@exselsior Literally got out of a game where there was like 40 teles and it was the most fun I've had on faf in weeks, all made possible by fast tele.
Late game team games on maps that aren't gap can actually be fairly hard/expensive to defend against tele.
God forbid there might stategies in this game that are effective at doing damage.
It's often pretty easy to pause stuff for 30s or whatever to make tele and then do more damage to the enemy team than the lost 30s of production cost you.
Its not like anyone will notice you having 50+ less ASF. Its not like amy airfight ever has been won or lost by a difference of 50 ASF and its not like any game has ever been won with air.
If a desperate enemy makes tele and you still cant win air from them when they sink 50+ ASF of E into teleing things that dont matter to you, then that is actually a skill issue.
I have yet to see any of you address my original point: if you have so much of the map that you cant defend all of it from tele, and the enemy can only tele fringe mexes then why haven't you won the game already? Its implicit in that argument you have so much more of the map and mass than the enemy so you should already have won. Which sounds an awful lot like a skill issue.