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    Let 's fix a bug in BlackOpsFAF-Unleashed

    Scheduled Pinned Locked Moved Modding & Tools
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    • DoompantsD Offline
      Doompants
      last edited by

      I should add this only affects the two UEF units I listed. The Seraphim and Cybran BlackOps Dreadnoughts can be hit with torpedoes as normal.

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      • Z Offline
        ZBC @Doompants
        last edited by

        @doompants oh, luckily I know when it happend. As the changelog in version 3811 said:
        #6360 the hitboxes have been changed to solve that some times torpedoes randomly miss the unit by traveling underneath it.
        But it looks like this has some unknown effects on the units in the mod. I'll check this later, but please understand that I may not be able to fix them, FAF code changes are difficult for me right now!

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        • UvesoU Offline
          Uveso
          last edited by

          @ZBC
          Can you test the latest black ops version from GitHub?
          https://github.com/Uveso/BlackOpsFAF-Unleashed

          • Unit bes0402 (Experimental Dreadnaught) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
          • Unit eeb0402 (Stellar Generator) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
          • Unit uaa0310 (Experimental Aircraft Carrier) Add switch and fix animation for Superweapon
          • Unit uaa0310 (Experimental Aircraft Carrier) Add shield from FAF CZAR

          @zhanghm18
          Can't find any bugs in BAL0401. How can i reproduce it, or do you have errors in log when it happens?

          Z Z 2 Replies Last reply Reply Quote 2
          • Z Offline
            zhanghm18 @Uveso
            last edited by

            @uveso Thanks for your reply. I retested the unit and found that the problem no longer existed. It is possible that an update to FAF in the last year accidentally fixed the issue.

            UvesoU 1 Reply Last reply Reply Quote 1
            • UvesoU Offline
              Uveso @zhanghm18
              last edited by

              @zhanghm18
              Thanks for retesting!

              The Czar really looks great:
              http://faforever.uveso.de/CZAR.mp4

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              • Z Offline
                zhanghm18 @Uveso
                last edited by

                @uveso Thank you for your work.
                Yeah, CZAR looks better. But would you consider replacing the CAZR model with a more elaborate version of FAF? The CZAR model used by blackops is slightly less accurate than FAF, and you can see that the CZAR in the MOD is not "round", but clearly "angular".1d086539-a2c9-4ae9-ac98-6d7863b9f51a-图片.png

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                • UvesoU Offline
                  Uveso
                  last edited by

                  That's funny, I thought exactly the same thing 🙂
                  But I only fix bugs in the mods. I don't make any updates or change models if it's not a bug. And in this particular case, I'm not sure that the animation would harmonizes well with the new model.

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                  • M Offline
                    MrPhalanx
                    last edited by

                    Welcome back Uveso, there's a lot of work to do, lots of people complaining about Xtreme Wars (my personal favourite) is unplayable now, for me I need to reinstall the whole FAF, because something went utterly wrong with the whole game, and it refused to even start XD..

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                    • Z Offline
                      zhanghm18 @Uveso
                      last edited by

                      @uveso thank you. Hopefully, the problems with the model will catch your interest and be solved in the future.

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                      • Z Offline
                        ZBC @Uveso
                        last edited by

                        @uveso oh my god, Mr.Uveso! Thanks for your reply! When I finish revising my paper, I will test your new work.

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                        • UvesoU Offline
                          Uveso
                          last edited by

                          The major update has already been deployed to the vault. We are currently addressing a few remaining issues.

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                          • Z Offline
                            ZBC @Uveso
                            last edited by

                            @Uveso That's the best news I've heard in a while! I will test it soon, thanks for your great work, best wishes!

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