The Brick is solid armor. 2x HP slower 1/2 DPS. I mean, it makes sense for a brick.
Frigates can carry troops in amphibious assaults. (Beach invasions) Makes an entirely new use of submarines and the oceans. Cybran frigate may be able to hide the units inside from radar (muahah).
T2 Railed artillery that can move on a rail. It makes the game more immersive.
Other factions get landmines because Cybran has the bomb beetle. All factions could have naval mines too.
Some units can have turrets that are gyroscopic meaning the turret isnt moving with the body so you can micro better. It's a lot like having an aurora on top of a striker. This would help this big heavy units a lot such as an army of percivals or a monkeylord.
A game option called, "Support Acu AI" . Once your support commander arrives it will have a separate economy. It will try to help you and you can give or take from it or even give each one a small property. The AIs will be very generous and compliant following your strategic moves and giving you gifts of resources or building positive income mass fabrication farms. They can poke at the enemies for you or save you if you are getting close to death by offering a t2 air transporter.
Best posts made by Emeryness
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RE: WD #3 - Ridiculous Balance Ideas
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RE: Weekly Discussion #4 - Sexiest Unit
In comparison to the commanders, the tech 3 main battle units show a great deviation in artificial machine warfare to the original commander, but The Brick is the largest and most demonstrative of a war machine. Out of all designs this one maximizes physical defense. It has a barrel-less weapon, sensors (no windows), has 4 legs with better balance, submersible capability to hide (sealed from the elements too), anti torpedo and anti submarine defense, height to attack from range, and important mechanical joints protected under the large armored turret.
Latest posts made by Emeryness
-
RE: Weekly Discussion #4 - Sexiest Unit
In comparison to the commanders, the tech 3 main battle units show a great deviation in artificial machine warfare to the original commander, but The Brick is the largest and most demonstrative of a war machine. Out of all designs this one maximizes physical defense. It has a barrel-less weapon, sensors (no windows), has 4 legs with better balance, submersible capability to hide (sealed from the elements too), anti torpedo and anti submarine defense, height to attack from range, and important mechanical joints protected under the large armored turret.
-
RE: WD #3 - Ridiculous Balance Ideas
The Brick is solid armor. 2x HP slower 1/2 DPS. I mean, it makes sense for a brick.
Frigates can carry troops in amphibious assaults. (Beach invasions) Makes an entirely new use of submarines and the oceans. Cybran frigate may be able to hide the units inside from radar (muahah).
T2 Railed artillery that can move on a rail. It makes the game more immersive.
Other factions get landmines because Cybran has the bomb beetle. All factions could have naval mines too.
Some units can have turrets that are gyroscopic meaning the turret isnt moving with the body so you can micro better. It's a lot like having an aurora on top of a striker. This would help this big heavy units a lot such as an army of percivals or a monkeylord.
A game option called, "Support Acu AI" . Once your support commander arrives it will have a separate economy. It will try to help you and you can give or take from it or even give each one a small property. The AIs will be very generous and compliant following your strategic moves and giving you gifts of resources or building positive income mass fabrication farms. They can poke at the enemies for you or save you if you are getting close to death by offering a t2 air transporter.