[Guide] : fake-fullscreen and optimisation
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@io_nox Thanks for the script revision (also thanks to @tatsu for the original). I do have a couple questions.
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How would I revise the line for changing the affinity for 16 logical processors?
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To use this for the LOUD mod which uses the exe from the base SCFA install (Steam for me) but points to its own init file for loading, would I just need to replace "steam://rungameid/9420" in the script with the contents of the Target of the LOUD desktop shortcut ("F:\SteamLibrary\steamapps\common\Supreme Commander Forged Alliance\bin\SupremeCommander.exe" /log "..\logs\Loud.log" /init "..\LOUD\bin\LoudDataPath.lua")?
Any help you can provide is appreciated.
Thanks.
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- well I type 1s and I count to 15 with every 1 and then I type a 0 :
1111111111111110
do you mean with the IO_Nox method? no idea. maybe it does it automatically with his code?
- Again I don't know what script you're talking about. if it's mine then you just need to detect whatever exe so the name would be "SupremeCommander.exe"
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affinity for 16 logical processors
as @tatsu said 15 ones and last zero may work, by on my 4 threads in win 10 number 1110 have not worked and 14 worked well. So you can try 1111111111111110 and if it is not working here some counting systems math staf:
- for me 4 threads, so - 1110 in binary is 0 * 2^0 + 1 * 2^1 + 1 * 2^2 + 1 * 2^3 = 0 * 1 + 1 * 2 + 1 * 4 + 1 * 8 = 14 in decimal (normaly used in live)
- for your 16 threads: 1111111111111110 binary is 65534 in decimal (from some random converter in goole search first page)
so you will have:
DllCall("SetProcessAffinityMask", "UInt", ProcessHandle, "UInt", 65534 )
It works like you are setting yes/no flags for each CPU: 0 to disable and 1 to anable, and combines result in 1 number. Flag f for CPU-N will be f * 2^N and sum of all flags is your number. Why fist CPU-0 is always last right? It's because in numbers power order is reverted - similar way 65534 in decimal is 4 * 10^0 + 3 * 10^1 + 5 * 10^2 + 5 * 10^3 + 6 * 10^4
replace "steam://rungameid/9420" in the script with the contents of the Target of the LOUD desktop shortcut ("F:\SteamLibrary\steamapps\common\Supreme Commander Forged Alliance\bin\SupremeCommander.exe" /log "..\logs\Loud.log" /init "..\LOUD\bin\LoudDataPath.lua")?
Should work I think, thecnicaly it is just link or path to executable file. Where is no tricky symbols in path ""F:\SteamLibrary\steamapps\common\Supreme Commander Forged Alliance\bin\SupremeCommander.exe"
but I don't know if " /log "..\logs\Loud.log" /init "..\LOUD\bin\LoudDataPath.lua"" additional part will work properly but usually it should work.Based on this https://www.autohotkey.com/docs/commands/Run.htm#Remarks
and this
https://autohotkey.com/board/topic/9603-run-exe-with-parameters/Try somethig like
Run, "F:\SteamLibrary\steamapps\common\Supreme Commander Forged Alliance\bin\SupremeCommander.exe" /log "..\logs\Loud.log" /init "..\LOUD\bin\LoudDataPath.lua"
or
Run, "F:\SteamLibrary\steamapps\common\Supreme Commander Forged Alliance\bin\SupremeCommander.exe" log "..\logs\Loud.log" init "..\LOUD\bin\LoudDataPath.lua"
or
Run %ComSpec% /c ""F:\SteamLibrary\steamapps\common\Supreme Commander Forged Alliance\bin\SupremeCommander.exe" /log "..\logs\Loud.log" /init "..\LOUD\bin\LoudDataPath.lua""
or anover variation.
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faster way to get magical number for N threads is
2^N - 2- 2 threads: 4 - 2 = 2
- 4 threads: 16 - 2 = 14
- 6 threads: 64 - 2 = 62
- 8 threads: 256 - 2 = 254
- 10 threads: 1024 - 2 = 1022
- 12 threads: 4096 - 2 = 4094
- 14 threads: 16384 - 2 = 16382
- 16 threads: 65536 - 2 = 65534
why: 2^N - 1 in binary will be number of N ones (111...111) we need number lower by 1, so (2^N - 1) - 1 is 11...110
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path := "C:\Program Files\Notepad++\notepad++.exe --help" Run, %path%
worked well so may be your mod will run same way.
may be I will soon update script one more time to use 1 script for both singleplayer and faf....
