@femtozetta said in Make the Sacrifice ability more efficient:
I think changing the effect would be the best way to make it useful. It could be a temporary hp boost for a part of the hp, a heal to units in an area, damage to a unit (a bit too much like mercies maybe), add a shield that can't be regened (not sure if that's even possible). Maybe even multiple of those, depending on what it's used on. Maybe different effects for different tiers of engineers, or additonal ones for higher tiers.
There's a lot you could do to make it more interesting than just killing the unit for an inefficient small advance in progress.
I made best mod on the nod vault that modifies sacrifice