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  • Announcements regarding our community

    58 Topics
    130 Posts
    FichomF

    Today is a very special day. After more than a decade of waiting, countless memes, and enough "soon" jokes to power a Quantum Gateway, Galactic War is finally returning to Forged Alliance Forever!

    For the uninitiated, Galactic War is a meta MMO game for Forged Alliance, where players join a faction and remain loyal until the Infinite War ends. Each player controls an avatar that gains XP and ranks up through victories, but if their commander dies in battle, the avatar is lost, and they must start over from the lowest rank. Battles are resolved through FAF matches using a custom game mod that allows players to call in reinforcements or flee the battlefield to save themselves when the situation turns dire.

    Stay tuned for more information in the coming weeks, but don't hold your breath. The only thing more uncertain than a Cybran loyalty matrix is the FAF dev’s release schedule. But rest assured — Galactic War is coming (soon).

    Oh... and this one... it ain't a joke 😉

  • The real competition starts here.

    209 Topics
    6k Posts
    SkratS

    For English-speaking players who are interested in monitoring the tournament

    So, it's time to reveal the qualifying tournament information!

    Date: 10 May
    Start time: 11:00 UTC
    Chat: https://discord.gg/eCc3W6dA
    Challonge: https://challonge.com/ru/pduiwntv
    TD: Skrat
    Broadcasts (eng):
    Please write if you will be streaming or reviewing the tournament. And I'll be sure to link to you.

    Tournament Format:

    The tournament will take place if there will be at least 6 participants, if there will be less participants, the top 4 by ranking will qualify for the main tournament. The tournament is played on Round Robin system, where everyone plays 1 game with everyone else. The best 4 players will get to the main tournament. In case of a large number of participants of the qualifying tournament (8 and more) the tournament will be divided into 2 groups (by rating) and will be played in 2 rounds. Players who won 1 and 2 places in each group go to the main tournament. No faction veto, maps will be specified for each round 1 day before the tournament. Players will be mixed in the bracket 15 minutes before the start of the tournament Late 15 minutes or more - disqualification. Loss of connection during the first 3 minutes of the game - re-match, disconnect after 3 minutes of the game at the discretion of the tournament director. In case of equality of points in the main tournament the player who won in a personal match goes through, if more than 2 players have equality of points, an additional round-robin of 1 game between them will be played.
  • 413 Topics
    5k Posts
    F

    @Deribus said in T2 torpedo turrets are awful:

    @IndexLibrorum said in T2 torpedo turrets are awful:

    T2 torps being outranged only by (missle) cruisers would make more sense.

    This is already the case for UEF and Sera. Their destroyers have equal range to T2 torpedo defence because they have missile cruisers for long range damage. Aeon and Cybran don't have missile cruisers so they have longer range destroyers.

    i get why thus destroyers dont outrange torp defence, but surely that woudl then beat the use of torp defense, what do you build it for then?

    Aeon can still beat torp defense with floaty, cybran is just fucked I guess XD

  • A place to talk about whatever you want

    1k Topics
    25k Posts
    S

    @kdrafa91 beam deals 4x less damage to them

  • 3k Topics
    15k Posts
    S

    It just keeps stuck on loading, the Replays -> FAF Replays tab.

  • For people who want to add more stuff to FAF

    566 Topics
    7k Posts
    maudlin27M

    v228 Update aka the 'Vindex beat 1.5 M28 AIx update'
    17 changes, 15 of which were based on a replay where Vindex beat 1.5 AIx on the Ditch, including:

    8 improvements and bugfixes to M28's 'telesnipe defence' logic, including making it no longer think the laser can be dodged as though it was a t1 arti; the ACU should no longer stop running after a short while of being chased by a tele-laser com; it should recognise the enemy has a laser ACU sooner (if it has visual of it); PD should be built preemptively to defend (instead of waiting for the teleport to start); and other changes Fixed an issue where M28 would try and drop plateaus but choose a tiny land zone to drop, causing it to drop early (not on the plateau) Reduced the core base T2 builder so it no longer send all engineers to build T2 PD in response to a single heavily outnumbered enemy tank Air facs should be more likely to be built on larger maps once M28 has 4 land facs in its main base (unrelated change to the replay) T1-T2 skirmishers shouldn't be built if the enemy has T3 land.

    Acknowledgements

    Vindex - 4 replays against M28 AIx on the ditch

    Trophy Award
    A rare update to the trophy holder - @Vindex is now the holder of the Sladow trophy for beating M28 at 1.5 AIx on the ditch - the first time I've seen anyone manage the feat!

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