[Guide] : fake-fullscreen and optimisation

faster way to get magical number for N threads is
2^N - 2

  • 2 threads: 4 - 2 = 2
  • 4 threads: 16 - 2 = 14
  • 6 threads: 64 - 2 = 62
  • 8 threads: 256 - 2 = 254
  • 10 threads: 1024 - 2 = 1022
  • 12 threads: 4096 - 2 = 4094
  • 14 threads: 16384 - 2 = 16382
  • 16 threads: 65536 - 2 = 65534
    why: 2^N - 1 in binary will be number of N ones (111...111) we need number lower by 1, so (2^N - 1) - 1 is 11...110

@mostlostnoob

path := "C:\Program Files\Notepad++\notepad++.exe --help"
Run, %path%

worked well so may be your mod will run same way.

may be I will soon update script one more time to use 1 script for both singleplayer and faf....

New script revision

I tried to localize all variable you need to set manually in the begining.
Threads count is now AHK work!
This is 2 in 1 script.
(May be one day I will do 3 in 1 for any map editor... but now I think it will work if you change all FAF Client staff to your Map Editor staff)

My steam shortcut simply runs script

[{000214A0-0000-0000-C000-000000000046}]
Prop3=19,9
[InternetShortcut]
IDList=
IconIndex=0
URL=file:///D:/Program%20Files/SC%20FAF%20borderleess.ahk
IconFile=D:\Steam\steam\games\540979be595a41206b56a2e427c29dce1c212ad2.ico
HotKey=0

My faf client shortcut runs SAME script with command line parameter faf
Object value is:
"D:\Program Files\SC FAF borderleess.ahk" faf

![faf shortcut Properties img](a181882b-4a64-4edf-8849-966746c95b13-image.png image url)

One Script to run them all!

if I

  • run it with command line parameter faf (no matter file name) or
  • rename script file into FAF borderleess.ahk
    it will run FAF Client
  • else it will run game from steam (if file name NOT starts with "faf").

Note:
If file name starts from FAF it will allways run FAF, so you can have 2 copies like "faf script.ahk" and "sc script.ahk" to run game if you don't want to use command line parameter:

  • "faf script.ahk" will run only multiplayer, and
  • "sc script.ahk" will run singleplayer by default and multiplayer if called with parameter faf

Problem:
"D:\Program Files\Downlord's FAF Client\downlords-faf-client.exe" is not starting client... but "downlords-faf-client.exe" works fine (if script is in faf client's dir)...
so i am calling this script from fake faf shortcut to call another faf client shortcut from it...
Interesting thing is that AHK tells me "File exists" if I'm giving it my full path... but can't run it...

About runnig game with command line args:
AHK can do it, but some trying, AHK docks reading and googlesearching may be needed. I left some tips in code as comments, maybe it will be helpfull.

File D:\Program Files\SC FAF borderleess.ahk:

#NoEnv
SendMode Input
SetWorkingDir %A_ScriptDir%
#Persistent


; all personal variables are here

; move the window to 0,0 and resize it to fit across 1 or 2 monitors
moveX := 0
moveY := 0
width := 1920
height := 1080

; single player game link from steam or normal file path
pathOrLinkGame := "steam://rungameid/9420"

; multiplayer client path
pathOrLinkClient := "D:\Program Files\downlords-faf-client.lnk"

; problem:
; "D:\Program Files\Downlord's FAF Client\downlords-faf-client.exe"
; is not starting client... but "downlords-faf-client.exe" works...
; but then this script must be in faf client dir...
; so i am calling this script from shortcut to call faf shortcut from it...

; if you run game with command line parameters add them in path string,
; for example path := "C:\Program Files\Notepad++\notepad++.exe --help"
; works fine, note: in *.lnk Object string works like 
; "my.exe" myArg1
; but here it will be like path := "my.exe myArg1"
; Some tips from AHK docks:
; If path/link string contains any commas, they must be escaped 
; as shown three times in the following example:
; Run rundll32.exe shell32.dll`,Control_RunDLL desk.cpl`,`, 3  
; It opens Control Panel > Display Properties > Settings
; To include an actual quote character inside a quoted string,
; specify two consecutive quotes as shown twice in this example: 
; "She said, ""An apple a day.""".

