FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Should Strategic Missile Submarine be able to make AntiNukes?

    Scheduled Pinned Locked Moved Balance Discussion
    32 Posts 14 Posters 2.7k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • CaliberC Offline
      Caliber
      last edited by

      So maybe the smd could be aquatic, like sams?

      1 Reply Last reply Reply Quote 1
      • BlackYpsB Offline
        BlackYps
        last edited by BlackYps

        Hasn't there been a very long thread years ago about naval antinuke that concluded that this would be a bad idea?

        1 Reply Last reply Reply Quote 2
        • TheVVheelboyT Offline
          TheVVheelboy
          last edited by

          Yes, and not only one but few over the years. Still, movable SMD is just OP same as allowing one to build it on water as that gives you way to many opportunities to abuse single SMD to cover more than half of the map.

          1 Reply Last reply Reply Quote 0
          • Eternal-E Offline
            Eternal-
            last edited by

            You guys just scared to out of possibilities to nuke enemy base by focusing land smd by 99999 bombers.

            Profile | Eternal MOD pack | Check new client

            1 Reply Last reply Reply Quote 0
            • Eternal-E Offline
              Eternal-
              last edited by Eternal-

              I am voting for adding this into faf to flip over old suck tactics 😄

              Profile | Eternal MOD pack | Check new client

              1 Reply Last reply Reply Quote 0
              • FtXCommandoF Offline
                FtXCommando
                last edited by

                Amazing reasoning, showcases why these things don't get left to votes.

                Eternal-E 1 Reply Last reply Reply Quote 1
                • Eternal-E Offline
                  Eternal- @FtXCommando
                  last edited by Eternal-

                  @ftxcommando faf is not about stability anyway. Old balance team did whatever they want

                  Profile | Eternal MOD pack | Check new client

                  1 Reply Last reply Reply Quote 0
                  • FtXCommandoF Offline
                    FtXCommando
                    last edited by

                    What structure of organization is more predisposed to stability in action and thought process:
                    The singular executive enacting what he deems necessary with either no or little regard for feedback

                    or

                    The conglomeration of meritocratically established people that were put in their position due to holding a broadly similar set of axiomatic beliefs that would make them work with the rest of the group?

                    The "old balance team" was the former btw.

                    1 Reply Last reply Reply Quote 0
                    • W Offline
                      wikingest
                      last edited by

                      Democracys tend to be more stable than dictatorships. And hugely more effective. And as @Eternal well said, stability at the cost of everything else, is not the objective. And of course, meritocratical systems tend to be hugely more effective too.

                      Concerning antinuke. I agree with words of @archsimkat. But I point out, that not having mobile antinuke, seems to make many massheavy maps totally turtle type (some DualCap, Astro?). Once your army or navy value is bigger then value of nukes neccessaire to destroy that army or navy (so that army/navy cant dodge those nukes). It forces the games to go into "build big gun, everything else does not matter" style. Having mobile antinuke could add lots of possibilitys and gameplay. And reduce turtle-eco-build-big-gun, type of games.

                      I am not talking antinuke on nukesub, but maybe new unit that could go on land and water. More expensive than static one of course, but maybe reduce the price of static anti nuke a little?

                      1 Reply Last reply Reply Quote 2
                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by FtXCommando

                        The thing about nukes is that they both punish robotic play where opponent keeps scaling without scouting and also forces opponents to take action on some maps because of spread out bases. On many maps 1 nuke can force up to like 4 SMDs. This also forces bp on the SMDs so it slows down scale elsewhere.

                        With a mobile anti nuke a nuke is no longer a macro tool but rather an air’s win more tool because it’s simply impossible to nuke anything faster than a mobile anti nuke can be loaded into a transport and block the nuke on the passage to a base. It means that a scaling opponent will always counter a nuke as long as his team has air, which they will since he has focused on scaling.

                        Nuking armies and navies is a major hail mary move because they can both move out of the way and also it destroys all the reclaim which you would likely need in order to come back from the situation.

                        1 Reply Last reply Reply Quote 0
                        • W Offline
                          wikingest
                          last edited by

                          With multiple nukes spread out and narrow terrain, you can not move out of the way, as I already pointed out. And this type of gamers are not looking "to come back from the situation". They are doing it on purpose. 4 nukes at 60k mass (not considering launchers), against 20 experimentals (or something else) at 400-700k mass... People play like that in purpose on some maps. This is the actual balance that makes it like that.

                          It is possible to have mobile antinuke that is not transportable. So you cant move it fast by air in front of nukes path.

                          1 Reply Last reply Reply Quote 1
                          • FtXCommandoF Offline
                            FtXCommando
                            last edited by FtXCommando

                            People playing like that on purpose doesn't mean anything, people play badly on purpose all the time. They just don't think about it or don't know any better. Regardless of a mobile anti-nuke existing or not, 20 T4 is horrible play and will continue to be horrible play because 9k mass invested into sniping the anti nuke is an immediate game over. You shouldn't be putting half a million mass into anything that isn't also protected by another 100,000 mass in defenses.

                            New units shouldn't be added into the game to make terrible play just 10% less terrible.

                            1 Reply Last reply Reply Quote 0
                            • W Offline
                              wikingest
                              last edited by

                              Who said there is not 100k mass in defences?

                              It is the same thing with 10 experimentals. It is about the same thing with 5 experiomentals and support units. It was only an example. Experimentals have more dps masswise than Mavor, it seems to me. And I hope building army's or navy's does not end only because someone is always calling people stupid. Personnally I am not into playing turle and building-big-gun every time.

