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    A Topic of Dumb Ideas!

    Scheduled Pinned Locked Moved Balance Discussion
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    • CascadeC Offline
      Cascade @AdmiralZeech
      last edited by

      @AdmiralZeech

      there is no such thing as a siege tank in real life
      t95.jpg

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      • FtXCommandoF Offline
        FtXCommando
        last edited by FtXCommando

        siege tank is redundant but it sounds cool

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        • AzraaaA Offline
          Azraaa @FtXCommando
          last edited by

          @FtXCommando said in A Topic of Dumb Ideas!:

          siege tank is redundant but it sounds cool

          :wesmart:

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          • AzraaaA Offline
            Azraaa @Jip
            last edited by

            @Jip said in A Topic of Dumb Ideas!:

            How is the spilling lagging the game? I'd love to know more about that, seems that it wouldn't be that expensive to compute each tick.

            So each projectile that hits the shield has to be calculated, now test by throwing like 10 janus at a shield and watch ur simspeed drop massively

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            • deletethisD Online
              deletethis @Azraaa
              last edited by deletethis

              @Azraeel No, what difference does it make?

              edit: Thanks for the helpful reply.

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              • JipJ Offline
                Jip
                last edited by

                Oh - that kind of spilling. I thought you were talking about economical spilling, e.g., spilling to allies.

                A work of art is never finished, merely abandoned

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                • AzraaaA Offline
                  Azraaa @deletethis
                  last edited by

                  @deletethis said in A Topic of Dumb Ideas!:

                  @Azraeel No, what difference does it make?

                  A lot

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                  • Mvk_-M Offline
                    Mvk_- Banned
                    last edited by

                    1. Rather a Siege or Assault Tank or whatever, by name sake would seem relevant in say Supcom FA, FAF or just the Seraphim why that might have specific attributes to it, mostly from some storyline say aspect buy could just be more technical also.

                    2. Herb reclaim can be a say priceless feature but debatable for its say utility to function.

                    3. I've heard several times Engineering Stations are not as efficient as mobile engineers. Rather a reduction of build power is not, im not certain, but if applied they should gain an initial build capability. Rather a full t4 or just t3 is whatever for a question.

                    4. Mexes seem reasonable already, no need to change, perhaps adding where max Mex output is variable based on Mex location. Out of a total of say 4 maxes, 2 might end being lower valued outputs despite build.

                    5. T2 Scouts would be nice but to what effect?? Seems to be a lack of support by all factions for such a unit.

                    6. Unit veterancy may be a gameplay breaker but still offers gameplay changes. Solving some better way of calculative than ridding seems better off.

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                    • EnsorE Offline
                      Ensor
                      last edited by

                      1. I agree that 'siege tank' might not be the right name.
                      2. You don't use it?
                      3. not an informed opinion
                      4. idem
                      5. I feel like adding t2 scouts is gonna create a different air play dynamic, which could be good but also bad.
                      6. Yes, you got my vote!
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                      • ZLOZ Offline
                        ZLO
                        last edited by

                        t2 or t3 land scouts!

                        TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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                        • The_JanitorT Offline
                          The_Janitor @ZLO
                          last edited by

                          t2 or t3 land scouts!

                          while on that note, how about a proper uef land jammers with proper unit formations

                          Secure the kill and send it off.

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                          • AzraaaA Offline
                            Azraaa @ZLO
                            last edited by

                            @ZLO said in A Topic of Dumb Ideas!:

                            t2 or t3 land scouts!

                            How'd that even work lol

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                            • AzraaaA Offline
                              Azraaa
                              last edited by

                              1. Mobile Radar!

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                              • Pearl12P Offline
                                Pearl12
                                last edited by

                                Just make siege tanks really good at killing walls. 1000 dps vs walls. Then they are siege tanks. Problem solved.

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                                • deletethisD Online
                                  deletethis
                                  last edited by

                                  mobile smd!

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                                  • EnsorE Offline
                                    Ensor
                                    last edited by Ensor

                                    cybran T3 stealth sniper

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                                    • AzraaaA Offline
                                      Azraaa
                                      last edited by

                                      @deletethis mobile smd would need assisting, so like basically has no Buildpower itself

                                      @stealth9 just Cybran t3 Mobile Stealth instead

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                                      • deletethisD Online
                                        deletethis @Azraaa
                                        last edited by

                                        @Azraeel you could think about sera battleship/t3 nuke subs only they make smd instead, the land equivalent would probably end up as t4 tier, or maybe extremely limited range...

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                                        • ZLOZ Offline
                                          ZLO @Azraaa
                                          last edited by

                                          @Azraeel said in A Topic of Dumb Ideas!:

                                          @ZLO said in A Topic of Dumb Ideas!:

                                          t2 or t3 land scouts!

                                          How'd that even work lol

                                          More HP, much more speed, much more radar range, more vision, maybe tiny omni range, improved versions of abilities of lower tier units... like t1 arty-like thing for UEF scout, stealth+cloak for cybran, ability to traverse montains and walls for aeon, short range teleportation for sera or maybe some EMP ability to disable single unit for 10 seconds for 5000 E or something like that... or maybe that ability would only work against buildings idk

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                                          • arma473A Offline
                                            arma473 @Pearl12
                                            last edited by

                                            @Pearl12 Give siege tanks an engineering tool same as a t1 engineer, except have it auto-reclaim on nearby unfriendly walls, and don't allow it to be used for other purposes. Call it a "siege drill"

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