; usually you don't need to cheange anythig else bellow
; you can uncomment DEBUG MESSAGE STRING bellow
; to check how script have autoset some variables


; process (*.exe) names for game and faf client
procSingleplayer := "SupremeCommander.exe"
procMultiplayer := "ForgedAlliance.exe" 
procClient := "downlords-faf-client.exe"


; this will automatically find your processor threads count
EnvGet, ProcessorCount, NUMBER_OF_PROCESSORS


singlePlayer := true
; true to run singleplayer game
; false to run multiplayer faf-client
; script will try to detect it automatically

; get command line first agrument
firstArg := A_Args[1]
StringLower, lowerCaseFirstArg, firstArg

; get first 3 lettest of this script file name
first3chars := SubStr(A_ScriptName, 1, 3)
StringLower, lowerCaseFirst3chars, first3chars

; it will set singlePlayer to false in 2 cases:
; case 1:
;	script runs with command line argument "faf" or "FAF"
;	for example Object field in *.lnk:
;	"D:\Program Files\SC FAF borderleess.ahk" faf
; case 2:
;	file name of this script starts with "FAF..." or "faf.."
;	for example: "D:\Program Files\FAF borderleess.ahk"

if(lowerCaseFirstArg = "faf" or lowerCaseFirst3chars = "faf")
{
	singlePlayer := false
}
; now "singlePlayer" variable is set

; process for game
procGame := singlePlayer ? procSingleplayer : procMultiplayer



; DEBUG MESSAGE STRING is bellow, this string is to check if it works right
; MsgBox, % ProcessorCount " threads " ( singlePlayer ? "Singleplayer: " : "Multiplayer: " ) procGame
; delete ; character to uncomment string above to see info window on script start



procName := singlePlayer ? procGame : procClient
procPath := singlePlayer ? pathOrLinkGame : pathOrLinkClient


; Start game or client and 
; wait for process to start, but no more then 120 seconds
Run, %procPath%
Process, Wait, %procName%, 120
procPID := ErrorLevel
if not procPID
{
    MsgBox The specified process did not appear.
    ExitApp ; Stop this script
}

SetTimer, CheckProc, 2000

if(!singlePlayer)
{
	; Stop then FAF Client stoped
	Process, WaitClose, %procClient%
	ExitApp
}


CheckProc:
    if (!ProcessExist(procGame))
        return

    WinGet Style, Style, % "ahk_exe " procGame
    if (Style & 0xC40000)
    {
		; remove the titlebar and borders
        WinSet, Style, -0xC40000, % "ahk_exe " procGame 
		; move the window to 0,0 and resize it to fit across 1 or 2 monitors.
        WinMove, % "ahk_exe " procGame , , moveX, moveY, width, height
        WinMaximize, % "ahk_exe " procGame
        WinRestore, % "ahk_exe " procGame

        ; set High priority and cores affinity 
        Process, Priority, %procGame%, H
        gamePID := ErrorLevel
        ProcessHandle := DllCall("OpenProcess", "UInt", 0x1F0FFF, "Int", false, "UInt", gamePID)
        DllCall("SetProcessAffinityMask", "UInt", ProcessHandle, "UInt", 2**ProcessorCount - 2 )
		DllCall("CloseHandle", "UInt", ProcessHandle)
		
		; I have 4 threads, so 2**ProcessorCount - 2 will be 2^4 - 2= 16 - 2 = 14
		; 1110 binary = 14 decimal.
		; this means CPU 0 unchecked (right most 0 in binary number), 
		; CPU 1-3 checked (ones in binary number) for 4 threads optimization
        
        if(singlePlayer)
		{
			ExitApp  ; Stop this script
		}
		else
		{
			Process, WaitClose, %procGame%
		}
    }
return

ProcessExist(exeName)
{
   Process, Exist, %exeName%
   return !!ERRORLEVEL
}
return

@tatsu Sorry for the confusion. I was indeed asking about IO's script.

