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    A Topic of Dumb Ideas!

    Scheduled Pinned Locked Moved Balance Discussion
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    • AzraaaA Offline
      Azraaa @AdmiralZeech
      last edited by

      @AdmiralZeech said in A Topic of Dumb Ideas!:

      1. Is your complaint about the siege tank based purely on the name "Siege Tank"? Or its actual intended role?

      There's no such thing as a siege tank in real life (apart from the SC2 unit), but another thing with a similar name is a "siege engine", which is stuff like catapults and things. Basically glass cannon artillery...

      Purely on the name.

      @deletethis You do realize I'm talking about just the calucation not the actual full function?

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      • JipJ Offline
        Jip
        last edited by

        How is the spilling lagging the game? I'd love to know more about that, seems that it wouldn't be that expensive to compute each tick.

        A work of art is never finished, merely abandoned

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        • CascadeC Offline
          Cascade @AdmiralZeech
          last edited by

          @AdmiralZeech

          there is no such thing as a siege tank in real life
          t95.jpg

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          • FtXCommandoF Offline
            FtXCommando
            last edited by FtXCommando

            siege tank is redundant but it sounds cool

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            • AzraaaA Offline
              Azraaa @FtXCommando
              last edited by

              @FtXCommando said in A Topic of Dumb Ideas!:

              siege tank is redundant but it sounds cool

              :wesmart:

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              • AzraaaA Offline
                Azraaa @Jip
                last edited by

                @Jip said in A Topic of Dumb Ideas!:

                How is the spilling lagging the game? I'd love to know more about that, seems that it wouldn't be that expensive to compute each tick.

                So each projectile that hits the shield has to be calculated, now test by throwing like 10 janus at a shield and watch ur simspeed drop massively

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                • deletethisD Offline
                  deletethis @Azraaa
                  last edited by deletethis

                  @Azraeel No, what difference does it make?

                  edit: Thanks for the helpful reply.

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                  • JipJ Offline
                    Jip
                    last edited by

                    Oh - that kind of spilling. I thought you were talking about economical spilling, e.g., spilling to allies.

                    A work of art is never finished, merely abandoned

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                    • AzraaaA Offline
                      Azraaa @deletethis
                      last edited by

                      @deletethis said in A Topic of Dumb Ideas!:

                      @Azraeel No, what difference does it make?

                      A lot

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                      • Mvk_-M Offline
                        Mvk_- Banned
                        last edited by

                        1. Rather a Siege or Assault Tank or whatever, by name sake would seem relevant in say Supcom FA, FAF or just the Seraphim why that might have specific attributes to it, mostly from some storyline say aspect buy could just be more technical also.

                        2. Herb reclaim can be a say priceless feature but debatable for its say utility to function.

                        3. I've heard several times Engineering Stations are not as efficient as mobile engineers. Rather a reduction of build power is not, im not certain, but if applied they should gain an initial build capability. Rather a full t4 or just t3 is whatever for a question.

                        4. Mexes seem reasonable already, no need to change, perhaps adding where max Mex output is variable based on Mex location. Out of a total of say 4 maxes, 2 might end being lower valued outputs despite build.

                        5. T2 Scouts would be nice but to what effect?? Seems to be a lack of support by all factions for such a unit.

                        6. Unit veterancy may be a gameplay breaker but still offers gameplay changes. Solving some better way of calculative than ridding seems better off.

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                        • EnsorE Offline
                          Ensor
                          last edited by

                          1. I agree that 'siege tank' might not be the right name.
                          2. You don't use it?
                          3. not an informed opinion
                          4. idem
                          5. I feel like adding t2 scouts is gonna create a different air play dynamic, which could be good but also bad.
                          6. Yes, you got my vote!
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                          • ZLOZ Offline
                            ZLO
                            last edited by

                            t2 or t3 land scouts!

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                            • The_JanitorT Offline
                              The_Janitor @ZLO
                              last edited by

                              t2 or t3 land scouts!

                              while on that note, how about a proper uef land jammers with proper unit formations

                              Secure the kill and send it off.

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                              • AzraaaA Offline
                                Azraaa @ZLO
                                last edited by

                                @ZLO said in A Topic of Dumb Ideas!:

                                t2 or t3 land scouts!

                                How'd that even work lol

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                                • AzraaaA Offline
                                  Azraaa
                                  last edited by

                                  1. Mobile Radar!

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                                  • Pearl12P Offline
                                    Pearl12
                                    last edited by

                                    Just make siege tanks really good at killing walls. 1000 dps vs walls. Then they are siege tanks. Problem solved.

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                                    • deletethisD Offline
                                      deletethis
                                      last edited by

                                      mobile smd!

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                                      • EnsorE Offline
                                        Ensor
                                        last edited by Ensor

                                        cybran T3 stealth sniper

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                                        • AzraaaA Offline
                                          Azraaa
                                          last edited by

                                          @deletethis mobile smd would need assisting, so like basically has no Buildpower itself

                                          @stealth9 just Cybran t3 Mobile Stealth instead

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                                          • deletethisD Offline
                                            deletethis @Azraaa
                                            last edited by

                                            @Azraeel you could think about sera battleship/t3 nuke subs only they make smd instead, the land equivalent would probably end up as t4 tier, or maybe extremely limited range...

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