@jip said in Matchmaker Team Sentons 4v4 TMM Inclusion:
@Lord_Asmodeus / @FtXCommando I'd like to see you enjoy a game of about 1200 average rating where the air players are equally rated, yet one air player is a 'setoner' and manages to make an escorted strat before the other air player even has a single ASF.
The game is essentially over at that point. As beach / rock / mid player you didn't even participate yet. How is that fun for anyone involved but the air player with the strat?
edit: and how does that not result in a relatively toxic game, as Maudlin mentions?
In both your posts you use examples of high rated players (Tagada, Farms, BlackHeart, Yudi, and yourselves), or refer to the higher brackets (1800+). I'd be fine if the map is available in the highest bracket - those people are supposed to be good. But for any other bracket it would on average be a bad and likely frustrating experience.
I would have zero faith in anybody 1200 rated to do anything and would work to win the game either myself via the things I mentioned or some timing attack with anybody else I trust on my team. Or I go t3 air myself, people have gone t3 air on front slot even.
The logic for how to win games reliably doesn’t stop extending downwards, the difference is that you’re more likely to have somebody to properly coordinate with at higher ratings.
I also don’t understand how this is a senton problem, air bos are pretty much identical regardless of map and the problem you’re describing would fit basically every other 20x20 replacement of sentons. Metir and no late game air bo? Immediate loss. Beetles and no late game air bo? Immediate loss. If air is bad, don’t make t3 mex and get shocked when game is over.