@IO_Nox Thanks for the feedback. I used that info along with your revised 2-in-1 script & was able to setup a script for Steam/FAF & a script for using the LOUD mod with Steam. The only thing I need to do now is create a script for those cases that I want to launch the FAF exe offline (not through the client), but I should be able to mash something together by following all the provided info & examples.

Thanks again for your help!

@MostLostNoob by the way once you have everything working, post a full guide to your setup here

there might be a lot of other people who might want to do what you did and they will be very grateful to have something to follow.

To get the 2-in-1 script by @IO_Nox configured to work with the Loud mod & FAF, there are at least a couple ways to go:

  1. If you haven't already done so, go into the Tools of the SCFA_Updater.exe (aka LOUD Updater) & Create Shortcuts. You should see a couple new shortcuts, one of which is called LOUD Forged Alliance. In the script, change the reference for pathOrLinkGame to point to the new LOUD Forged Alliance shortcut. The shortcut already has the parameters it needs for running Loud in the target.

  2. If you don't want to use a shortcut reference, you can enter the parameters directly in the script:

pathOrLinkGame := "F:\SteamLibrary\steamapps\common\Supreme Commander Forged Alliance\bin\SupremeCommander.exe /log ""F:\SteamLibrary\steamapps\common\Supreme Commander Forged Alliance\LOUD\bin\Loud.log"" /init ""..\LOUD\bin\LoudDataPath.lua"""

The paths above are for my SCFA & Loud installs, so make sure you change them as needed for yours. Also note that for the log parameter, the full path is need instead of just using ..\LOUD like for the init parameter.

The code for the FAF side of things remains unchanged.

With the changes complete, to play Loud, just open the script file normally. To play FAF, either open the Run command (Windows+R) & enter the script's file path followed by an faf parameter or copy/paste the script file & rename it beginning with FAF.

By the way, AHK can make some GUI
....so if someone need to run everything from 1 script and/or 1 shortcut it is possible to make interactive window whith buttons or other standard controlles and then run things by "double-click sortcut->see a small dialog window -> press one of buttons or somethig similar -> game started in some way"

@tatsu said in [Guide] : fake-fullscreen and optimisation:

AutoHotkey

Where do you download AutoHotkey? and does FAF still allow it?

Never Fear, A Geek is Here!

Ok i found where to get AutoHotkey, I am using AutoHotkey_2.0-beta
I am finding the script gets errors (#NoEnv error this line does not contain a recognized action)
Should i be using current version of AutoHotkey instead of beta?

Never Fear, A Geek is Here!

Ok #NoEnv has been removed, going through and seeing if i can update the script for AutoHotkey 2

Never Fear, A Geek is Here!

Ok Using now AutoHotkey 1.1 version (which seems to have fixed the errors)

ui party is missing dependencies, not sure how to fix this

Never Fear, A Geek is Here!

@thecore you need to install and enable common mod tools.

Please consider using edits instead of posting multiple times.

@deletethis Yeah i had a forum bug where i did not have permission to make an edit

Anyway got it all working

Never Fear, A Geek is Here!

I have improved the script, here is my result

The Definitive Supreme Commander Windowed Script

For single and dual screen
v1.00
thecore, tatsu, IO_Nox other sources on the net

Features
Supports the following
Forged Alliance Forever
Downlord's FAF Client
LOUD Forged Alliance
Steam Forged Alliance
Steam Supreme Commander
Switch between single and dual screen
Lock mouse within game

How to install

  1. Install all the different version of Supreme Commander (see Features of supported games)

  2. Install Common Mod Tools mod (This can be done from the Downlord's FAF Client)

  3. Install ui-party mod (This can be done from the Downlord's FAF Client)
    Now open each game, enable ui-party mod and set resolution to Windowed, DO NOT SKIP THIS
    NOTE Steam Supreme Commander does not support ui-party mod

  4. Download Supreme Commander Launchers.zip
    Now i am not able to upload a zip file for some strange reason so i have embedded it into a doc file, open the doc file and upzip from there
    Supreme Commander Launchers.doc
    If a forum moderator can fix the zip upload they can update it here

