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Commander Survival Kit (A new SIM Mod)

Scheduled Pinned Locked Moved Modding & Tools
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  • C Offline
    CDRMV
    last edited by CDRMV 5 Jan 2023, 17:40 1 May 2023, 17:39

    Hello everyone
    i have upload a new Patch on the FAF Modvault.

    Lets see what is new:

    Loud Compatiblity:
    For anyone who loves to play Loud.
    The Commander Survival Kit is now playable in Loud.
    The Unit.lua File which causes an Gamebreaking Issue previously has been reworked. 
    The issue has been fixed now and anything works now in all Gameversions

    Fix the Missing Tooltip Issue: 
    Several UI Elements of the Game had missing Tooltips.
    This has been fixed now for all Gameversions.

    Known issues:

    Lobby Options:
    Regarding to the Missing Lobby Options in Loud.
    I have contacted the Loud Team to Update their integrated Lobby Enhancment Mod from 4.5 to 4.6.
    There are now currently working on it.
    So Loud will support new custom  Lobby Options and Tooltips soon.
    That means the two new Lobby Options, which are included in this Mod will soon work in Loud.
    Stay tuned for more regarding to this.

    Strange Prices in Loud:
    Some Prices for Reinforcements and Fire Support Weapons have uneven numbers in Loud.This needs to be adjusted probably by an small integrated balance Patch for the Mass Costs  
    It will be added in the next version.

    Best regards
    CDRMV

    1 Reply Last reply Reply Quote 3
    • C Offline
      Ctrl-K
      last edited by 1 May 2023, 17:47

      How this is a UI mod if it alters sim? This should be called as sim one...

      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
      — Steve Jobs.
      My UI Mods
      Support me

      C 1 Reply Last reply 1 May 2023, 19:39 Reply Quote 2
      • C Offline
        CDRMV @Ctrl-K
        last edited by CDRMV 5 Jan 2023, 22:26 1 May 2023, 19:39

        @ctrl-k

        It is more an Hybrid of both in my opinion
        A UI and Sim Mod in this Case.
        The Description above has been updated of course.
        And the Mod Description will be updated as Well.

        The UI are the two Managers, the Helpcenter, the Transmissions and a few more. Basically anything what is programmed/coded with UI Elements Like Windows, Buttons, Movies, Pictures, Text and so on is the Frontend Aspect in this Case. The functionality behind the UI is the Sim/Backend Aspect.

        A 1 Reply Last reply 2 May 2023, 15:49 Reply Quote 2
        • N Offline
          nine2
          last edited by 1 May 2023, 23:40

          Wow looks great

          C 1 Reply Last reply 2 May 2023, 09:32 Reply Quote 1
          • C Offline
            CDRMV @nine2
            last edited by 2 May 2023, 09:32

            @nine2

            Thank you.
            More Updates are coming soon. 😉

            1 Reply Last reply Reply Quote 1
            • C Offline
              CDRMV
              last edited by 2 May 2023, 09:33

              I will Update the mod_info.lua in the next Patch. The Mod will be marked categorized as an SIM Mod.

              1 Reply Last reply Reply Quote 1
              • A Offline
                arma473 @CDRMV
                last edited by 2 May 2023, 15:49

                @cdrmv said in Commander Survival Kit (A new UI/SIM Mod):

                It is more an Hybrid of both in my opinion

                To be clear, the term "UI mod" means it is a mod that only affects the user interface

                A "Sim mod" is one that affects the simulation for other players. E.g. adding new units, etc. A sim mod can also affect a player's user interface. A sim mod can add new buttons on the user interface for the user to click on.

                There is no such thing as a "hybrid" mod

                A UI mod is one that you can use without causing a desync with other players

                A Sim mod is one that, if any player is using it, all of the players need to use it

                C 1 Reply Last reply 2 May 2023, 16:09 Reply Quote 2
                • C Offline
                  CDRMV @arma473
                  last edited by CDRMV 5 Feb 2023, 16:10 2 May 2023, 16:09

                  @arma473
                  I have ask Ctrl-K about the Difference between an UI and a SIM Mod yesterday. But thank you for the additional Informations about that too. Of course this is an SIM Mod and I will Update the mod_info.lua regarding to that soon. And of course some others Descriptions such as Readme File, on Moddb and so on. I Just didn't know the Difference between these two types of Mods before so sorry for the misinformation.