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New script revision
I tried to localize all variable you need to set manually in the begining.
Threads count is now AHK work!
This is 2 in 1 script.
(May be one day I will do 3 in 1 for any map editor... but now I think it will work if you change all FAF Client staff to your Map Editor staff)My steam shortcut simply runs script
[{000214A0-0000-0000-C000-000000000046}] Prop3=19,9 [InternetShortcut] IDList= IconIndex=0 URL=file:///D:/Program%20Files/SC%20FAF%20borderleess.ahk IconFile=D:\Steam\steam\games\540979be595a41206b56a2e427c29dce1c212ad2.ico HotKey=0
My faf client shortcut runs SAME script with command line parameter faf
Object value is:
"D:\Program Files\SC FAF borderleess.ahk" faf![faf shortcut Properties img]( image url)
One Script to run them all!
if I
- run it with command line parameter faf (no matter file name) or
- rename script file into FAF borderleess.ahk
it will run FAF Client - else it will run game from steam (if file name NOT starts with "faf").
Note:
If file name starts from FAF it will allways run FAF, so you can have 2 copies like "faf script.ahk" and "sc script.ahk" to run game if you don't want to use command line parameter:- "faf script.ahk" will run only multiplayer, and
- "sc script.ahk" will run singleplayer by default and multiplayer if called with parameter faf
Problem:
"D:\Program Files\Downlord's FAF Client\downlords-faf-client.exe" is not starting client... but "downlords-faf-client.exe" works fine (if script is in faf client's dir)...
so i am calling this script from fake faf shortcut to call another faf client shortcut from it...
Interesting thing is that AHK tells me "File exists" if I'm giving it my full path... but can't run it...About runnig game with command line args:
AHK can do it, but some trying, AHK docks reading and googlesearching may be needed. I left some tips in code as comments, maybe it will be helpfull.File D:\Program Files\SC FAF borderleess.ahk:
#NoEnv SendMode Input SetWorkingDir %A_ScriptDir% #Persistent ; all personal variables are here ; move the window to 0,0 and resize it to fit across 1 or 2 monitors moveX := 0 moveY := 0 width := 1920 height := 1080 ; single player game link from steam or normal file path pathOrLinkGame := "steam://rungameid/9420" ; multiplayer client path pathOrLinkClient := "D:\Program Files\downlords-faf-client.lnk" ; problem: ; "D:\Program Files\Downlord's FAF Client\downlords-faf-client.exe" ; is not starting client... but "downlords-faf-client.exe" works... ; but then this script must be in faf client dir... ; so i am calling this script from shortcut to call faf shortcut from it... ; if you run game with command line parameters add them in path string, ; for example path := "C:\Program Files\Notepad++\notepad++.exe --help" ; works fine, note: in *.lnk Object string works like ; "my.exe" myArg1 ; but here it will be like path := "my.exe myArg1" ; Some tips from AHK docks: ; If path/link string contains any commas, they must be escaped ; as shown three times in the following example: ; Run rundll32.exe shell32.dll`,Control_RunDLL desk.cpl`,`, 3 ; It opens Control Panel > Display Properties > Settings ; To include an actual quote character inside a quoted string, ; specify two consecutive quotes as shown twice in this example: ; "She said, ""An apple a day.""". ; usually you don't need to cheange anythig else bellow ; you can uncomment DEBUG MESSAGE STRING bellow ; to check how script have autoset some variables ; process (*.exe) names for game and faf client procSingleplayer := "SupremeCommander.exe" procMultiplayer := "ForgedAlliance.exe" procClient := "downlords-faf-client.exe" ; this