  5. Unzip Supreme Commander Launchers to your game directory
    Note you should have 5 shortcuts (that will be configured) a scripts folder and an icons folder

  6. Configure Client Forged Alliance Forever shortcut
    right click on Client Forged Alliance Forever shortcut and select properties
    Enter in the following for target, note you must enter in you drive letter and the directory locaiton
    !REPLACE ALL CAPS!
    "D:\THE LOCATION TO THE GAME DIRECTORY\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "D:\THE LOCATION TO THE GAME DIRECTORY\Supreme Commander Launchers\scripts\multiMonitor.ahk" client

NOTE the " client is the pram

Replace Start In with the THE LOCATION TO THE SUPREME COMANDER LAUNCHERS FOLDER

Click change icon and use the icon in the icons folder (forgedallianceIcon.ico)
Repeat the process for the other shortcuts, however replace pram in Target as follows
Client Forged Alliance Forever = multiMonitor.ahk" client
Forged Alliance Forever = multiMonitor.ahk" faf
LOUD Forged Alliance = multiMonitor.ahk" loud
Steam Forged Alliance = multiMonitor.ahk" steamFAF
Steam Supreme Commander multiMonitor.ahk" steamSC

An example of what the shortcuts will look like are

Client Forged Alliance Forever
Target
"E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" client

Start in
"E:\Games\Supreme Commander Launchers"

Forged Alliance Forever
Target
"E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" faf

Start in
"E:\Games\Supreme Commander Launchers"

LOUD Forged Alliance
Target
"E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" loud

Start in
"E:\Games\Supreme Commander Launchers"

Steam Forged Alliance
Target
"E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" steamFAF

Start in
"E:\Games\Supreme Commander Launchers"

Steam Supreme Commander
Target
"E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" steamSC
Start in
"E:\Games\Supreme Commander Launchers"

!! Dubble check to make sure everything is correct !!

So now you should have 5 shortcuts with icons each with a different pram

  1. open scripts\multiMonitor.ahk
    Note you can use notepad++

  2. Settings that the user can change if they want to
    "global clipMouse = true" on by default
    "global autoSetMonitorSize := true" on by default
    "global startInDualScreenMode := false" off by default

  3. Settings the user must change !!!
    pathOrLinkLOUD
    pathOrLinkClient
    The directory of where the game exe is,
    e.g "E:\Games\supremeCommanderForgedAlliance"

By default FAF is located in "C:\ProgramData\FAForever\bin"
For LOUD you are need to find the SCFA_Updater.exe location
For Downlord's FAF Client you need to find the downlords-faf-client.exe location

That should be it for setting up

How to use
To enable dual Screen mode press Ctrl F12
To enable single Screen mode press Ctrl F11
To stop the script press Ctrl F10
You can use the windows key to untrap the mouse

Bugs and limitations
ui-party mod
If you switch from dual screen to single screen when the match has started the idle avatar does not position correctly.
The ui-party icon also does not position correctly.
The drop down menu also does not quite position correctly
Steam Supreme Commander does not support ui-party mod

Untitled-1.jpg

I spent a few days to get this to work I hope people find it helpful.

Never Fear, A Geek is Here!

for those who aren't aware, there is a program to convert ahk scripts to an exe that you can simply run at startup, or create a task schedule to run on specific triggers.

https://github.com/AutoHotkey/Ahk2Exe

For my updated script you do not need to convert the ahk file.
Just right click on the ahk file and go properties and click open with and select the AutoHotkeyU32.exe file in scripts

Never Fear, A Geek is Here!

Another improvement I just made is auto detect when the match is loading and auto switch to dual screen mode. This using the ImageSearch function.

