Nice a jetpack mech marine, that's epic
Posts made by veteranashe
Once you get used to zooming out then back in those games with the wasd become very hard to play
Dude is a noob and someone you don't want to play with acting like that. Just inform him if he's not going to be a team player you won't be either.
Back when I used to play gap games and someone's com was out front too long I would just start moving engies to their base, get out ahead of it.
If you make a list of easily abuse able things we are going to be here awhile
I got sniped a bunch of times a long time ago..........I don't anymore and I'm not a good player.
Random thought, as I don't think we need to change the sat, make the sat more real with two settings.
Low orbit where you can't control it and it fastly moves over the battlefield firing at everything doing little random damage, and it moves diagonally across and comes back in the other end of the screen a little lower like a real sat does at low Earth orbit. Goes fast enough that it really gives you Intel for the whole map and will get random kills.
The second setting is geostationary orbit where the speed has been reduced and possibly the damage since it's farther away. You can control the sat and where it fires. To obtain this orbit and back it takes two obits to switch so it's not instant.
Make ground fire burnt marks stay and ground fire write
We have had this same busted conversation many times.
I think the cost should be massively decreased and it's only a spy sat, with the sat able to do a upgrade for the weapon which would put the cost to what it is now, then when the building gets shot down the mass gets deposited on your enemy.
There is faction descriptions that come with the game, are they not good enough?
I'd like to see the mercy not have the activation and it just has to straight run into the target to blow up, might help with targeting and hitting the mercy
How expensive can we make the mercy and it still be considered T2, or even make it t3.
Up the cost, damage, and HP, and damage radius so it's like a billy or something
@waffelznoob said in Deribus' Patent Pending Fatboy Rework:
Here you can see the Fatboy is a massive experimental assault bot that resembles a heavily armored and armed spider. Its design is characterized by its eight legs, making it reminiscent of an arachnid.
As you can see, the fatboy fires its missiles in a distinctive parabolic arc, allowing it to target enemies beyond its direct line of sight.
This firing diagram the fatty should have 4 guns straight ahead, 3 to the side, and 2 to the rear, adjust DPS to compare to the current fatty of 2 or 3 guns = 4 guns now of the more attacker friendly one so attacking your get your fps your used to buy running away you only get around half your used too.
@madmax said in Deribus' Patent Pending Fatboy Rework:
i see no problems here
Guns can point up and shoot high arc, even the guns shooting through the fat boy is better than uef having a worse version of the crab
Make the rear guns shoot forward so you get all the firepower attacking
One thing I don't like about it is the no rear shot makes it similar to the crab
Dual gap is really easy to play and is much simpler but it handicaps you and makes you a worse player overall, you shouldn't play it anymore on e you get to like 600-800