@blodir said in Pending Balance Changes Feedback Thread:
In a teamgame setting u don't build the torps urself just ask for 1 torp from teammate and it will clear all subs with a bit of micro.
what is the problem? 1 t1 bomber from an ally can also kill expansion of ur opponent by killing engies. T3 strat can also clear up the t1 factories producing the t1 spam), if it is cybran facs. 1 Janus can also clear up all the t1 army (specially aeon) with a bit of micro. 1 t1 bomber from ur teammate can also kill the entire army of auroras with a bit of micro. 1 Hover tank from teammate can also deal lots of damage if the opponents army consists of only subs, like killing factories or engies. It is always so that u have and advantage if the teammate helps. Why not nerfing janus or hover tanks then or buffing auroras? You could also delete all the air bombers so that the teammates will not be able to help and everybody will just play 1v1 against their opponent with that logic.
@blodir said in Pending Balance Changes Feedback Thread:
Also torp launchers are much better now so if you don't want to build subs (such as if the map doesn't have many raidable mex by sub/frig) then you can hang out near a torp launcher until t2 navy.
Torpedo launchers are useless in attack. Which means that the agression against the subs is almost impossible now, because u can not easily wipe them out with t2 bombers. Which means if u make only frigs and ur opponent makes only subs the opponent can spend less mass on units and eco more, since there is no way u can kill their navy very fast, specially sera subs, which require 3 or more torpedo shots if they are located near each other. This type of buff of subs is causing passive gameplay with only ecoing, cause u barely can punish ur opponent for building less units. I personally think that the t1 subs do need a buff, on that I totally agree with the balance team. But I think they should be more cheaper OR they should have more dps.