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    Small suggestions topic

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    • S
      Spacewhales @Jip
      last edited by

      @jip said in Small suggestions topic:

      @quarterblack said in Small suggestions topic:

      A way to insert a build order at the beginning of the queue.

      Ironically this is quite difficult as we have little to no access to the command queue of a unit. It appears the original developers (GPG) never finished that part of the programming interface.

      I really like quarterblacks suggestion. Too bad it doesnt work. Is it also impossible to modify the queues of a factory? I think this might also be really a quality-of-life change. I regularly find myself cancelling the whole build queue just because i need another engineer and have no way (that i know of) of inserting the buildorder at the beginning of the queue.

      Thank you for all the effort - it is greatly appreciated! Still having fun with my friends even after a decade!

      deletethisD 1 Reply Last reply Reply Quote 0
      • E
        Elmi
        last edited by

        Would it be possible to prevent anyone to spamm the pause button?

        D 1 Reply Last reply Reply Quote 0
        • LunyshkoL
          Lunyshko
          last edited by

          How about we turn on by default all the "proplayer features" in options?

          "Good luck and a safe landing commanders!"

          JipJ 1 Reply Last reply Reply Quote 0
          • ?
            A Former User
            last edited by

            Make global switches so that I don't have to manually activate each Cybran ASF's stealth after it is built, but make it global for every switch in the game, if it is possible.

            And make a switch for harbingers so that they don't stop reclaiming or assisting while having an attack-move command.

            LunyshkoL arma473A 2 Replies Last reply Reply Quote 4
            • ?
              A Former User
              last edited by

              I meant "once and for all", not like "select every unit of the type and flip the switch". Like with fiends' web in Warcraft 3: If you turn it off, all new fiends will have it off.

              LunyshkoL 1 Reply Last reply Reply Quote 0
              • LunyshkoL
                Lunyshko @A Former User
                last edited by

                @melanol the hotkey for that already exists.

                "Good luck and a safe landing commanders!"

                1 Reply Last reply Reply Quote 0
                • LunyshkoL
                  Lunyshko @A Former User
                  last edited by

                  @melanol that is kinda weird tbh.

                  "Good luck and a safe landing commanders!"

                  1 Reply Last reply Reply Quote 0
                  • H
                    Heavenly
                    last edited by

                    1. Encourage Players to host games in Opti balance games. Allow host to choose their starting position all other players are Opti balanced randomly. This will encourage more players to host games if they get to select their starting position.

                    2. To prevent players from quitting when they are on the losing team which spoils the game for everyone a good solution would be the last 2 or last commander standing in the losing team to have no loss of ranking points.

                    arma473A 1 Reply Last reply Reply Quote 0
                    • arma473A
                      arma473 @A Former User
                      last edited by arma473

                      @melanol said in Small suggestions topic:

                      Make global switches so that I don't have to manually activate each Cybran ASF's stealth after it is built, but make it global for every switch in the game, if it is possible.

                      And make a switch for harbingers so that they don't stop reclaiming or assisting while having an attack-move command.

                      Suggestion: When you have 1 or more Gemini selected, right clicking on the stealth button turns stealth on/off for ALL Gemini you own. To avoid unstealthing all of your fighters by mistake, maybe if ANY gemini is uncloaked, right-clicking will turn cloak on for ALL of them.

                      Or you could have right click = turn on for all, shift right click = turn off for all.

                      And add the same thing for Revenant.

                      Alternative suggestion: you could add buttons to the Cybran T3 air factories to turn on/off stealth for all Gemini and all Revenants. But I think it would be better to modify an existing button that's already on the planes.

                      ? JipJ 2 Replies Last reply Reply Quote 1
                      • arma473A
                        arma473 @Heavenly
                        last edited by

                        @heavenly said in Small suggestions topic:

                        To prevent players from quitting when they are on the losing team which spoils the game for everyone a good solution would be the last 2 or last commander standing in the losing team to have no loss of ranking points.

                        This would be horrible.

                        "If I hide my ACU, maybe I can die last"

                        "If I let my teammate die first, I won't lose any points"

                        "hey, he's hiding in the north pond, kill him before you kill me pls"

                        RTS players are always going to try to use every mechanic to get every advantage they can. They will try to abuse every mechanic in a game.

                        H 1 Reply Last reply Reply Quote 3
                        • H
                          Heavenly @arma473
                          last edited by

                          @arma473

                          The majority of players hide their commanders during game play in safer areas such as water or under heavy shields they all try to ensure their commander survives.
                          It won't change game play whether or not if this was introduced. A much better game experience to see a game fought to the end that encourages players to see through to the end game rather than commanders mass quitting in the losing team if it starts to get too hard.

