@TheWheelie said in Atlantis:
The main reason why groundfiring is something i want to stay in faf is because it is one of the rare situations where micro is rewarded quite heavily. I know lots of people on faf don't care about that but i do. I do agree that the groundfiring doesn't make any sense from a logical standpoint but i don't give anything about that tbh. Gameplay is all for me.
Harms are a great example of this btw. They can be groundfired by battleships and even uef/sera cruisers i believe, but people still see them as super strong simply because groundfiring them takes a lot of attention and micro. All in all you get a big reward, free kills, if you groundfire them but it comes at the cost of great time investment.
Your example would make sense if you didn't remove aa from the game, but still added the option for arties to be able to hit air by groundfiring. After all even without groundfire you can still counter subs. There is a very important difference between the 2 situations: In 1 it is mandatory and in the other one it is simply one of multiple options. Therefore, if in addition to there being aa you would be able to do dmg to bombers if you did some sick arty groundfire then i would love it to be added to the game
yeah i understand your point. I also like to keep the micro that we have in the game.
But i think that BS shooting T3 subs is breaking the balance, when you have bs it's not worth it to suicide the torp on T3 subs, it's so much better to freely kill the T3 subs by ground fire.
Also as i said i like to keep micro (air fights, dodging shots, army movement etc etc etc), but i don't like bs groundfire, because it's pretty counter intuitive etc (see previous points).