will automatically find your processor threads count EnvGet, ProcessorCount, NUMBER_OF_PROCESSORS singlePlayer := true ; true to run singleplayer game ; false to run multiplayer faf-client ; script will try to detect it automatically ; get command line first agrument firstArg := A_Args[1] StringLower, lowerCaseFirstArg, firstArg ; get first 3 lettest of this script file name first3chars := SubStr(A_ScriptName, 1, 3) StringLower, lowerCaseFirst3chars, first3chars ; it will set singlePlayer to false in 2 cases: ; case 1: ; script runs with command line argument "faf" or "FAF" ; for example Object field in *.lnk: ; "D:\Program Files\SC FAF borderleess.ahk" faf ; case 2: ; file name of this script starts with "FAF..." or "faf.." ; for example: "D:\Program Files\FAF borderleess.ahk" if(lowerCaseFirstArg = "faf" or lowerCaseFirst3chars = "faf") { singlePlayer := false } ; now "singlePlayer" variable is set ; process for game procGame := singlePlayer ? procSingleplayer : procMultiplayer ; DEBUG MESSAGE STRING is bellow, this string is to check if it works right ; MsgBox, % ProcessorCount " threads " ( singlePlayer ? "Singleplayer: " : "Multiplayer: " ) procGame ; delete ; character to uncomment string above to see info window on script start procName := singlePlayer ? procGame : procClient procPath := singlePlayer ? pathOrLinkGame : pathOrLinkClient ; Start game or client and ; wait for process to start, but no more then 120 seconds Run, %procPath% Process, Wait, %procName%, 120 procPID := ErrorLevel if not procPID { MsgBox The specified process did not appear. ExitApp ; Stop this script } SetTimer, CheckProc, 2000 if(!singlePlayer) { ; Stop then FAF Client stoped Process, WaitClose, %procClient% ExitApp } CheckProc: if (!ProcessExist(procGame)) return WinGet Style, Style, % "ahk_exe " procGame if (Style & 0xC40000) { ; remove the titlebar and borders WinSet, Style, -0xC40000, % "ahk_exe " procGame ; move the window to 0,0 and resize it to fit across 1 or 2 monitors. WinMove, % "ahk_exe " procGame , , moveX, moveY, width, height WinMaximize, % "ahk_exe " procGame WinRestore, % "ahk_exe " procGame ; set High priority and cores affinity Process, Priority, %procGame%, H gamePID := ErrorLevel ProcessHandle := DllCall("OpenProcess", "UInt", 0x1F0FFF, "Int", false, "UInt", gamePID) DllCall("SetProcessAffinityMask", "UInt", ProcessHandle, "UInt", 2**ProcessorCount - 2 ) DllCall("CloseHandle", "UInt", ProcessHandle) ; I have 4 threads, so 2**ProcessorCount - 2 will be 2^4 - 2= 16 - 2 = 14 ; 1110 binary = 14 decimal. ; this means CPU 0 unchecked (right most 0 in binary number), ; CPU 1-3 checked (ones in binary number) for 4 threads optimization if(singlePlayer) { ExitApp ; Stop this script } else { Process, WaitClose, %procGame% } } return ProcessExist(exeName) { Process, Exist, %exeName% return !!ERRORLEVEL } return
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@tatsu Sorry for the confusion. I was indeed asking about IO's script.
@IO_Nox Thanks for the feedback. I used that info along with your revised 2-in-1 script & was able to setup a script for Steam/FAF & a script for using the LOUD mod with Steam. The only thing I need to do now is create a script for those cases that I want to launch the FAF exe offline (not through the client), but I should be able to mash something together by following all the provided info & examples.
Thanks again for your help!
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@MostLostNoob by the way once you have everything working, post a full guide to your setup here
there might be a lot of other people who might want to do what you did and they will be very grateful to have something to follow.