                          1 Reply Last reply Reply Quote 0
                          • TurinturambarT
                            Turinturambar Balance Team
                            last edited by Turinturambar

                            1st raing is not sth to boost your ego, but to guarantee balanced games. dont even consider messing with it for any reason thats not rating related, since unintended longterm effects could be introduced that break rating completely in the long run (do you even know how trueskill works?).
                            2nd fighting untill the end isnt a great think in every case either. if 1 player just drags out a game for no reason he can waste the time of 4-6 players for no reason at all.
                            3rd what you say doesnt apply to every map, or slot on a map (over the time of the entire game!), dont assume the map you play -which, from what I see is mostly dual gap ................ - is the only one. the only thing your rule would do is artificially tanking the reating of airslots etc., making rating an even worse metric in generic teamgames (Where the host can chose his slot and the slot of every other paly in the game!)

                            Forumpros doing balance https://www.youtube.com/watch?v=4wTcguJZh3A .
                            When a canis player remembers to build more than 3 units https://www.youtube.com/watch?v=7hjp8xJHuyA .

                            A 1 Reply Last reply Reply Quote 4
                            • A
                              Aulex @Turinturambar
                              last edited by

                              @turinturambar said in Small suggestions topic:

                              do you even know how trueskill works?

                              I heard ftx does

                              1 Reply Last reply Reply Quote 0
                              • FtXCommandoF
                                FtXCommando
                                last edited by

                                Counterexample: You are needlessly ruining my games by incentivizing stubborn dudes that can’t realize game is over and I need to waste 10 minutes grinding out an already won game cuz they are hoping to be the lucky lottery winner to not lose points since my team went for them last.

                                1 Reply Last reply Reply Quote 0
                                • JipJ
                                  Jip @ObliiLaCybrance
                                  last edited by

                                  @oblii said in Small suggestions topic:

                                  make some mods ranked, like the ones that fix some of the games lagging issues (hive animation for example)

                                  This mod in particular barely has an impact anymore after the performance change to the drones.

                                  @oblii said in Small suggestions topic:

                                  spread build - make it happen please

                                  Example - make it happen please

                                  A work of art is never finished, merely abandoned

                                  1 Reply Last reply Reply Quote 0
                                  • B
                                    blaadjesboom
                                    last edited by

                                    a small suggestion that i would appreciate is the ability to sort maps during map selection by map size, it seems like currently you can search for a specific map size but you cant sort them based on map size

                                    not the most important thing but might be worth adding

                                    1 Reply Last reply Reply Quote 0
                                    • JipJ
                                      Jip
                                      last edited by Jip

                                      Two suggestions by @Emperor_Penguin that took me ~ 40 minutes to implement:

                                      47ec4166-5713-4047-8c50-738ddb6ea5e8-image.png
                                      Being able to see the list of mods that are enabled in the tooltip of the list entry. For more information see this pull request on Github. PS: starting the game with this combination of mods causes it to crash 🙂 .

                                      78c43d8a-1bb6-430f-bd00-6a1cd294aa95-image.png
                                      Being able to see the map version in the tooltip of the scoreboard. For more information see this pull request on Github.

                                      And the suggestion by @Scout_More_Often :

                                      eb20b31d-8e96-4f50-9884-ceec5ca6eb80-image.png
                                      Where the button is increased in size and it remains enabled when you ready up. For more information see this pull request.

                                      They still require translations - so they're not finished yet. But these are small suggestions that are nice quality of life improvements. Keep them coming.

                                      A work of art is never finished, merely abandoned

                                      1 Reply Last reply Reply Quote 8
                                      • JipJ
                                        Jip @Lunyshko
                                        last edited by

                                        @banan3 said in Small suggestions topic:

                                        How about we turn on by default all the "proplayer features" in options?

                                        Such as?

                                        A work of art is never finished, merely abandoned

                                        1 Reply Last reply Reply Quote 0
                                        • W
                                          wikingest @Jip
                                          last edited by

                                          @jip said in Small suggestions topic:

                                          Printing the team scores to the chat (host only)

                                          Having deliberatly unbalanced games is very common thing in lower rating/experiance games. Once you get into rating and reputation that is high enough, it can change. And if you are part of the 100 best players who all know each other, you might forget about it, maybe.

                                          But in lower level, one team having 2 times less score or 20 times less experiance is common. Host balancing enemy team, having all players with less than 100 games and hosts own team, having all players with more than 1000 games is not rare. Or a big difference in players score. Also game quality % does not work well in low level, making it easyer to make unbalanced games.

                                          All that can make many new players leave, and they dont even know what happened. And of course it makes games that are not interesting.

                                          What I try to say is: Team score and team experiance/number of games, should be visible to all players in lobby, not only for host.

                                          1 Reply Last reply Reply Quote 0
                                          • deletethisD
                                            deletethis @Spacewhales
                                            last edited by deletethis

                                            @spacewhales You can add an engi and then drag it to the start of the queue (this will cancel whatever you were building) or put it second, third, etc.

                                            @jip shouldn't it be enabled by default?

                                            JipJ 1 Reply Last reply Reply Quote 0
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