To do this you do

SetTimer, loadingSearch, 100

loadingSearch:
	if (!ProcessExist(procGame)) 
		return
	;//checks if t
	if(!loaded) 
		return
	var := 0
	loop , 8
	{
	  var += 1
	  CoordMode Pixel,Relative
	  ImageSearch, FoundX, FoundY, 0, 0, width, height, *50, %A_ScriptDir%\pics\%var%.jpg ;
	  if (ErrorLevel = 0)
	  {
		resize(width*2, height,procGame,true)
		settimer, loadingSearch, OFF
		break
	  }
	 }
return

And the references pics you can use are here, put them in a folder in scripts called pics and call them
1.jpg
2.jpg
3.jpg
4.jpg
5.jpg
6.jpg
7jpg
8.jpg
1.jpg
2.jpg
3.jpg
4.jpg
5.jpg
6.jpg
7.jpg
8.jpg

Now i have only tested for 1920x1080 so if the ImageSearch cannot find the image you may need to play around with it.

I updated the resize rule

resize(x, y, gametype,active) 
{
	if(active = true)
	{
		if(dualScreenActive = true)
			return
		dualScreenActive := true
	}
	else
	{
		if(dualScreenActive = false)
			return
		dualScreenActive := false
	}	
		WinMove, % "ahk_exe " gametype , , moveX, moveY, %x%, %y% 
		WinMaximize, % "ahk_exe " gametype
		WinRestore, % "ahk_exe " gametype
}

The full script

;//The Definitive Supreme Commander Windowed Borderless Script
;//thecore, tatsu, IO_Nox other sources on the net
;//1.01

;//Supports 
;//dual Monitors of the same resolution
;//mouse cursor traping
;//Supreme Commander steam version
;//Supreme Commander Forged Alliance steam version
;//Forged Alliance Forever 
;//Downlord's FAF Client
;//LOUD

;//limitations
;//Only supports monitors of the same resolution
;//ui-party does not support steam Supreme Commander (9350)

#NoEnv
SendMode Input
SetWorkingDir %A_ScriptDir%
#Persistent

;//all personal variables are here
global moveX := 0 ;//Sets the main screen x location, 0 being the "main display" X location
global moveY := 0 ;//Sets the main screen x location, 0 being the "main display" Y location
global width := 0 ;//resolution width (do not change)
global height := 0 ;//resolution height (do not change)
global clipMouse = true ;//This will trap the mouse cursor within the game while the game window is active, you can use windows key to deactivate the game window,
global autoSetMonitorSize := true ;//set to use auto set resolution 
if(autoSetMonitorSize == true)
{
	SysGet, Mon1, Monitor, 1 ;//get monitor 1 resolution
	width := % Mon1Left ; //set width resolution
	height := % Mon1Bottom ; //set width resolution
	;//if the value is negative change it to positive number
	if(width < 0)
	{
		width := (-1 * width)
	}
	if(height < 0)
	{
		height := (-1 * height)
	}
}
else
{ ;//manually set monitor resolution size
	width := 1920  ;2560, 3840 ;//Sets the width resolution, for 1080p use (1920), for 1440p use (2560), for 4k use (3840) or use a custom value
	height := 1080 ;1440, 2160 ;//Sets the height resolution
}

global startInDualScreenMode := false ;//Set the default Screen mode on startup, true is start in dual screen mode
global dualScreenActive := startInDualScreenMode ;//(do not change)
;//hotkey for dual screen mode is Ctrl F12
;//hotkey for single screen mode is Ctrl F11
;//hotkey for exit script is Ctrl F10

;//Paths to different game exe types
global pathOrLinkSteamSC := "steam://rungameid/9350" ;//Location to Supreme Commander steam version
global pathOrLinkSteamFaf := "steam://rungameid/9420" ;//Location to Supreme Commander Forged Alliance steam version

global pathOrLinkFAF := "C:\ProgramData\FAForever\bin" ;//Location to Forged Alliance Forever exe (this is normally found in "C:\ProgramData\FAForever\bin")
global pathOrLinkLOUD := "E:\Games\supremeCommanderForgedAlliancee" ;//Location to LOUD SCFA_Updater.exe
global pathOrLinkClient := "E:\Games\Downlord's FAF Client" ;//Location to Downlord's FAF Client exe

