@Reckless_Charger said in Cheating in SupcomFA:
Nevermind that:
- Most UI mods aren't cheating but are to enable enhancements to visual display or selection, which may be a very personal choice.
- A blanket ban with whitelist would create a lot more work for developers to check all submitted ui mods.
- Will alienate a lot of players who aren't cheating.
- Will discourage modding which is one of the points of interest to some players and has helped to give faf its longevity.
- Is completely unenforceable anyway.
If there is a particular ui mod which is causing you sleepless nights you should probably discuss that.
Automatic eco management style mods have always been the big bone of contention but funny how most top players don't seem to use them.
- Well we need a consensus on what cheating actually is.
- A blanket ban answers your enforceability question and its only for ranked games. There would be some work involved, but that would be no different from the current process, where "essentials" have previously been integrated.
- How are we defining cheating? Macros are well known in all other game type to be considered cheats. In fact if you take any UI mod currently in FAF and mde an equivalent for StarCraft2 and used it in a tournament, i bet they would be disqualified.
- I don't see this happening. In fact, there is more incentive, because rather than you being the only one using it, there is a chance for it to be directly integrated into the game. That is a direct incentive.
- See 2
But yes, the biggest problem we're facing it was is considered cheating. I could give myself innumerable small advantages, through UI mods and then inflate my rank and no one would have a clue. Which makes the whole FAF competitive gameplay a farce.
And if you say small advantages mean nothing. That is exactly how Hannible became a historical legend. He gave himself many small advantages on the battlefield and this led to victory and conquest across most of the civilised world.