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    What if? Experimentals end ASFs

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    • FtXCommandoF Offline
      FtXCommando
      last edited by FtXCommando

      Sending small handfuls of air is what I brought up before with sending 5 asf to deal with air to ground. That quote was also in the context of sending all your air to kill 1 strat bomber or 5 torps and therefore creating your own lose condition due to taking a bad turn.

      This is also why it’s common for an air player to gift a handful of asf to other players so they can respond to more inconsequential raids.

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      • C Offline
        clyf
        last edited by

        Can you send 5 ASF, or does it converge to sending everything because those 5 will get killed? You'll forgive me for noticing that your logic tends to jump around as long as it allows you to call someone else's intelligence into question..!

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        • FtXCommandoF Offline
          FtXCommando
          last edited by FtXCommando

          The logic has stayed consistent since my first response. You’ll forgive me for not bothering with your posts anymore.

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          • C Offline
            clyf
            last edited by

            It would be my pleasure to do so.

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            • T Offline
              TankenAbard
              last edited by

              I think that fuel is a mechanic that the game should put more light on. Not only does the speed of the aircraft come into play when responding to a threat, but its ability to sustain a pattern for long periods could shift balance and play. It may be worth it to bomb enemy air fields if fuel had a bigger impact.

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              • ComradeStrykerC Offline
                ComradeStryker
                last edited by

                Fuel really only comes into question with T1 air units.
                After that, it is rare to see any air unit with low fuel.

                For example, ASF have around 18 minutes of fuel.
                Perhaps refueling should only be possible with refueling stations rather than a passive ability they regenerate over time?

                Then airfields would be a little more useful and a slightly higher priority or a strategic target attack.


                ~ Stryker

                ( ͡° ͜ʖ ͡°)

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                • veteranasheV Offline
                  veteranashe
                  last edited by

                  Airfields were originally a t2 unit and changed to t1 because of fuel

                  Put it back to t2 and get rid of fuel

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                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    No, it got changed to t1 for the sake of ease of use. Getting t2 engies to make air staging was annoying, especially since the building costs nearly nothing compared to other t2 structures in the first place.

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                    • veteranasheV Offline
                      veteranashe
                      last edited by

                      Ease of use was a no use

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                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by

                        It was a viable tool ever since it got changed to not cost mass to repair air units, really.

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                        • ? Offline
                          A Former User @FtXCommando
                          last edited by

                          @ftxcommando said in What if? Experimentals end ASFs:

                          It was a viable tool ever since it got changed to not cost mass to repair air units, really.

                          0% mass cost, 6% energy cost in my tests. Free repair.

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                          • veteranasheV Offline
                            veteranashe
                            last edited by

                            I was saying they were not used when they were t2

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