;//the name of the exe for each game type
global procSteamSC := "SupremeCommander.exe" ;//Supreme Commander steam version
global procSteamFaf := "SupremeCommander.exe" ;//Supreme Commander Forged Alliance steam version
global procFAF := "ForgedAlliance.exe" ;//Forged Alliance Forever 
global procClient := "downlords-faf-client.exe" ;//Downlord's FAF Client
global procLOUD := "SCFA_Updater.exe" ;//LOUD Updater

;//Set the number of processor threads to use, by default it will find auto find the max supported processors
EnvGet, ProcessorCount, NUMBER_OF_PROCESSORS

firstArg := A_Args[1] ;//get shortcut parameters command line first agrument
StringLower, lowerCaseFirstArg, firstArg ;//Sets firstArg to lower case, not really needed but just in case the user puts in a uppercase value
global procGame := "null" ;//holds the game exe to use 

global loaded := false

;//Run the following exe based off pram from shortcut
;//procGame - Sets which game exe name to use, this is the exe that will have the width and height changed
;//procName - Sets which exe that needs to be closed to stop the ahk script (e.g for the Downlord's FAF Client the script will stop once the client is shutdown and not the game exe)
;//procPath - Sets the game path
;//Run, %procName%, %procPath% - run the exe at the path
if(lowerCaseFirstArg = "client")
{ ;//Run the Downlord's FAF Client
	procGame := procFAF
	procName := procClient
	procPath := pathOrLinkClient
	Run, %procName%, %procPath%
}
else if(lowerCaseFirstArg = "faf" )
{ ;//Run Forged Alliance Forever
	procGame := procFAF
	procName := procFAF
	procPath := pathOrLinkFAF
	Run, %procName%, %procPath%
}
else if(lowerCaseFirstArg = "steamFAF")
{ ;//Run upreme Commander Forged Alliance steam version
	procGame := procSteamFaf
	procName := procSteamFaf
	procPath := pathOrLinkSteamFaf
	Run, %procPath%
}
else if(lowerCaseFirstArg = "loud")
{ ;//Run LOUD 
	procGame := procFAF
	procName := procLOUD
	procPath := pathOrLinkLOUD
	Run, %procName%, %procPath%
}
else if(lowerCaseFirstArg = "steamSC")
{ ;//Run LOUD 
	procGame := procSteamSC
	procName := procSteamSC
	procPath := pathOrLinkSteamSC
	Run, %procPath%
}

Process, Wait, %procName%, 120 ;//Wait upto 120 seconds for the exe to start
procPID := ErrorLevel ;//set the error level

;//if the exe does not start show an error message and exit the script
if not procPID
{ 
	MsgBox The specified process did not appear.
    ExitApp ; Stop this script
}

;//Call the exitProc function after the set time
SetTimer, exitProc, 2000 
;//Call the CheckProc function after the set time
SetTimer, CheckProc, 2000
if(clipMouse == true)
{
	SetTimer, clipProc, 100 
}

SetTimer, loadingSearch, 100

;//Function that will Manually switch from dual screen to single screen
resize(x, y, gametype,active) 
{
	if(active = true)
	{
		if(dualScreenActive = true)
			return
		dualScreenActive := true
	}
	else
	{
		if(dualScreenActive = false)
			return
		dualScreenActive := false
	}	
		WinMove, % "ahk_exe " gametype , , moveX, moveY, %x%, %y% 
		WinMaximize, % "ahk_exe " gametype
		WinRestore, % "ahk_exe " gametype
}

;//Hot key to switch from dual screen to single screen or to exit the script
^F12::resize(width*2, height,procGame,true) ;//Ctrl F12 to enter dual screen mode
^F11::resize(width, height,procGame,false) ;//Ctrl F11 to enter single screen mode
^F10::quit() ;//Ctrl F10 to stop the script

;//Resize the game on start up,
CheckProc:
	if (!ProcessExist(procName)) 
		return
	WinGet Style, Style, % "ahk_exe " procGame ;//Gets the style from the game exe
	
	if (Style & 0xC40000)
	{ 
        WinSet, Style, -0xC40000, % "ahk_exe " procGame ;//removes the titlebar and borders
		
		windowWidth := width ;//sets the windowWidth value to width
		;//Checks the default screen mode
		if(startInDualScreenMode = true) 
		{ 
			windowWidth := windowWidth*2 ;//use dual screen mode as default
		}
		
