CPU performance tests

@jip said in CPU performance tests:

This is a cool thread - perhaps more people can join in and do some standard benchmark test to see how a CPU + RAM configuration works in practice? Especially today a computer to run Supreme Commander decently shouldn't be that expensive.

Edit: I have a super-duper expensive laptop that throttles down. My information wouldn't be too relevant I believe πŸ™‚

CPU Benchmark Online” is a processor performance test allowing you to test online your CPU speed my account access and to find out how fast is your processor in comparison to others. You do not need to install kohls charge or configure anything β€” the test works directly in the browser...

I got an 10700k @5.2 allcore, 4.9 cache, 4x 16gb 3800mhz Ram with cl16

got 89 points in the lobby cpu benchmark

any ideas what the new 12900k is able to hit there? maybe something like 75?

but even this is for sure not enough horsepower for larger maps with thousands of units, or bigger air battles.... xD

Actually, map size has almost no impact on performance except when it comes to AI pathfinding, and that's mostly due to the number of pathing points a larger map will have, in general. Map size does consume more memory, up front, which can be a limiting factor for very large games due to the maximum memory available, but performance is pretty much all about TOTAL unit count - more than any other factor.

Ah, so the AI is just making more pathing on larger maps? Sounds legit~

What i have seen in AI matches with like 8 thousand units is not the slowdown problems, sometimes -1 or -2 on action (what is playable), more a random game freezing or crashing (playing most 10x10 or 20x20 maps) ah yes and the airbattles like -5 hell this is pain

Vovanm88 with r5600h ran a replay on +10
20 min 55 sec

TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

I7 6700HQ tested bt Kleaf 21:05

TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

Ryzen 7 2700X 17:26 teted by 4z0t

TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

@lunary I've got i5 12900kf and was able to run 3k Asaf battle without going below 0 (or at least for no longer then a split second iirc). Would need to test again maybe.
In terms of real games I've run a couple of 50+ min Seton's replays and also didn't drop below 0 so it seems that finally after 11 years the game is playable without slowdowns on the newest CPU's.

3600 non X with 32GB @3600 16-16-16
Manual 24/7 OC at 4.2Ghz

Replay started at 9:40:45 PM and finished at 9:54:36,
13:51 run time.
Game went +1 for a brief moment during the large air battle near the end. Once all players were fully built ~20 minute mark simspeed stayed at +2/+3 most of the time.

Lobby CPU score is 180-190s?

Testing a "suicide OC" @4.45Ghz,
Replay start 10:08:26PM end 10:20:54,
Run time 12:28

6% clock speed gave a 10-11% speedup? Is this normal with Supcom?

Can t wait to see some SupCom test on the 5800X3D 😊

I presume the intent is to watch the replay at max speed fully zoomed out? If so, here's some stats for the table:

Ryzen 9-5900x, stock boost behavior, dual-channel dual-rank DDR4-3600
Radeon RX 5700XT

Lobby score 103, replay 11m10s

edit: Reran this a few times, seems there's a lot of variance. Runs as low as 11m02s, as high as 11m22s.

Intel i5- 12600 KF, 32 GB DDR4- 3600
lobby score : 82, replay: 10m 37 sec.
During the replay, I dropped once below +3 (to +1 during the final air fight)

@skyhawk TY buddy, i was wondering why my 5900X was 123 rated, at the beginning i thougth it was cause my ram is 3200 instead of 3600 like you, but I found that my CPU was stuck at stock speed and never boost.
He was running at 3.7Ghz all time, even on heavy 1 thread load.

So, after some CTR 2.1, it now run at 4,925Ghz and is rated 102!

Double TY, my pro software is smoother too! 😊

Intel i5-12500
DDR4 3200

Lobby: 89
Replay: 11:22 (not sure if i measure it properly, stopped timer at 'Replay over' ingame message)
Speed: +2/3 during major naval fight, +1 for few sec during air fight

Ryzen 5 1600 3.8Ghz, 32GB DDR4 3066CL14

16:06 running the game on the second core
16:28 running on the first thread

CPU Score: 162, around 210 if I set the frequency to flat 3.2Ghz and without thread optimization.

There is a new performance test in development and you can already try it.

https://discord.gg/WBuFbKbyYP
check pinned messages for instructions

TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

I tried the benchmark map but it doesn't work, there are no units or anything (other than my ACU) and no score appears after 3 minutes. I followed the instructions.

Meanwhile here are my results for R5 5600X running at 4.85GHz with 32GB DDR4 3066CL14

10:08 replay time
91 CPU score in the lobby test.

3600, 64GB 3200CL15 Ram: 13:15 (Lobby 144)
5800X3D 64GB 3200CL15: 9:23 (Lobby 98)

Runtime seems to benefit from the X3D, the Lobby Score is not so great compared to other CPUs.

Hi just got an i3 12100 was getting 97 in CPU test

yo,

7700x with bad memory 32gb 4800mhz cl40 10:36, saw +2 only once. Lobby score was ~77.