                  1 Reply Last reply Reply Quote 2
                  • C Offline
                    CDRMV
                    last edited by CDRMV 5 May 2023, 15:26 4 May 2023, 16:16

                    A few more new Model previews:
                    These two Units will appear as new Air Reinforcements for the UEF and will be buildable in an Tech 3 Air Factory.

                    UEF Tech 3 Heavy Missile Gunship:
                    One of the rare UEF Units which uses an traditional Propeller Engine. Slow Move Speed,Some Missile launchers for Ground Targets. a light gatling Gun for Ground and Air Targets.

                    68472bab-5060-4f71-9de5-3f1ed050bf00-image.png

                    UEF Tech 3 AA Gunship:
                    A Heavy Gunship, which is designed to fight against enemy Air Units.
                    Prefered Target: Gunships or Transports.
                    Fast Move Speed, Some Missile launchers for Anti Air. A light Gatling Gun for Ground and Air Targets.

                    UEF AA Gunship.PNG

                    Note:
                    I'm currently looking for cool Names for these two Units.

                    B 1 Reply Last reply 7 May 2023, 15:24 Reply Quote 5
                    • J Offline
                      Jip
                      last edited by 4 May 2023, 20:19

                      How about Gunslinger for the first one? 🙂

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 1
                      • S Offline
                        STlNG
                        last edited by 4 May 2023, 20:43

                        Cooper's hawk is a North American bird hunter but the UEF already have a Cooper. Goshawk for the AA gunship?

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          CDRMV
                          last edited by CDRMV 5 Apr 2023, 20:53 4 May 2023, 20:53

                          Gunslinger and Goshawk are good names
                          Maybe we can collect some Names First and Vote after that. maybe there are some other good Names in the mind of other Players here.

                          1 Reply Last reply Reply Quote 1
                          • C Offline
                            ComradeStryker
                            last edited by ComradeStryker 5 May 2023, 02:39 5 May 2023, 02:36

                            This sounds and looks freaking amazing!

                            If I may throw in my two cents for the Missile Gunship name:
                            Avenger

                            And for the T3 AA Gunship:
                            Akula

                            (Or the other way around. xD)


                            ~ Stryker

                            ( ͡° ͜ʖ ͡°)

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              nine2
                              last edited by 6 May 2023, 02:10

                              Second one is a Strider for sure

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                ComradeStryker
                                last edited by ComradeStryker 5 Jun 2023, 02:36 6 May 2023, 02:35

                                Hey, @CDRMV
                                I checked out the mod and it seems super awesome and in-depth
                                Though, as awesome as it is... I do have a small concern.

                                It took a very long time to obtain points.
                                Even with adjustable time and the lowest timings available to start collecting points,
                                it took quite a while to get anything out of them.

                                I played with some buddies and we all agreed that it felt like we only got a point every 15 seconds or so.
                                We tried different things from destroying buildings and units to gathering reclaim and whatnot, but it was all the same.

                                Is there a guide or something?
                                We all looked around in the in-game UI and saw nothing of the sort on obtaining points faster.
                                Nothing on this post, here, either.

                                Are we missing something, here?
                                How do we obtain points faster?

                                Thanks!


                                ~ Stryker

                                ( ͡° ͜ʖ ͡°)

                                C 1 Reply Last reply 6 May 2023, 04:43 Reply Quote 1
                                • C Offline
                                  CDRMV @ComradeStryker
                                  last edited by CDRMV 5 Jun 2023, 08:10 6 May 2023, 04:43

                                  Hey @comradestryker,
                                  The Point Generation for both Managers is currently using a 1 Point per 3 Seconds System. That means with each 3 Seconds you will get 1 Point automatically transfered from your HQ. However I plan to expand the Point Generation with some new additional Options to get more Points and to adjust the Standard Rate directly:

                                  4 new Lobby Options (2 for each Manager) where the Player is able to Set the Point Generation Interval and Rate for each of the two Managers directly. For example 3 Points per 3 Seconds or 2 points per 1 Second and so on.
                                  I will Work on a New Patch now, which introduce this.