		; //move the window to 0,0 and resize it to fit across 1 or 2 monitors.
		WinMove, % "ahk_exe " procGame , , moveX, moveY, windowWidth, height
        WinMaximize, % "ahk_exe " procGame
        WinRestore, % "ahk_exe " procGame

        ; //set High priority
        Process, Priority, %procGame%, H
        
		; //sets the number of processors to use, by default it will use all processor except CPU0
		; //NOTE with windows 10, windows 11 this is not really needed 
		gamePID := ErrorLevel
        ProcessHandle := DllCall("OpenProcess", "UInt", 0x1F0FFF, "Int", false, "UInt", gamePID)
        DllCall("SetProcessAffinityMask", "UInt", ProcessHandle, "UInt", 2**ProcessorCount - 2 )
		DllCall("CloseHandle", "UInt", ProcessHandle)
		loaded := true
    }
return

clipProc: 
	if (!ProcessExist(procGame)) 
		return
	;//checks if the game window is active
	if !WinActive("ahk_exe " procGame)
	{
		return
	}	
	;//trap mouse
	Confine := !Confine
	setWidth := width
	;//trap mouse to dual screen
	if(dualScreenActive == true)
	{
		setWidth := setWidth * 2
	}
	ClipCursor( Confine, 0, 0, setWidth, height)
	
return

loadingSearch:
	if (!ProcessExist(procGame)) 
		return
	;//checks if t
	if(!loaded) 
		return
	var := 0
	loop , 8
	{
	  var += 1
	  CoordMode Pixel,Relative
	  ImageSearch, FoundX, FoundY, 0, 0, width, height, *50, %A_ScriptDir%\pics\%var%.jpg ;
	  if (ErrorLevel = 0)
	  {
		resize(width*2, height,procGame,true)
		settimer, loadingSearch, OFF
		break
	  }
	 }
return

ClipCursor( Confine=True, x1=0 , y1=0, x2=1, y2=1 ) 
{
	VarSetCapacity(R,16,0),  NumPut(x1,&R+0),NumPut(y1,&R+4),NumPut(x2,&R+8),NumPut(y2,&R+12)
	return Confine ? DllCall( "ClipCursor", UInt,&R ) : DllCall( "ClipCursor" )
}

;//Check if the process exist
ProcessExist(exeName)
{ 
   Process, Exist, %exeName%
   return !!ERRORLEVEL
}

;//exit script if the procName is not running
exitProc:
	if (ProcessExist(procName) == 0)
	{
		quit()
	}
return	

;//quit the script
quit()
{ 	
	ExitApp
}

return

So now when a game starts it will try and find the image and switch to dual screen mode. Have tested it and it is working quite nicely though you may need to add more images for different mods.

Never Fear, A Geek is Here!

Version 1.02

  • Added auto enable Dual screen mode (enableAutoDualScreen default is true)
  • Added auto disable Dual screen mode, the script will check for the end game stats
    menu
  • Improved some code and bugs

Add the following images to \pics\endgame
3.jpg 2.jpg 1.jpg

and under \pics\loadgame
8.jpg 7.jpg 6.jpg 5.jpg 4.jpg 3.jpg 2.jpg 1.jpg

Here is version 1.02
code.txt
1.jpg
2.jpg
3.jpg
4.jpg

Bugs

  • The chart does not auto refresh when going from dual screen mode to single screen mode though you can just reselect the chart and it will refresh.
  • In order for auto dual screen to work you the game window has to be active.

Never Fear, A Geek is Here!

1.03
Fix an issue with FAF client games where the loading Image timer was not turned back on resulting in the auto fullscreen not working after the first game.

multiMonitor.txt

Never Fear, A Geek is Here!

1.04
Fix an issue where when using the downlords-faf-client the auto dual screen was not working correctly when playing the second game.

Rename multiMonitor.txt to multiMonitor.ahk
multiMonitor.txt

Never Fear, A Geek is Here!