@icedreamer said in Make t3 navy more exciting!?!:
All destro? Pwned by T1 sub. All T1 sub? Pwned by subhunters. All subhunters? Pwned by destro
You are aware only one of the three subhunters are actually surface vessels, right? Seraphim doesnt even have one.
Your misinformed idea of game balance will result in just spamming T1 subs literally all game. You're not making a T2 sub that can somehow defeat infinite amounts of T1 subs, and then lose in a torpedo battle against a Destro, who cannot out-torp T1 subs to begin with. This is completely asinine. It's not better than "where "we" are right now." Destros are needed to beat out T1 subs to bring the game back to the water's surface. When they fail to do that (seraphim destroyers getting crushed by T2 subs) the fun is killed out of the game.
blackjaguar said in Make t3 navy more exciting!?!:
For decades Ive studied naval wargames, and also Im author in naval hitory
Please study what makes a game fun next.
I'll say the same thing I say every time this topic comes up. Stop attempting to fix "problems" for the sake of fixing them. Consider what actually comes from making the changes you want. Submarines are entirely boring units, they have no real solid mechanics associated with them - no skillshots, no micro beasting, no physics, no dodging projectiles. You move them into range and they shoot autohit bullets until they die. It's not fun.
By "fixing the problem of submarines being bad" you introduce more time spent with a boring game mechanic. The point of this thread if to make navy more exciting and you would be doing the opposite of that by making submarines more viable.
Supcom is a rushed and patchwork game, with many strange desicions made under crunch that probably should never have been there at all. The best points of the game should be emphasised and the poor choices should not.