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    Questions about performance

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    • Z
      zwierzak @Crotalus
      last edited by

      @Jip In the same game that Crota reported, MaximusXXX said at 38:21 that he was able to build t2 navy despite the HQ being dead.

      game_15190526.log

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      • JipJ
        Jip
        last edited by Jip

        oh no 🙂

        I'll look into that too - thank you for mentioning it.

        A work of art is never finished, merely abandoned

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        • JipJ
          Jip @Crotalus
          last edited by Jip

          @crotalus It is fixed - thank you for reporting it! This was also the issue @excelsior (discord) described and @Crotalus experienced during that replay.

          @zwierzak The replay desyncs for me and that happens to be MaximusXXX . Can you describe what happened?

          A work of art is never finished, merely abandoned

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          • JipJ
            Jip @Utopian
            last edited by

            @utopian Thanks to KionX we may have found out what caused this crash. It will not be part of the next patch because its deadline is too close - but we'll certainly look at it. Again, thank you for reporting it.

            A work of art is never finished, merely abandoned

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            • S
              snoog @Jip
              last edited by

              @jip said in Questions about performance:

              @crotalus It is fixed - thank you for reporting it! This was also the issue @excelsior (discord) described and @Crotalus experienced during that replay.

              Is the fix live on the dev branch right now? Just wondering if I should warn people or not when hosting games.

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              • JipJ
                Jip
                last edited by

                The fix with the mantis is live - yes

                A work of art is never finished, merely abandoned

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                • Z
                  zwierzak
                  last edited by zwierzak

                  I failed to reproduce MaximusXXX's error and the game now desyncs for me, too. Probably because of the Mantis fix.
                  However, while testing just now, I found new problems:

                  Game: #15195914
                  Timestamp: 20:00
                  Issue: UEF T1 Attack Bomber seems to do very little damage

                  Game: #15195914
                  Timestamp: 28:00
                  Issue: Cybran T2 Naval Support Factory auto-repairs VERY quickly

                  Log isn't much help, as I didn't have debug enabled. 😞

                  JipJ 1 Reply Last reply Reply Quote 0
                  • JipJ
                    Jip @zwierzak
                    last edited by

                    @zwierzak

                    Game: #15195914
                    Timestamp: 20:00
                    Issue: UEF T1 Attack Bomber seems to do very little damage

                    This is a known issue, it has to do with a change unrelated to performance. The Janus is hit hard too by that same change. Keyser is going to look at it this weekend.

                    Game: #15195914
                    Timestamp: 28:00
                    Issue: Cybran T2 Naval Support Factory auto-repairs VERY quickly

                    I'll look at it - thanks for reporting it.

                    A work of art is never finished, merely abandoned

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                    • SaverS
                      Saver
                      last edited by

                      Hello Jip, thank you very much for your work in the forum and the game. Thanks also to the team. I think it's great how the community helps with every question. That's what I wish for in every game.

                      Regarding the question, I have noticed a drop in performance in the game so far (1 - 2 players vs 4 AIs)

                      auch mal fünf gerade sein lassen

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                      • JipJ
                        Jip
                        last edited by

                        There is an issue with the current faf develop that was introduced yesterday. It causes a lot of warnings. It is fixed in about an hour 🙂 .

                        A work of art is never finished, merely abandoned

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                        • JipJ
                          Jip
                          last edited by

                          @Saver it should be stable now again 🙂 .

                          A work of art is never finished, merely abandoned

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                          • SaverS
                            Saver
                            last edited by

                            Thanks 🙂

                            auch mal fünf gerade sein lassen

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                            • SaverS
                              Saver
                              last edited by

                              Hallo zusammen, ich hatte zwei Patien hintereinander diesen Fehler,
                              ...

                              EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                              attempted to read memory at 0x0000005c

                              Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                              Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15248616.log /gpgnet 127.0.0.1:51021 /mean 1366.81 /deviation 289.003 /savereplay gpgnet://127.0.0.1:60541/15248616/Saver.SCFAreplay /country DE /numgames 8

                              Callstack:
                              Unknown symbol (address 0x0050dfd8)
                              Unknown symbol (address 0x0068af40)
                              Unknown symbol (address 0x2046e5fb)

                              Last 100 lines of log...