                              1 Reply Last reply Reply Quote 0
                              • FtXCommandoF Offline
                                FtXCommando
                                last edited by FtXCommando

                                Make 10 T4, for it to be coherent it needs to have taken like 5-7 minutes of mass generation otherwise it's an all in gamble which already denotes this isn't great play. For that to happen, you need like 800 mass income per second across the whole team being invested into T4 at 28,000 mass cost per T4. It takes about 2 minutes to cross the map, in that time the enemy will have built up another 4 or more T4 as they should have the mass lead due to your earlier investment in 10 T4.

                                This problem continues to scale up, it's why this is a bad move and it's why game enders exists.

                                In this, I have not taken into account all of the very mass efficient counters to potential attacks like this ie nukes, air, tmls, arty which a 10 T4 attack would need to account for and saddle the mass investment with superfluous costs which the defender does not need to worry about. Accounting for that, a defender could also now have made 6 or 7 T4 by the time this 10 T4 attack actually begins reaching to attack a game-winning target.

                                1 Reply Last reply Reply Quote 0
                                • W Offline
                                  wikingest
                                  last edited by

                                  @FtXCommando Ok, so FAF is all about building game enders. No one should ever build armys. Everybody else are wrong in theyr game style. Thanks for teaching me (and everybody else).

                                  Both sides fight. For mid or for other things. Some fight better, micro better, read their enemy better, crush and reclaim enemy armys. And this could be useful and lead to victory, if, on some maps, it would not be blocked by lack of mobile antinuke.?

                                  P.S. How about you think before writing. And write one time. Rather than always changing your comments over and over. This would be a great time saver for everybody and would make discussion much more meaningful. Cheers

                                  FtXCommandoF 1 Reply Last reply Reply Quote 0
                                  • BlackYpsB Offline
                                    BlackYps
                                    last edited by

                                    Dual Gap and Astro devolving into total turtle gameplay is a map-specific issue. These were specifically designed to make aggressive unit use less viable. Adding new units to faf in general approaches the problem from the wrong side. If you want less turtly gameplay you should either play maps that are more open or create a balance mod for these maps.
                                    A significant portion of the players plays these maps specifically because of the gameplay they provide. If you try to force them into different gameplay, they will just migrate to a new map version that reverses these changes.

                                    1 Reply Last reply Reply Quote 0
                                    • FtXCommandoF Offline
                                      FtXCommando @wikingest
                                      last edited by FtXCommando

                                      @wikingest said in Should Strategic Missile Submarine be able to make AntiNukes?:

                                      @FtXCommando Ok, so FAF is all about building game enders. No one should ever build armys. Everybody else are wrong in theyr game style. Thanks for teaching me (and everybody else).

                                      If you play maps like that, yeah. Not new information to anyone. Welcome to why no top player is regularly playing dual gap and astro.

                                      Both sides fight. For mid or for other things. Some fight better, micro better, read their enemy better, crush and reclaim enemy armys. And this could be useful and lead to victory, if, on some maps, it would not be blocked by lack of mobile antinuke.?

                                      Nothing in mid is going to win the game and if you invest 10 T4 to win the 12 mexes in mid (dual gap which all you're saying is based on) you are still making terrible plays.

                                      It takes 12 t2 mexes 4.5 minutes to pay off a singular T4 that was made to win control of them. It would take 14 minutes for 12 t3 mexes to pay off 10 T4s. You make these quantities of mass in units, you win the game with it, or you lose. This is beyond the game point where map control is necessary for scale. Winning gigantic mass dumps of reclaim sure, but there is no real reason for your opponent to dump T4 into your T4 but rather wait for you while they got to scale on the 5-7 minutes you were building up your T4 army. In the end the only thing that matters at that game stage is the massive T4 reclaim from a dude misplaying and attacking what he couldn't break.

                                      P.S. How about you think before writing. And write one time. Rather than always changing your comments over and over. This would be a great time saver for everybody and would make discussion much more meaningful. Cheers

                                      Nothing I write changes with edits. I clear up grammar or clarify points where an indirect object exists that could confuse somebody. Find a better coping mechanism.

                                      1 Reply Last reply Reply Quote 0
                                      • ThomasHiattT Offline
                                        ThomasHiatt
                                        last edited by

                                        Just make a mod with the thing you are considering adding and play it.

                                        1 Reply Last reply Reply Quote 1
                                        • W Offline
                                          wikingest
                                          last edited by

                                          @FtXCommando You invest in the fight about as much as your opponent, so he can not use he's mass in other places anyway. And if you win you get the reclaim and mexes. For the sake of example, let's say I win four fights, starting from very small, until big. And doing so I win the mid, kill enemy's army, get mexes and reclaim. By this time I have a big army. Or navy. And more eco than my opponent. I could try to micro my way into base. But I know that some nukes would clean out everything I send. And nukes would be cheaper than my army.

                                          "Nothing I write changes with edits." I really have'nt taken time to read everything, but in the past it has changed the meaning quite a lot.

                                          "Find a better coping mechanism." Can you clarify that?

                                          @BlackYps Good point.

                                          E 1 Reply Last reply Reply Quote 0
                                          • E Offline
                                            Evan_ @wikingest
                                            last edited by

                                            @wikingest said in Should Strategic Missile Submarine be able to make AntiNukes?:

                                            "Nothing I write changes with edits." I really have'nt taken time to read everything, but in the past it has changed the meaning quite a lot.

                                            If you are accusing someone of changing the meaning of their posts and not just grammar mistakes, you should have an example to prove it. Otherwise it just comes off as slander and adds nothing to the conversation.

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post