Another progress update, this time for the Illuminate/Aeon and their crippling lack of a proper navy.
The Illuminate are fully implemented and work just as you would expect from SC2.


The Universal Colossus does in fact pick up its targets with its claws and throws the units back at other enemies.

The not Czar is also here, with it's bombs and array of lasers.

The only unit with drones, and kind of the only "naval" unit, the Wilfindja is one of the only ways to deal with submarines as the Illuminate (the other being a torpedo upgrade for the hover tank)

An important thing to mention is that the SC2 economies are no longer streaming, like the FA economies. They must now pay for everything upfront to actually start construction, and then the rest is free. This includes nukes and anti-nukes as well, and those are no longer automatically produced; you gotta push a button for each one.
The mod is arguably feature complete at this point, with only some minor bugs to iron out, but right now the AI is incapable of playing any of the factions. My current plan, and what I'm working on, is a simple AI that is capable of playing the factions. It's probably not going to be very good, and I'm not going to yoink anything from any of the existing AI mods, so it'll be sub-par at best. But something is better than nothing.