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To get the 2-in-1 script by @IO_Nox configured to work with the Loud mod & FAF, there are at least a couple ways to go:
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If you haven't already done so, go into the Tools of the SCFA_Updater.exe (aka LOUD Updater) & Create Shortcuts. You should see a couple new shortcuts, one of which is called LOUD Forged Alliance. In the script, change the reference for
pathOrLinkGame
to point to the new LOUD Forged Alliance shortcut. The shortcut already has the parameters it needs for running Loud in the target. -
If you don't want to use a shortcut reference, you can enter the parameters directly in the script:
pathOrLinkGame := "F:\SteamLibrary\steamapps\common\Supreme Commander Forged Alliance\bin\SupremeCommander.exe /log ""F:\SteamLibrary\steamapps\common\Supreme Commander Forged Alliance\LOUD\bin\Loud.log"" /init ""..\LOUD\bin\LoudDataPath.lua"""
The paths above are for my SCFA & Loud installs, so make sure you change them as needed for yours. Also note that for the log parameter, the full path is need instead of just using
..\LOUD
like for the init parameter.The code for the FAF side of things remains unchanged.
With the changes complete, to play Loud, just open the script file normally. To play FAF, either open the Run command (Windows+R) & enter the script's file path followed by an
faf
parameter or copy/paste the script file & rename it beginning with FAF. -
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By the way, AHK can make some GUI
....so if someone need to run everything from 1 script and/or 1 shortcut it is possible to make interactive window whith buttons or other standard controlles and then run things by "double-click sortcut->see a small dialog window -> press one of buttons or somethig similar -> game started in some way" -
@tatsu said in [Guide] : fake-fullscreen and optimisation:
AutoHotkey
Where do you download AutoHotkey? and does FAF still allow it?
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Ok i found where to get AutoHotkey, I am using AutoHotkey_2.0-beta
I am finding the script gets errors (#NoEnv error this line does not contain a recognized action)
Should i be using current version of AutoHotkey instead of beta? -
Ok #NoEnv has been removed, going through and seeing if i can update the script for AutoHotkey 2
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Ok Using now AutoHotkey 1.1 version (which seems to have fixed the errors)
ui party is missing dependencies, not sure how to fix this
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@thecore you need to install and enable common mod tools.
Please consider using edits instead of posting multiple times.
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@deletethis Yeah i had a forum bug where i did not have permission to make an edit
Anyway got it all working
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I have improved the script, here is my result
The Definitive Supreme Commander Windowed Script
For single and dual screen
v1.00
thecore, tatsu, IO_Nox other sources on the netFeatures
Supports the following
Forged Alliance Forever
Downlord's FAF Client
LOUD Forged Alliance
Steam Forged Alliance
Steam Supreme Commander
Switch between single and dual screen
Lock mouse within gameHow to install
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Install all the different version of Supreme Commander (see Features of supported games)
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Install Common Mod Tools mod (This can be done from the Downlord's FAF Client)
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Install ui-party mod (This can be done from the Downlord's FAF Client)
Now open each game, enable ui-party mod and set resolution to Windowed, DO NOT SKIP THIS
NOTE Steam Supreme Commander does not support ui-party mod -
Download Supreme Commander Launchers.zip
Now i am not able to upload a zip file for some strange reason so i have embedded it into a doc file, open the doc file and upzip from there
Supreme Commander Launchers.doc
If a forum moderator can fix the zip upload they can update it here -
Unzip Supreme Commander Launchers to your game directory
Note you should have 5 shortcuts (that will be configured) a scripts folder and an icons folder -
Configure Client Forged Alliance Forever shortcut
right click on Client Forged Alliance Forever shortcut and select properties
Enter in the following for target, note you must enter in you drive letter and the directory locaiton
!REPLACE ALL CAPS!
"D:\THE LOCATION TO THE GAME DIRECTORY\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "D:\THE LOCATION TO THE GAME DIRECTORY\Supreme Commander Launchers\scripts\multiMonitor.ahk" client
NOTE the " client is the pram
Replace Start In with the THE LOCATION TO THE SUPREME COMANDER LAUNCHERS FOLDER
Click change icon and use the icon in the icons folder (forgedallianceIcon.ico)
Repeat the process for the other shortcuts, however replace pram in Target as follows
Client Forged Alliance Forever = multiMonitor.ahk" client
Forged Alliance Forever = multiMonitor.ahk" faf
LOUD Forged Alliance = multiMonitor.ahk" loud
Steam Forged Alliance = multiMonitor.ahk" steamFAF
Steam Supreme Commander multiMonitor.ahk" steamSCAn example of what the shortcuts will look like are
Client Forged Alliance Forever
Target
"E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" clientStart in
"E:\Games\Supreme Commander Launchers"Forged Alliance Forever
Target
"E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" fafStart in
"E:\Games\Supreme Commander Launchers"LOUD Forged Alliance
Target
"E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" loudStart in
"E:\Games\Supreme Commander Launchers"Steam Forged Alliance
Target
"E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" steamFAFStart in
"E:\Games\Supreme Commander Launchers"Steam Supreme Commander
Target
"E:\Games\Supreme Commander Launchers\scripts\AutoHotkeyU32.exe" "E:\Games\Supreme Commander Launchers\scripts\multiMonitor.ahk" steamSC
Start in
"E:\Games\Supreme Commander Launchers"!! Dubble check to make sure everything is correct !!
