FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    What if? Experimentals end ASFs

    Scheduled Pinned Locked Moved General Discussion
    72 Posts 12 Posters 4.6k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • FtXCommandoF Offline
      FtXCommando
      last edited by FtXCommando

      The logic has stayed consistent since my first response. You’ll forgive me for not bothering with your posts anymore.

      1 Reply Last reply Reply Quote 0
      • C Offline
        clyf
        last edited by

        It would be my pleasure to do so.

        1 Reply Last reply Reply Quote 0
        • T Offline
          TankenAbard
          last edited by

          I think that fuel is a mechanic that the game should put more light on. Not only does the speed of the aircraft come into play when responding to a threat, but its ability to sustain a pattern for long periods could shift balance and play. It may be worth it to bomb enemy air fields if fuel had a bigger impact.

          1 Reply Last reply Reply Quote 1
          • ComradeStrykerC Offline
            ComradeStryker
            last edited by

            Fuel really only comes into question with T1 air units.
            After that, it is rare to see any air unit with low fuel.

            For example, ASF have around 18 minutes of fuel.
            Perhaps refueling should only be possible with refueling stations rather than a passive ability they regenerate over time?

            Then airfields would be a little more useful and a slightly higher priority or a strategic target attack.


            ~ Stryker

            ( ͡° ͜ʖ ͡°)

            1 Reply Last reply Reply Quote 0
            • veteranasheV Offline
              veteranashe
              last edited by

              Airfields were originally a t2 unit and changed to t1 because of fuel

              Put it back to t2 and get rid of fuel

              1 Reply Last reply Reply Quote 0
              • FtXCommandoF Offline
                FtXCommando
                last edited by

                No, it got changed to t1 for the sake of ease of use. Getting t2 engies to make air staging was annoying, especially since the building costs nearly nothing compared to other t2 structures in the first place.

                1 Reply Last reply Reply Quote 0
                • veteranasheV Offline
                  veteranashe
                  last edited by

                  Ease of use was a no use

                  1 Reply Last reply Reply Quote 0
                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    It was a viable tool ever since it got changed to not cost mass to repair air units, really.

                    ? 1 Reply Last reply Reply Quote 0
                    • ? Offline
                      A Former User @FtXCommando
                      last edited by

                      @ftxcommando said in What if? Experimentals end ASFs:

                      It was a viable tool ever since it got changed to not cost mass to repair air units, really.

                      0% mass cost, 6% energy cost in my tests. Free repair.

                      1 Reply Last reply Reply Quote 0
                      • veteranasheV Offline
                        veteranashe
                        last edited by

                        I was saying they were not used when they were t2

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post