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    SkyHawk

    @SkyHawk

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    Best posts made by SkyHawk

    RE: Auto Mass Fab Feedback/Discussion

    As per the most recent patch notes, there's now an Ecomanager-like automatic fabber management function built into FAF.

    The production toggle in the UI no longer toggles on/off, it now toggles auto/off.

    If my understanding is correct, the logic is as follows:

    If your energy is below 90%, and the trend is down, it turns off a fabber.

    If your energy is full, and you're overflowing at least 100 e, it turns on a fabber.

    Jip wanted to see discussion on the forums, as opposed to Discord.

    Personally, if someone can figure out how to make this elegant in the UI, I'd like a three-position toggle - Off/Auto/On, with the default behavior being Auto.

    In my opinion, this is great for people who fight with the ACU, because it means you're more likely to have Overcharge available more of the time.

    In the interests of not overflowing energy though, I'd prefer to see the threshold maybe off at 90% trending down, on at 98% trending up at all.

    Discuss!

    posted in General Discussion •

    Latest posts made by SkyHawk

    RE: Auto Mass Fab Feedback/Discussion

    Right now the trend must be +100 or better to turn a fabber on.

    You can be sitting at full energy, steady +99, with a t2 fabber that will refuse to turn on, even though you're throwing energy away.

    I really, really want to suggest more complex logic for getting a better, more useful result, but Jip is entirely correct in wanting to keep it simple.

    As far as the trend for turning a fabber off, let's assume you just Overcharged something and you're down to 60% storage, but you're at +5000/second. Turning off fabbers makes no sense in that situation.

    posted in General Discussion •
    RE: Auto Mass Fab Feedback/Discussion

    Yeah, I think I'm going to argue in favor of at least one slight change to the logic:

    If power < 90% [and trend is +2000 or less], turn off a fabber
    If power > 98% [and trend is 0 or higher], turn on a fabber

    There should never be a situation where a player is overflowing power while having idle fabbers.

    Trend threshold for turning off a fabber is open to debate. Perhaps compute it per tick as a fraction of total generation?

    posted in General Discussion •
    RE: Auto Mass Fab Feedback/Discussion

    How often does this run to adjust fabber activation?

    I'd like to see more intelligent behavior, but I have to respect the simple attribute, which prevents implementing more complex logic.

    posted in General Discussion •
    RE: Auto Mass Fab Feedback/Discussion

    As per the most recent patch notes, there's now an Ecomanager-like automatic fabber management function built into FAF.

    The production toggle in the UI no longer toggles on/off, it now toggles auto/off.

    If my understanding is correct, the logic is as follows:

    If your energy is below 90%, and the trend is down, it turns off a fabber.

    If your energy is full, and you're overflowing at least 100 e, it turns on a fabber.

    Jip wanted to see discussion on the forums, as opposed to Discord.

    Personally, if someone can figure out how to make this elegant in the UI, I'd like a three-position toggle - Off/Auto/On, with the default behavior being Auto.

    In my opinion, this is great for people who fight with the ACU, because it means you're more likely to have Overcharge available more of the time.

    In the interests of not overflowing energy though, I'd prefer to see the threshold maybe off at 90% trending down, on at 98% trending up at all.

    Discuss!

    posted in General Discussion •
    RE: sACU upgrade automation?

    @veteranashe
    UEF sACU with RAS, bubble shield and gun upgrade

    posted in General Discussion •
    sACU upgrade automation?

    I know about the new Preset system, but my preferred sACU configuration doesn't have a preset.

    It seems there used to be an sACU upgrade automation solution, but it was deprecated by the new Preset system.

    Can anyone offer any pointers on how to waste less time micromanaging bois to get them to my preferred state?

    posted in General Discussion •
    RE: CPU performance tests

    I presume the intent is to watch the replay at max speed fully zoomed out? If so, here's some stats for the table:

    Ryzen 9-5900x, stock boost behavior, dual-channel dual-rank DDR4-3600
    Radeon RX 5700XT

    Lobby score 103, replay 11m10s

    edit: Reran this a few times, seems there's a lot of variance. Runs as low as 11m02s, as high as 11m22s.

    posted in General Discussion •
    RE: Ban EcoManager & Similar Mods

    @thecore

    You should check out this thread over on VOGONS - There's an experimental build of dgVoodoo with Supreme Commander support, which should allow dual-head mode to work on your setup

    https://www.vogons.org/viewtopic.php?f=59&t=87406

    posted in General Discussion •