I think people overstate the usefulness of the eco management, except for maybe the mass fab parts + prevent stall to keep shields up late game.
Maybe integrate some of the UI features and if/when mass fab management is in the base game the mod can be removed from the vault. I haven't been maintaining it for years anyway.
New UI options available for all players and better performance by providing sim-side data:
- Mex overlay for level / upgrade status
- Build status% of your teammates nukes / anti
- Mex upgrade: One click / right click assist start mex upgrade
Features which already moved into FAF:
- Upgrade shields multiple levels at once
- Queue up acu/scu enhancements with shift
- Auto build mex storage rings
Features that can be removed:
- Autoshare
Only shares resources with other ecomanager players. Had a use in the RAS air builds @ setons but now useless, replaced by one click share in the UI.
Only nice thing is when the ACU dies it instantly dumps all units / mass / energy to the rest of the team instead of 5+ second delay
- Energy throttle
Basically only useful for mass fabs and somewhat prevent shield stall late game. Otherwise mess up more than it helps
- Mass throttle
Not very efficient and cannot compete with someone semi-competent manually upgrading mexes.