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    **Platinum question**

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    • BlackYpsB Offline
      BlackYps
      last edited by

      Quantum magic doesn't work in the air

      1 Reply Last reply Reply Quote 4
      • ValkiV Offline
        Valki @OvO
        last edited by

        @ovo it has bothered me too.

        I'd say remove fuel for scouts and fighters at least. For bombers and gunships it is maybe interesting but at least not bothersome.

        1 Reply Last reply Reply Quote 0
        • ResistanceR Offline
          Resistance
          last edited by Resistance

          you guys really need to look at the balance first before bringing up those ideas

          queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
          https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

          ValkiV 1 Reply Last reply Reply Quote 1
          • The_JanitorT Offline
            The_Janitor @OvO
            last edited by

            @ovo in general to prevent plebs from patroling the whole map, if anything I would reduce amount of fuel for some units to make air staging more viable, not by much tho.

            Secure the kill and send it off.

            O AzraaaA 2 Replies Last reply Reply Quote 0
            • O Offline
              OvO @The_Janitor
              last edited by

              @hinthunter
              If you let enemy's air fly over yourself without problems it sounds like you did something very wrong, patroling over enemy's base is not good idea either, unless you enjoy looking at how your limit suddenly evaporates when static AA shows up. If you constantly patrol over battlefield, well, thats the point of controling the air, isn't it? T2 and T3 units have so much fuel it's almost impossible to run out unless you play on turtling maps like dual gap.

              The_JanitorT 1 Reply Last reply Reply Quote 0
              • The_JanitorT Offline
                The_Janitor @OvO
                last edited by

                @ovo yea we know that now but devs did not, air was ment to be assisted on ground units to patrol over them and similar feats.
                And even if you and I know that many plebs do not so they use patrol on air units as a form of gate keeping.

                Secure the kill and send it off.

                1 Reply Last reply Reply Quote 0
                • FtXCommandoF Offline
                  FtXCommando
                  last edited by

                  Air staging is used pretty often btw

                  1 Reply Last reply Reply Quote 3
                  • ValkiV Offline
                    Valki @Resistance
                    last edited by

                    @rezy-noob my reaction was not out of concern for balance. I worry that many mechanics in this game including this one have too little return for their cost. Cost being player effort, return being fun and game depth.

                    This change would definitely disrupt balance slightly.

                    1 Reply Last reply Reply Quote 2
                    • Brutus5000B Offline
                      Brutus5000 FAF Server Admin
                      last edited by

                      I'd rather like to know why it's possible to repair a super complex ASF in a staging facility but there is no repair station for a simple T1 tank

                      He said, "I've been to the year 3000
                      Not much has changed, but they live underwater
                      And your great-great-great-granddaughter
                      Is playin' FAF, playin' FAF"

                      1 Reply Last reply Reply Quote 1
                      • FtXCommandoF Offline
                        FtXCommando
                        last edited by

                        Repair station for land units sounds like a pathfinding noobtrap

                        FemboyF ValkiV AzraaaA 3 Replies Last reply Reply Quote 2
                        • FemboyF Offline
                          Femboy Promotions team @FtXCommando
                          last edited by

                          @ftxcommando I'm already getting PTSD thinking about tanks trying to access a repair station lol.

                          I think land units are more expendable than air so it's normal for them to not be repaired / re-fueled.

                          FAF Website Developer

                          1 Reply Last reply Reply Quote 0
                          • ValkiV Offline
                            Valki @FtXCommando
                            last edited by

                            @ftxcommando said in **Platinum question**:

                            Repair station for land units sounds like a pathfinding noobtrap

                            I suggest we add ground units to the game with the ability to repair other units within range with some kind of beam. Maybe one for each Tier.

                            Better not make this ability too expensive or nobody will use it and forget it even exists...

                            OmniHavenO 1 Reply Last reply Reply Quote 1
                            • OmniHavenO Offline
                              OmniHaven @Valki
                              last edited by

                              @valki Im confused, have we not used engineers before????

                              Hates dumb questions and recommendations.

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                CPTANT
                                last edited by

                                Repairing ASFs for zero cost is not a good feature at all. It ensures that whoever loses the air battle will have an even harder time coming back, making t3 air even more dominant.

                                1 Reply Last reply Reply Quote 2
                                • AzraaaA Offline
                                  Azraaa @The_Janitor
                                  last edited by

                                  @hinthunter said in **Platinum question**:

                                  @ovo in general to prevent plebs from patroling the whole map, if anything I would reduce amount of fuel for some units to make air staging more viable, not by much tho.

                                  What are you even talking about lol, that's not the reason at all. It's too add strategic depth to the air game, so air planes are intended to have bounding limits. It starts to appear on larger maps because it's a feature intended to work better and better as the Map grows. Also air staging is viable either way because repairing air units for example

                                  Developer for LOUD Project | https://discord.gg/DfWXMg9
                                  AI Development FAF Discord | https://discord.gg/ChRfhB3
                                  AI Developer for FAF

                                  Community Manager for FAF
                                  Member of the FAF Association
                                  FAF Developer

                                  1 Reply Last reply Reply Quote 0
                                  • AzraaaA Offline
                                    Azraaa @FtXCommando
                                    last edited by

                                    @ftxcommando said in **Platinum question**:

                                    Repair station for land units sounds like a pathfinding noobtrap

                                    You can create an aura around such a station if you were to even consider adding that. The aura would essentially be a range in which it repairs and such like being attached to the actual staging fixes those clumping issues and such.

                                    Developer for LOUD Project | https://discord.gg/DfWXMg9
                                    AI Development FAF Discord | https://discord.gg/ChRfhB3
                                    AI Developer for FAF

                                    Community Manager for FAF
                                    Member of the FAF Association
                                    FAF Developer

                                    A 1 Reply Last reply Reply Quote 2
                                    • S Offline
                                      snoog
                                      last edited by

                                      If no fuel, then infinite range mercies. Good idea anyone? No, didn't think so.

                                      E 1 Reply Last reply Reply Quote 0
                                      • E Online
                                        Exselsior @snoog
                                        last edited by

                                        @snagglefox I’m ready to sneakily snipe the enemy air player with a mercy rush on setons

                                        1 Reply Last reply Reply Quote 1
                                        • A Offline
                                          ANALyzeNoob @Azraaa
                                          last edited by ANALyzeNoob

                                          @azraeel That's a great idea. If it was a whole aura affecting tons of units that might be kinda op depending on the speed it can repair. The larger the aura is the easier it is for pathfinding but the stronger the unit is. Or it could be basically a hive that repairs one thing at a time and then we know exactly how powerful it is for the cost. Either option might work fine. And I think then the repair building would have to be unable to assist the construction of something new, or else it would break the balance. Also it could be designed to be only able to repair units, or units and buildings.

                                          1 Reply Last reply Reply Quote 0
                                          • arma473A Offline
                                            arma473
                                            last edited by

                                            @snagglefox said in **Platinum question**:

                                            If no fuel, then infinite range mercies. Good idea anyone? No, didn't think so.

                                            That would barely make a difference, given how vulnerable mercies are to being shot down. It's not like it's easy to keep 5 mercies around for 10 minutes or fly them all the way across the map.

                                            And even if you eliminate fuel requirements for other units, there's no reason that means mercies need to have fuel requirements eliminated. Mercies are already different in that they can't refuel or regenerate fuel.

                                            I prefer to keep fuel requirements as-is, it encourages people to think about what they're doing with their planes and encourages people to make air staging. It makes the game a bit more complicated but not in a bad way.

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