So now you should have 5 shortcuts with icons each with a different pram
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open scripts\multiMonitor.ahk
Note you can use notepad++ -
Settings that the user can change if they want to
"global clipMouse = true" on by default
"global autoSetMonitorSize := true" on by default
"global startInDualScreenMode := false" off by default -
Settings the user must change !!!
pathOrLinkLOUD
pathOrLinkClient
The directory of where the game exe is,
e.g "E:\Games\supremeCommanderForgedAlliance"
By default FAF is located in "C:\ProgramData\FAForever\bin"
For LOUD you are need to find the SCFA_Updater.exe location
For Downlord's FAF Client you need to find the downlords-faf-client.exe locationThat should be it for setting up
How to use
To enable dual Screen mode press Ctrl F12
To enable single Screen mode press Ctrl F11
To stop the script press Ctrl F10
You can use the windows key to untrap the mouseBugs and limitations
ui-party mod
If you switch from dual screen to single screen when the match has started the idle avatar does not position correctly.
The ui-party icon also does not position correctly.
The drop down menu also does not quite position correctly
Steam Supreme Commander does not support ui-party modI spent a few days to get this to work I hope people find it helpful.
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for those who aren't aware, there is a program to convert ahk scripts to an exe that you can simply run at startup, or create a task schedule to run on specific triggers.
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For my updated script you do not need to convert the ahk file.
Just right click on the ahk file and go properties and click open with and select the AutoHotkeyU32.exe file in scripts -
Another improvement I just made is auto detect when the match is loading and auto switch to dual screen mode. This using the ImageSearch function.
To do this you do
SetTimer, loadingSearch, 100 loadingSearch: if (!ProcessExist(procGame)) return ;//checks if t if(!loaded) return var := 0 loop , 8 { var += 1 CoordMode Pixel,Relative ImageSearch, FoundX, FoundY, 0, 0, width, height, *50, %A_ScriptDir%\pics\%var%.jpg ; if (ErrorLevel = 0) { resize(width*2, height,procGame,true) settimer, loadingSearch, OFF break } } return
And the references pics you can use are here, put them in a folder in scripts called pics and call them
1.jpg
2.jpg
3.jpg
4.jpg
5.jpg
6.jpg
7jpg
8.jpg
Now i have only tested for 1920x1080 so if the ImageSearch cannot find the image you may need to play around with it.
