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    Can we fix harbingers?

    Scheduled Pinned Locked Moved Balance Discussion
    28 Posts 13 Posters 3.1k Views
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    • U
      Unknow @Jip
      last edited by

      @jip Removing one of the coolest thing of the Aeon just for the ai, I don't understand the point it makes no sense to me

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      • JipJ
        Jip
        last edited by

        This isn't about an AI, it is about unit behavior.

        A work of art is never finished, merely abandoned

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        • U
          Unknow @Jip
          last edited by

          @Jip So if it is about units behavior it is even crazier like Aeon is the micro faction like u have to baby sit all your units (aurora, harbs, snipers, shields ans aa), i would just say skill issues if u wanna remove this for that reason

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          • JipJ
            Jip
            last edited by

            You can't answer 'skill issue' to 'inconsistent game design', it is not one of the options. Units need to behave as you expect them to. If they don't, then you need to fix that. One solution is removing the ability.

            A work of art is never finished, merely abandoned

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            • U
              Unknow @Jip
              last edited by

              @jip Removing feature of a game??? Like it makes no sense to remove a thing which works as intended for skill issues problem like u attack move to reclaim and move order to fight, your point makes no sense

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              • BlackYpsB
                BlackYps
                last edited by

                This man apparently never attack moves his army

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                • U
                  Unknow @BlackYps
                  last edited by

                  @blackyps U know how to read I just wrote u attack move to reclaim with harbs

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                  • maudlin27M
                    maudlin27 @Jip
                    last edited by

                    @jip Also a third option - increase the build rate of harbs so having them reclaiming is more likely to be useful (and less of an issue/delay when done by accident)

                    M27AI and M28AI developer; Devlogs and more general AI development guide:
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                    https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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                    • N
                      Nex @arma473
                      last edited by

                      @arma473 said in Can we fix harbingers?:

                      Could we add a toggle button with two states:
                      on: "while this unit is on patrol/attack move, it will consider reclaim/assist/repair"
                      off: "while this unit is on patrol/attack move, it will not reclaim/assist/repair"

                      Is something like this not possible? @Jip
                      like the reclaim ability / buildpower being toggleable like salems amphibious?

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                      • ?
                        A Former User
                        last edited by

                        What if we give them the ability to build T1 engies instead?

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                        • KaletheQuickK
                          KaletheQuick
                          last edited by

                          @Jip off the top of your head, do you think this could be solved by giving them a toggle button for their engineering capabilities? Like how movement for the Salem was solved.

                          Perhaps a little depth could be added by having the toggle just be the shields. They can't engineer while shields are up, but maybe boost them to 10 build power, just under t2.

                          You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                          • veteranasheV
                            veteranashe
                            last edited by

                            Wonder if you toggle their bp, so if BP was zero am might behave then press the toggle and they get their bp back and can help?

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                            • ?
                              A Former User
                              last edited by

                              Can we make fixing them a priority? I would like to order my T3 Aeon army to attack-move.

                              Also, a thought: What if we remove the Harbinger and replace it with a new unit that is the old Harbinger but with SACU AI?

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                              • Ctrl-KC
                                Ctrl-K @A Former User
                                last edited by

                                @melanol there is already update that fixes it, you can test on faf develop.

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                                • deletethisD
                                  deletethis @A Former User
                                  last edited by

                                  @melanol https://github.com/FAForever/fa/pull/4225

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