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Client checkbox for hiding locally blacklisted maps

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  • F Offline
    FemtoZetta
    last edited by 16 Sept 2020, 08:01

    There should be more options in general, like filtering for game type or unit restrictions.

    1 Reply Last reply Reply Quote 0
    • T Offline
      The_Janitor
      last edited by 16 Sept 2020, 08:18

      Me in support for this idea.

      Secure the kill and send it off.

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      • B Online
        Brutus5000 FAF Server Admin
        last edited by 16 Sept 2020, 08:29

        This sounds like a suggestion fairly simple to implement.

        I have some questions around the details: Basically there are two options:
        a) You hide each single map manually. (e.g. in the games tab right click on the game card -> blacklist this map) This can lead to quite some work over some time, given the almost infinite amount of astro and gap variations out there. Big advantage: No false positives.
        b) You hide games by name using wildcards, e.g. astro, gap , dual. This requires less entries in your blacklist, but could lead to maps falling under a filter unintentionally.

        He said, "I've been to the year 3000
        Not much has changed, but they live underwater
        And your great-great-great-granddaughter
        Is playin' FAF, playin' FAF"

        J 1 Reply Last reply 16 Sept 2020, 10:03 Reply Quote 0
        • J Offline
          JazzFunkNoob @Brutus5000
          last edited by 16 Sept 2020, 10:03

          @Brutus5000 said in Client checkbox for hiding locally blacklisted maps:

          This sounds like a suggestion fairly simple to implement.

          I have some questions around the details: Basically there are two options:
          a) You hide each single map manually. (e.g. in the games tab right click on the game card -> blacklist this map) This can lead to quite some work over some time, given the almost infinite amount of astro and gap variations out there. Big advantage: No false positives.
          b) You hide games by name using wildcards, e.g. astro, gap , dual. This requires less entries in your blacklist, but could lead to maps falling under a filter unintentionally.

          I believe option a) is sufficient for now as there aren't that many different astro craters used commonly. The filter thing mentioned by others would definitely be a step up but also a lot more work to Implement I believe.

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          • T Offline
            The_Janitor
            last edited by 16 Sept 2020, 10:51

            I Like and prefer option a) as well, tho give us a way to also put maps back from the blacklist.

            Secure the kill and send it off.

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            • L Offline
              left_boy
              last edited by 16 Sept 2020, 11:56

              Open an github issue https://github.com/FAForever/downlords-faf-client You can put money on it if you want to with IssueHunt https://issuehunt.io/r/FAForever/downlords-faf-client

              Soon™️

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              • S Offline
                Sheikah
                last edited by 16 Sept 2020, 11:58

                I already opened an issue for it

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                • L Offline
                  left_boy
                  last edited by 17 Sept 2020, 09:21

                  https://github.com/FAForever/downlords-faf-client/issues/1914

                  Soon™️

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                  • P Offline
                    Psions Banned
                    last edited by 18 Sept 2020, 01:02

                    Sounds like a useful addition, although the amount of lobbies open at anyone time waiting to be filled are so few, there's probably not much cost/benefit if the developers have to spend much more than a coffee break worth of time on it.

                    1 Reply Last reply Reply Quote 1
                    • L Offline
                      left_boy
                      last edited by 19 Sept 2020, 11:00

                      Well @Sheikah already started XD but yes since normally all games fit on one site filtering is not really too much of a benifit

                      Soon™️

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