I updated the resize rule
resize(x, y, gametype,active) { if(active = true) { if(dualScreenActive = true) return dualScreenActive := true } else { if(dualScreenActive = false) return dualScreenActive := false } WinMove, % "ahk_exe " gametype , , moveX, moveY, %x%, %y% WinMaximize, % "ahk_exe " gametype WinRestore, % "ahk_exe " gametype }
The full script
;//The Definitive Supreme Commander Windowed Borderless Script ;//thecore, tatsu, IO_Nox other sources on the net ;//1.01 ;//Supports ;//dual Monitors of the same resolution ;//mouse cursor traping ;//Supreme Commander steam version ;//Supreme Commander Forged Alliance steam version ;//Forged Alliance Forever ;//Downlord's FAF Client ;//LOUD ;//limitations ;//Only supports monitors of the same resolution ;//ui-party does not support steam Supreme Commander (9350) #NoEnv SendMode Input SetWorkingDir %A_ScriptDir% #Persistent ;//all personal variables are here global moveX := 0 ;//Sets the main screen x location, 0 being the "main display" X location global moveY := 0 ;//Sets the main screen x location, 0 being the "main display" Y location global width := 0 ;//resolution width (do not change) global height := 0 ;//resolution height (do not change) global clipMouse = true ;//This will trap the mouse cursor within the game while the game window is active, you can use windows key to deactivate the game window, global autoSetMonitorSize := true ;//set to use auto set resolution if(autoSetMonitorSize == true) { SysGet, Mon1, Monitor, 1 ;//get monitor 1 resolution width := % Mon1Left ; //set width resolution height := % Mon1Bottom ; //set width resolution ;//if the value is negative change it to positive number if(width < 0) { width := (-1 * width) } if(height < 0) { height := (-1 * height) } } else { ;//manually set monitor resolution size width := 1920 ;2560, 3840 ;//Sets the width resolution, for 1080p use (1920), for 1440p use (2560), for 4k use (3840) or use a custom value height := 1080 ;1440, 2160 ;//Sets the height resolution } global startInDualScreenMode := false ;//Set the default Screen mode on startup, true is start in dual screen mode global dualScreenActive := startInDualScreenMode ;//(do not change) ;//hotkey for dual screen mode is Ctrl F12 ;//hotkey for single screen mode is Ctrl F11 ;//hotkey for exit script is Ctrl F10 ;//Paths to different game exe types global pathOrLinkSteamSC := "steam://rungameid/9350" ;//Location to Supreme Commander steam version global pathOrLinkSteamFaf := "steam://rungameid/9420" ;//Location to Supreme Commander Forged Alliance steam version global pathOrLinkFAF := "C:\ProgramData\FAForever\bin" ;//Location to Forged Alliance Forever exe (this is normally found in "C:\ProgramData\FAForever\bin") global pathOrLinkLOUD := "E:\Games\supremeCommanderForgedAlliancee" ;//Location to LOUD SCFA_Updater.exe global pathOrLinkClient := "E:\Games\Downlord's FAF Client" ;//Location to Downlord's FAF Client exe ;//the name of the exe for each game type global procSteamSC := "SupremeCommander.exe" ;//Supreme Commander steam version global procSteamFaf := "SupremeCommander.exe" ;//Supreme Commander Forged Alliance steam version global procFAF := "ForgedAlliance.exe" ;//Forged Alliance Forever global procClient := "downlords-faf-client.exe" ;//Downlord's FAF Client global procLOUD := "SCFA_Updater.exe" ;//LOUD Updater ;//Set the number of processor threads to use, by default it will find auto find the max supported processors EnvGet, ProcessorCount, NUMBER_OF_PROCESSORS firstArg := A_Args[1] ;//get shortcut parameters command line first agrument StringLower, lowerCaseFirstArg, firstArg ;//Sets firstArg to lower case, not really needed but just in case the user puts in a uppercase value global procGame := "null" ;//holds the game exe to use global loaded := false ;//Run the following exe based off pram from shortcut ;//procGame - Sets which game exe name to use, this is the exe that will have the width and height changed ;//procName - Sets which exe that needs to be closed to stop the ahk script (e.g for the Downlord's FAF Client the script will stop once the client is shutdown and not the game exe) ;//procPath - Sets the game path ;//Run, %procName%, %procPath% - run the exe at the path if(lowerCaseFirstArg = "client") { ;//Run the Downlord's FAF Client procGame := procFAF procName := procClient procPath := pathOrLinkClient Run, %procName%, %procPath% } else if(lowerCaseFirstArg = "faf" ) { ;//Run Forged Alliance Forever procGame := procFAF procName := procFAF procPath := pathOrLinkFAF Run, %procName%, %procPath% } else if(lowerCaseFirstArg = "steamFAF") { ;//Run upreme Commander Forged Alliance steam version procGame := procSteamFaf procName := procSteamFaf procPath := pathOrLinkSteamFaf Run, %procPath% } else if(lowerCaseFirstArg = "loud") { ;//Run LOUD procGame := procFAF procName := procLOUD procPath := pathOrLinkLOUD Run, %procName%, %procPath% } else if(lowerCaseFirstArg = "steamSC") { ;//Run LOUD procGame := procSteamSC procName := procSteamSC procPath := pathOrLinkSteamSC Run, %procPath% } Process, Wait, %procName%, 120 ;//Wait upto 120 seconds for the exe to start procPID := ErrorLevel ;//set the error level ;//if the exe does not start show an error message and exit the script if not procPID { MsgBox The specified process did not appear. ExitApp ; Stop this script } ;//Call the exitProc function after the set time SetTimer, exitProc, 2000 ;//Call the CheckProc function after the set time SetTimer, CheckProc, 2000 if(clipMouse == true) { SetTimer, clipProc, 100 } SetTimer, loadingSearch, 100 ;//Function that will Manually switch from dual screen to single screen resize(x, y, gametype,active) { if(active = true) { if(dualScreenActive = true) return dualScreenActive := true } else { if(dualScreenActive = false) return dualScreenActive := false } WinMove, % "ahk_exe " gametype , , moveX, moveY, %x%, %y% WinMaximize, % "ahk_exe " gametype WinRestore, % "ahk_exe " gametype } ;//Hot key to switch from dual screen to single screen or to exit the script ^F12::resize(width*2, height,procGame,true) ;//Ctrl F12 to enter dual screen mode ^F11::resize(width, height,procGame,false) ;//Ctrl F11 to enter single screen mode ^F10::quit() ;//Ctrl F10 to stop the script ;//Resize the game on start up, CheckProc: if (!ProcessExist(procName)) return WinGet Style, Style, % "ahk_exe " procGame ;//Gets the style from the game exe if (Style & 0xC40000) { WinSet, Style, -0xC40000, % "ahk_exe " procGame ;//removes the titlebar and borders windowWidth := width ;//sets the windowWidth value to width ;//Checks the default screen mode if(startInDualScreenMode = true) { windowWidth := windowWidth*2 ;//use dual screen mode as default } ; //move the window to 0,0 and resize it to fit across 1 or 2 monitors. WinMove, % "ahk_exe " procGame , , moveX, moveY, windowWidth, height WinMaximize, % "ahk_exe " procGame WinRestore, % "ahk_exe " procGame ; //set High priority Process, Priority, %procGame%, H ; //sets the number of processors to use, by default it will use all processor except CPU0 ; //NOTE with windows 10, windows 11 this is not really needed gamePID := ErrorLevel ProcessHandle := DllCall("OpenProcess", "UInt", 0x1F0FFF, "Int", false, "UInt", gamePID) DllCall("SetProcessAffinityMask", "UInt", ProcessHandle, "UInt", 2**ProcessorCount - 2 ) DllCall("CloseHandle", "UInt", ProcessHandle) loaded := true } return clipProc: if (!ProcessExist(procGame)) return ;//checks if the game window is active if !WinActive("ahk_exe " procGame) { return } ;//trap mouse Confine := !Confine setWidth := width ;//trap mouse to dual screen if(dualScreenActive == true) { setWidth := setWidth * 2 } ClipCursor( Confine, 0, 0, setWidth, height) return loadingSearch: if (!ProcessExist(procGame)) return ;//checks if t if(!loaded) return var := 0 loop , 8 { var += 1 CoordMode Pixel,Relative ImageSearch, FoundX, FoundY, 0, 0, width, height, *50, %A_ScriptDir%\pics\%var%.jpg ; if (ErrorLevel = 0) { resize(width*2, height,procGame,true) settimer, loadingSearch, OFF break } } return ClipCursor( Confine=True, x1=0 , y1=0, x2=1, y2=1 ) { VarSetCapacity(R,16,0), NumPut(x1,&R+0),NumPut(y1,&R+4),NumPut(x2,&R+8),NumPut(y2,&R+12) return Confine ? DllCall( "ClipCursor", UInt,&R ) : DllCall( "ClipCursor" ) } ;//Check if the process exist ProcessExist(exeName) { Process, Exist, %exeName% return !!ERRORLEVEL } ;//exit script if the procName is not running exitProc: if (ProcessExist(procName) == 0) { quit() } return ;//quit the script quit() { ExitApp } return
So now when a game starts it will try and find the image and switch to dual screen mode. Have tested it and it is working quite nicely though you may need to add more images for different mods.