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  • Announcements regarding our community

    55 Topics
    127 Posts
    archsimkatA

    Matchmaker Pools March 2025

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  • The real competition starts here.

    204 Topics
    6k Posts
    A

    sign up amonra +XlebyLLIKoB

  • 409 Topics
    5k Posts
    S

    Add 3v3 to the website leaderboards

  • A place to talk about whatever you want

    1k Topics
    24k Posts
    N

    I really don't see the problem this is solving at a high level of play.
    T3 engineers consume 18-20m/s for T4s/nukes/arty, and 24-25m/s (30m/s Scathis) for game enders. So a huge spending of 800m/s requires around 32 engineers in one place to build something meaningful. I don't think 32 engineers is so difficult to manage that we need engineering stations, especially for a one-time thing like an artillery/nuke/game ender rush.

    That covers large projects, so now we can look at smaller projects:

    Economic structures: Mexes build super fast, so no pathfinding issues there. T3 Pgen/Fab grids are a great option if you have to spend lots of mass (as opposed to T2 fabs), and they average out to 20m/s per engi, which is plenty enough for the time when you will be building them: when you are just building up your eco past T3 mex. And late game when you have a huge eco yet still want to expand it the fab grids you can split into just two or three groups. It'll be safer and is easy to do. Also since eco takes up so much space, you'll need an unbalanced amount of buildrange to make the engi stations good here. PD/Defenses: These things are already very strong and fast to build, removing pathfinding will just make that easy to do on a large scale, which is not a good thing since it buffs a boring and already decent strategy. This also nerfs artillery a massive amount because you can pretty much always near-instantly build a shield anywhere in your base as long as an engineer is nearby. I think artillery is already quite weak and easily countered by proper shielding, so this nerf is unnecessary. Factory assistance: This is one thing where engis can be problematic, because units require a ton of buildpower and engis slowly get into a formation around the factory. It's resolved by the "interrupt pathfinding" hotkey, and you can write a UI mod to run that hotkey when giving an assist order (GAF did this)/the engi comes into range. I personally spam the hotkey all the time when assisting/building so I am biased against engi pathfinding issues ("32 engineers is not hard to manage").

    I'll also agree with what FTX said on Discord which is that it makes the game into an all-or-nothing situation because there is no way to run the buildpower away to save it (a nuke would be devastating), but it is also much harder to attack buildpower.

    As for engine limitations, yes it isn't possible to filter nukes/SMD, and I don't think you can make it so you can only reclaim allied units.

  • 3k Topics
    15k Posts
    H

    @N0ld0r Hello, i also encountered this a while ago. afaik, it's a nvidia driver issue. and a later driver update fixed it. it's not only faf, but also affacted fa/sc. i got 3 pc installed fa, then one day i just noticed the lag. initially, i suspeceted win11 updates. later, i read some nvidia related threads. so i turned to the only pc with amd video card, and found that machine was fine.

    later, nvidia issued a new update, i installed and the problem gone. the pc with problem had 2080 and 10603g respectively. 6650xt on was fine.

  • For people who want to add more stuff to FAF

    563 Topics
    7k Posts
    CaliberC

    Probably the fastest way to learn how to mod FAF is to look at other mods that do what you want to do.

    Open the mod folder and just look at how things are structured and play around with changing values ect. thats pretty much how I learned and I have no prior modding experiance.

    but yes creating a new unit from scratch would require blender or similar program fyi you need a pretty beefy pc to run those programs.

    An easier method is just to pick a unit already on the game and change it to fit your desired purpose, the possabilities are endless with whats already in the game.

    I recommend joining the mod discord as its full of very experianced modders and blender ninjas that may be willing to help you.

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