                                  For these two following options:
                                  I will need to find a way how to Link it with the two Managers to get it to work.
                                  But I will looking into it.
                                  A new Building for each Faction which is able to generate additional Points over the time.

                                  An Point Buff Kill System:
                                  That means if you kill several different amounts of Units you will get additional Points.

                                  Of course any of these Options above are needing to be Balanced or Limited carefully. The Manager should be always used as an Assistent for the Player to Support his Armys or ACU with additional Units as Reinforcements and/or with additional Fire Support. That means the Managers are Not Designed for to replace the regular Base/Unit Building of the Game.

                                  I'm always open for any Kind of Suggestions regarding to this or any other topic of this Mod.
                                  So If you have any Ideas or wishes to the Options above or to other Elements/Content of the Mod feel free to share them. 😉

                                  1 Reply Last reply Reply Quote 2
                                  • C Offline
                                    CDRMV
                                    last edited by CDRMV 5 Jun 2023, 09:40 6 May 2023, 08:38

                                    Hello everyone,

                                    I have published a new Patch for the Commander Survival Kit on the FAF Modvault.

                                    Version: 11

                                    Lets see what is new:

                                    Changelog

                                    New Lobby Options:
                                    4 new Lobby Options has been added to the Mod.
                                    2 for each Manager

                                    With these your are now able to set the Interval and Rate for the Point Generation directly.

                                    843e9e06-c47a-4513-b3e5-0f81d0648edf-image.png

                                    Avaiable Options are:

                                    Interval:
                                    1 Second
                                    2 Seconds
                                    3 Seconds

                                    Rate:
                                    1 Point
                                    2 Points
                                    3 Points

                                    Standard values for both Managers are:
                                    Rate: 1 Point
                                    Interval: 3 Seconds

                                    Keep in Mind:
                                    I highly recommend if the Mod is played in Multyplayer/Survival Mode.
                                    Each Player should use the same settings for Balancing Reasons and to make it fair for anyone.
                                    So talk to the other players in advance about which settings you want to use for the match.

                                    Mod Information Update:
                                    The mod_info.lua and the Mod Description has been updated.
                                    The Mod is now categorized as an Sim Mod.

                                    About Loud:
                                    The Second Loud Patch is still in Development.
                                    It will fix the missing new Lobby Options in the Loud Lobby.
                                    With the introduction of the 4 new Lobby Options for the Point Generation Rate and Interval.
                                    The Point Generation itself doesn't work in Loud anymore.

                                    The variables for the Wait time, Interval and Rate are getting an nil, because of the Missing new Lobby Options.
                                    If all new Lobbyoptions are finally added to the Loud Lobby anything will work again.

                                    Stay tuned for more Updates.

                                    Best regards
                                    CDRMV

                                    R 1 Reply Last reply 8 May 2023, 03:01 Reply Quote 2
                                    • C Offline
                                      CDRMV
                                      last edited by CDRMV 5 Jun 2023, 16:23 6 May 2023, 14:32

                                      Here are a few more new Model previews:

                                      UEF Tech 2 Missile Gunship.
                                      A lighter Version of the Tech 3 Missile Gunship located on Tech 2.

                                      Needs a Name.

                                      c92bffa6-9787-4715-94d2-79e4b3576fc7-image.png

                                      UEF Ekranoplan
                                      A new type of Naval Vessel, which is fast and armed with Long Range Cluster Missiles.

                                      Techlevel:
                                      Tech 3 or Experimental

                                      Needs a Name.

