@zeldafanboy said in Resistance to change VS What's best for the game/community:
Balance is supposed to make the game fair for everyone, it's not supposed to completely change the tactics from patch to patch. There's no reason to shake up a balanced metagame for the sake of change
I would have 1000x more fun with the game if there were frequent balance patches that made some significant changes to the meta. A month where t1 transports can carry ACU, a month where reclaim is reduced, a month where t3 rush is good again, etc. It would keep things fresh instead of every game following the same recipe where you can do the standard thing or try one of the very few cheese options we've all seen 1000 times. The problem is almost everyone is too casual to keep up with that pace of change, and the balance team isn't capable of providing it.
It wouldn't matter much if the changes were actually balanced. By the time the broken stuff was found it would rotate out anyway. The game would become more about looking at the unit roster and coming up with a strategy rather than who can execute the known strategies better. It would be similar to the way map gen was supposed to reduce the importance of sandboxed build orders.