@comradestryker I think this sentence
Another note here - which I have mentioned in a previous post above ^, is that the counter to something should be cheaper, at most the same value
is a very good summary of your point. However, I disagree.
We're talking here like in these fights only the commanders are relevant, but you do not see a guncom push without units. One example: auroras are fragile; a single bomb from a T1 bomber kills small groups of units. Taking out a decent amount of the auroras with some bomber micro is not difficult, and suddenly you've got an army to support your own non-aeon guncom which is much bigger than the aeon's army.
Do we really believe that the com's advantage is so large that in this situation, players do not stand a chance?
Furthermore, T2 upgrade isn't something that only exists to counter guncoms, it provides other directions (early TML is always fun), and remains relevant much longer than a Guncom will.
Sure, this takes more effort, and it isn't as simple as 'right click com, get kill'. But why should it be? The guncom isn't impossible to play against, it's difficult to play against. The whole idea behind a strong unit is that it is more difficult to play against, and this is fine.