FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Setting up automatch

    Scheduled Pinned Locked Moved General Discussion
    16 Posts 11 Posters 1.0k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • QuietJoyQ
      QuietJoy
      last edited by

      What's a polite amount of time to wait looking at the setting up an automatch screen before you decide something has gone wrong somewhere for someone and you need to cancel out of it?

      Also, would it be worth logging people who enter this step but never launch in game? Might help to narrow down the cause of games not getting actually started..?

      1 Reply Last reply Reply Quote 0
      • maudlin27M
        maudlin27
        last edited by maudlin27

        Usually it tells me it's failed just before the next 'automatch cycle' is about to start (so after a couple of minutes). In the rare cases where it doesn't I'll usually cancel with 10s to go before the next matchmaker cycle for that gamemode is about to be found.

        I recall a while ago there was mention about people who cause failed games to get a time-out - is that a planned feature or implemented yet? If implemented, then it'd be good if more feedback could be given to people on why the game has failed e.g. 'Another player caused the game to fail. They wont be able to join the next matchmaker attempt', and similarly 'A game couldn't be found because of a connection issue with you. You will need to wait x minutes before you can attempt a new matchmaker game'

        M27AI and M28AI developer; Devlogs and more general AI development guide:
        https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
        https://forum.faforever.com/topic/5331/m28ai-devlog-v150

        1 Reply Last reply Reply Quote 0
        • S
          Sheikah
          last edited by

          The client will close the game when the server sends a message saying the launch took too long.

          With regard to the timeout it will be in the next server update.

          QuietJoyQ 1 Reply Last reply Reply Quote 1
          • QuietJoyQ
            QuietJoy @Sheikah
            last edited by

            @sheikah Whats the current amount of time it takes to timeout before the server sends the message?

            1 Reply Last reply Reply Quote 0
            • S
              Sheikah
              last edited by

              Around 3 minutes

              QuietJoyQ 1 Reply Last reply Reply Quote 0
              • QuietJoyQ
                QuietJoy @Sheikah
                last edited by

                @sheikah Hmm, seriously should we be sitting waiting for three minutes? I usually give up around the 40 second mark as it seems safe to assume someone has had an issue....

                LunyshkoL 1 Reply Last reply Reply Quote 0
                • S
                  Sheikah
                  last edited by

                  Not necessarily because sometimes it can take a while for everyone to launch the game and connect

                  1 Reply Last reply Reply Quote 0
                  • BlackYpsB
                    BlackYps
                    last edited by BlackYps

                    Games sometimes launch after a surprising amount of time. It could be that someone needs to still download/generate the map and there is no advantage in cancelling early when the next queue pop will only be in three minutes anyway.

                    1 Reply Last reply Reply Quote 0
                    • Anachronism_A
                      Anachronism_
                      last edited by Anachronism_

                      I think there is merit in waiting until the next matching time is down to like 15 seconds (0:15). That way, you theoretically waited for close to 3 minutes, and you can still join the next queue cycle before it reaches 0:00. In my experience, a notable portion of matches actually do connect in the 2nd or 3rd minute if everybody waits.

                      pfp credit to gieb

                      1 Reply Last reply Reply Quote 0
                      • A
                        Aulex
                        last edited by

                        If there is a loading screen that lets you know what the other players are doing: Downloading the map, launching the game, connecting to players, etc. similar to tft then I think less players will leave.

                        AskaholicA 1 Reply Last reply Reply Quote 1
                        • RLOR
                          RLO
                          last edited by

                          it waits around 2 minutes 30, then kicks all so they can join the next round.

                          From my experience

                          1 Reply Last reply Reply Quote 1
                          • TerminalT
                            Terminal
                            last edited by

                            5 seconds

                            1 Reply Last reply Reply Quote 0
                            • AskaholicA
                              Askaholic @Aulex
                              last edited by

                              @aulex said in Setting up automatch:

                              If there is a loading screen that lets you know what the other players are doing: Downloading the map, launching the game, connecting to players, etc. similar to tft then I think less players will leave.

                              More informative text is planned afaik, just hasn’t been done yet. I took a stab at it but never got to the point where it was ready to PR.

                              1 Reply Last reply Reply Quote 1
                              • LunyshkoL
                                Lunyshko @QuietJoy
                                last edited by

                                @scout_more_often Yes. I often get past setting up automatch after 2 mins

                                "Good luck and a safe landing commanders!"

                                1 Reply Last reply Reply Quote 0
                                • QuietJoyQ
                                  QuietJoy
                                  last edited by

                                  Thanks all, I make sure to wait longer now. Definitely would support some more explanatory text onscreen explaining all of the above 🙂

                                  1 Reply Last reply Reply Quote 1
                                  • H-masterH
                                    H-master
                                    last edited by

                                    How come it takes longer in TMM compared to a hosted game?

                                    In a hosted game somebody connects in about 20 sec. Even multiple people at the same time.

                                    Check out my maps here:

                                    Madness 1 - 10

                                    https://forum.faforever.com/topic/480/h-master-s-maps

                                    1 Reply Last reply Reply Quote 0
                                    • First post
                                      Last post