                                      24af72a9-f5f9-4102-b398-f32279df5bb6-image.png

                                      736c296a-ecf9-4566-8af9-4d02547ccbac-image.png

                                      Regarding to Loud:
                                      The Issue with the Missing Lobby Options in Loud has been fixed.
                                      The Fix will be included in the next upcoming Loud Update, which will be released today.
                                      So you can check Out the new Lobby Options in Loud today.
                                      Make Sure to Check the Loud Client for an Update until tomorrow.

                                      A small Loud Patch of the Commander Survival Kit is still in Development, which will fix the uneven Prices for several Reinforcements and Fire Support Solutions in Loud.

                                      Stay tuned for it.
                                      Best regards
                                      CDRMV

                                      C 1 Reply Last reply 6 May 2023, 19:27 Reply Quote 2
                                      • C Offline
                                        ComradeStryker @CDRMV
                                        last edited by ComradeStryker 5 Aug 2023, 01:57 6 May 2023, 19:27

                                        @cdrmv

                                        Thanks for the reply!
                                        This helped a ton.
                                        Looking forward to this and your future updates.


                                        I'll also toss in a few other names if that's alright.
                                        T2 Missile Gunship Name:
                                        Bellbird

                                        T3/Exp Navy Unit:
                                        Aquarius Class
                                        (Most, if not all UEF navy units have the "Class" name in it")

                                        I believe this would best serve as an Exp unit as UEF tend to have standoff Experimentals.
                                        Meaning long-range and fire from safety.
                                        Take, for example, the Fatboy, or the Novax.
                                        They can poke at the enemy from relative safety.

                                        Well, this is all if you want to keep with the UEF theme, hahaha.
                                        Your mod, your call.
                                        Though if it's a T3 unit, would you add in a different Navy Exp later down the line?


                                        ~ Stryker

                                        ( ͡° ͜ʖ ͡°)

                                        C 1 Reply Last reply 7 May 2023, 15:37 Reply Quote 0
                                        • C Offline
                                          CDRMV
                                          last edited by CDRMV 5 Jul 2023, 15:18 7 May 2023, 15:17

                                          Hello everyone,

                                          I have published a new Patch for the Commander Survival Kit on the FAF Modvault

                                          Version: 12

                                          Lets see what is new:


                                          Second Loud Compatibility Patch:

                                          Changelog:

                                          Fixes:

                                          Lobby:
                                          All new Lobby Options are working now in Loud.
                                          If not make sure to update Loud in the Loud Client.
                                          The Fix is included in the newest official Loud Patch.

                                          Prices:
                                          Compared to Steam and FAF Loud has different Prices for some Fire Support and Reinforcements.
                                          For some reason Loud changes the original Prices of these.
                                          I have decide to keep the changed prices in Loud.
                                          The changed Prices are now using whole Numbers instead of Numbers with an comma.


                                          Mod Content Update:

                                          Changelog:

                                          Additions:

                                          Lobby:
                                          2 new Lobby Options has been added to the Mod:
                                          (1 for each Manager)

                                          3b467427-b572-43d1-8e9e-707aeb99d249-image.png

                                          fb3010a8-ba4c-4eee-a29b-859f4a553624-image.png

                                          Maximal Tactical Points

                                          Avaiable Options:
                                          1300 Points
                                          1600 Points
                                          2000 Points
                                          2300 Points
                                          2600 Points
                                          3000 Points

                                          Maximal Reinforcement Points

                                          Avaiable Options:
                                          2500 Points
                                          3000 Points
                                          3500 Points
                                          4000 Points
                                          4500 Points
                                          5000 Points

                                          Note:
                                          The Options can be expanded in the future with additional Values

                                          With these you are now able to set the Maximum of collectable Points of both Managers directly.

                                          Balance:
                                          Fire Support Manager:
                                          Increase the Standard Maximum of collectable Tactical Points from 1200 to 1300

                                          Air Strikes:
                                          Decrease the Price of 15 Bombers from 1650 to 1200

                                          Known Issues:

                                          None

                                          If you find something let me know.

                                          Best regards
                                          CDRMV

                                          1 Reply Last reply Reply Quote 1
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