                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              debug: Current gametime: 01:32:30
                              debug: Current gametime: 01:33:00
                              debug: Current gametime: 01:33:30
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              info: CWldSession::DoBeat() unknown entity id (0x2ff0274b) supplied in a pose update.
                              debug: Current gametime: 01:34:00
                              warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Response BaseRestrictedArea"
                              warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Response BaseRestrictedArea"
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              debug: Current gametime: 01:34:30
                              warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                              warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                              info: CWldSession::DoBeat() unknown entity id (0x2ff029fa) supplied in a pose update.
                              warning: Scanning: unit ["xsl0304"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              debug: Current gametime: 01:35:00
                              warning: Scanning: unit ["xsl0307"] has no MaxWeaponRange - "RNGAI Trueplatoon Large"
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              warning: GetResource: Invalid name ""
                              info: UI_MakeSelectionSet 1
                              debug: Current gametime: 01:35:30
                              debug: Current gametime: 01:36:00
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02abc) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02abd) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02abe) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02ac1) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02ac5) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02ac7) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02ac8) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02a90) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02ace) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02acf) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02ad0) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02ad2) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02ad3) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02ad4) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02ada) supplied in a pose update.
                              debug: Loading module '\000/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua\000'
                              info: Hooked /projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua with /mods/rks_explosions/hook/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua
                              warning: ACU kill detected. Rating for ranked games is now enforced.
                              debug: Loading module '\000/effects/quantumwarhead/quantumwarheadeffect01_script.lua\000'
                              info: Sending game result: 8 score 1
                              info: GAMERESULT : \000score 1
                              info: Sending game result: 3 defeat -10
                              info: GAMERESULT : \000defeat -10
                              debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000'
                              warning: Error running lua script: ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(4005): attempt to call method `GetLocationCoords' (a nil value)
                              stack traceback:
                              ...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua(4005): in function <...ogramdata\faforever\gamedata\lua.nx5\lua\platoon.lua:3995>
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02abc) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02abd) supplied in a pose update.
                              info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(false)
                              debug: Current gametime: 01:36:30
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02b78) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02b7b) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02b7c) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02b7d) supplied in a pose update.
                              info: CWldSession::DoBeat() unknown entity id (0x2ff02b7f) supplied in a pose update.

                              Das Spiel lief so lange gut, bis ich die Units von der besiegten ACU übergeben bekommen habe.

                              Spieleinstellung:
                              Team 1
                              1 xPlayer 3x Sorian AI VS 2 x RNGAI 2 x Sorian AI

                              Mods:
                              RKS Explosion
                              Graphicenhancement mod v1.1
                              RNGAI
                              Saver Fatboy2

                              Ich hoffe der Bericht hilft evtl. für den Patch.

                              Und nochmals vielen Dank für eure Arbeit an dem Game.

                              auch mal fünf gerade sein lassen

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                              • JipJ
                                Jip
                                last edited by Jip

                                Thank you for sharing it, this is a known issue and is being solved 🙂 .

                                edit: it is the same issue described here:

                                • https://github.com/FAForever/fa/pull/3398#issuecomment-910145340

                                And the source is found.

                                A work of art is never finished, merely abandoned

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                                • SaverS
                                  Saver
                                  last edited by

                                  TOP und viel Erfolg.

                                  auch mal fünf gerade sein lassen

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                                  • Z
                                    zwierzak
                                    last edited by

                                    @Jip In https://replay.faforever.com/15287785 , somebody said that the explosions from UEF T2 Destroyer shots looked like the ones from a battleship. Might apply to UEF T2 PD, too.

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                                    • JipJ
                                      Jip
                                      last edited by

                                      Yes - that is part of the change by @keyser if I am correct. It is intended, to give the unit more 'wow'.

                                      A work of art is never finished, merely abandoned

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                                      • K
                                        keyser
                                        last edited by

                                        I didn't change the explosion fx, just the decals

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                                        • JipJ
                                          Jip
                                          last edited by

                                          🤔

                                          A work of art is never finished, merely abandoned

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                                          • JipJ
                                            Jip
                                            last edited by

                                            I'll look into that too tonight 🙂 .

                                            On another note: a milestone! The benchmark map that we'll use is made by Marlo and has recently been finished! You can find the trailer here: https://www.youtube.com/watch?v=6-F_-HXgO_M

                                            The trailer was made on the regular branch. As you can see the game starts to stutter more and more as it continuous. Our job is done when we can record this trailer with no stutters at all.

                                            A work of art is never finished, merely abandoned

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