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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Posts

    Recent Best Controversial
    • RE: Petition to remove UEF from the game?

      Make novax intel only building and give uef some experimental wars or blackops big ass airship

      Very big

      posted in General Discussion
      TheWeakieT
      TheWeakie
    • RE: Addressing the Decline of 1v1: A Proposal for a More Balanced FAF Experience

      Who are we to tell players how they want to play?

      This is a place to have fun, not a training camp

      posted in General Discussion
      TheWeakieT
      TheWeakie
    • RE: Chat Only for about 6 months now

      Someone help this poor yew

      posted in I need help
      TheWeakieT
      TheWeakie
    • RE: Double Allied Tournament 5

      Sorry i just realized it was already in 3 days and i can't actually play this saturday cause of another appointment

      Maybe Terry can replace me

      posted in Tournaments
      TheWeakieT
      TheWeakie
    • RE: Double Allied Tournament 5

      sign up me & ftx

      posted in Tournaments
      TheWeakieT
      TheWeakie
    • RE: Setons Summer Slam Tournament!

      i'm out then can't play on that day

      posted in Tournaments
      TheWeakieT
      TheWeakie
    • RE: Setons Summer Slam Tournament!

      in 2610

      posted in Tournaments
      TheWeakieT
      TheWeakie
    • RE: Matchmaker Pool Feedback Thread

      Even as someone who likes to play only 20x20 maps i think this is too much for a pool. There are 5 20x20 and only 6 10x10 maps (ignoring mapgen cause its in between them).

      Not only that, but 3/5 20x20 maps (asteria, bluelands, sin) are non standard maps as in either they're new and haven't been played in 1v1 before (bluelands) or they're maps that were clearly not designed for 1v1 (asteria/sin). Meanwhile the 10x10 pool just has classic/standard maps with no outliers.

      @JaggedAppliance said in Matchmaker Pool Feedback Thread:

      gateway and rose - haven't played recently, another bo and macro heavy map

      Wouldn't call this a bo/macro heavy map tbh (not for a 20x20 that is).

      posted in General Discussion
      TheWeakieT
      TheWeakie
    • RE: Change the handling of Reports - When is a report valid?

      @magge said in Change the handling of Reports - When is a report valid?:

      Base ctrlk can still impact the match outcome, and enemy players might report it if they believe it undermined fair play. If you believe the match is lost, simply leave or use recall. It is not up to players to destroy the entire base or a significant part of it just because they feel like to express, "I will take away the toys, because I am done".

      I'm sorry but who is the faf moderation team to tell us how to act when your team deems the match as lost? The enemy team doesn't like it cause they can't have fun killing my base now? well tough luck it shouldn't be on them to decide this to begin with.

      It impacting the match outcome has nothing do with the conversation. If the enemy players report it because it " undermined fair play" then the ban shouldn't be for base ctrl k but for manipulating rating or something similar. Recalling from the game also impacts the match outcome because you can theoretically still win. It's 2 sides of the same coin, you just choose how you go out. You can use the exact same arguments against any 'allowed' way to leave the game as well.

      I also think the argument makes zero sense anyway because the polar opposite is allowed. You're allowed to recall with your team, the entire team is allowed to just leave (without base ctrl k), you're allowed to play turtle until the last moment, even hiding your acu in a transport in a corner of the map on 1 mass income, but if your team decides to do a quadruple base ctrlk while flying into the enemy on t2 transports so you go out with a bang then your entire team can get banned if they report you because you somehow ruined their fun??

      The enemy team should not have a say on this, period.

      posted in General Discussion
      TheWeakieT
      TheWeakie
    • RE: Change the handling of Reports - When is a report valid?

      @IndexLibrorum said in Change the handling of Reports - When is a report valid?:

      Correct, but as the game logs do not record the vibe of the team at the time or their support of someone ctrl-K'ing their base and we feel disinclined to use an Oujia board to check, we're going to insist that you use the recall option instead.

      I'm sorry but why would you need any vibe check here? If nobody in your team reported you do a base ctrlk then it should be de facto assumed that nobody in the team had an issue with this.

      I simply don't understand how someone on the enemy team can ever, EVER, report you for a base ctrlk. They should have no saying on the matter imo.

      posted in General Discussion
      TheWeakieT
      TheWeakie
    • RE: 2025 Spring Invitational Open Qualifier

      Singing about nuggets 1293 times

      posted in Tournaments
      TheWeakieT
      TheWeakie
    • RE: T2 torpedo turrets are awful

      You do realise the entire identity of static defenses is that... they're static right? If they're too weak (which they aren't) they should be buffed in a more logical way

      posted in Balance Discussion
      TheWeakieT
      TheWeakie
    • RE: So I built a lot of kennels

      New challenge: fill the island on sentons completely with walls and make it a template

      posted in General Discussion
      TheWeakieT
      TheWeakie
    • RE: Why don't we have a 20x20 map in 3x3?

      Mapgen is generally very bad at creating good 20x20 maps. the maps become very empty with not enough mexes nor reclaim to fight over.

      @FtXCommando said in Why don't we have a 20x20 map in 3x3?:

      Just because a map is good for 4v4 does not mean it’s good for 3v3, it’s not as simple as just closing a slot

      Generally speaking i'd say 80-90% of 4v4 maps are good for 3v3 as well

      posted in Suggestions
      TheWeakieT
      TheWeakie
    • RE: T2 torpedo turrets are awful

      If anything td p2 are op and should be nerfed. The current balance for t2 torps is way healthier for gameplay and theyre not bad to make at all

      posted in Balance Discussion
      TheWeakieT
      TheWeakie
    • RE: ACU TML too strong for short-range combat

      Hiding important (s)acu upgrades (like laser/double gun) is a nice part of the game imo. Very often i suicide a unit on purpose into a min 18+ advancing cybran acu just to check if he made laser, or if im the one that made the laser i hold fire on my acu to trick my opponent.

      Acus and sacus are the only units in the game where upon seeing them u dont instantly know how strong they are and it adds depth to the game.

      posted in Balance Discussion
      TheWeakieT
      TheWeakie
    • RE: Thoughts on UEF doctrine and balance from a noob

      @Deribus said in Thoughts on UEF doctrine and balance from a noob:

      Yeah you aren't going to get much pushback here. There have been many ways discussed to potentially buff or rework Fatboy, but nothing has come out as a clear solution yet. It's a unit flawed in concept and that makes it hard to rebalance.

      Fatboys got a few small buffs in the past years and balance wise theyre completely fine. The main downside is that u cant rush a t4 to try to bruteforce your way through ur opponent

      posted in Balance Discussion
      TheWeakieT
      TheWeakie
    • RE: Main problem of Supreme Commander

      If you know how to play the game well then this poses no issues. Even if you were to half the buildtime on eco buildings you would just use that extra time gained to scale your unit production faster with the extra resources so you can raid your enemy sooner.

      Funnily enough increasing the bp like in your mod will just make it almost impossible to properly balance your eco at the start because a single air fac will drain like 300-500 e/s with your proposal. It will make early game aggression insanely strong because u can rush out the units so much faster, which btw is the complete opposite thing that sc2 went for when they increased the starting workers from 6 to 12 to make the game not be 80% earlygame 15% midgame and 5% lategame

      posted in General Discussion
      TheWeakieT
      TheWeakie
    • RE: 39.000₽ No MapGen Tournament 1х1

      proxy signing up ftx

      posted in Tournaments
      TheWeakieT
      TheWeakie
    • RE: u1900 1v1 Tournament #3

      yoo we speedrunning banning the entire tourney team this year lets go

      posted in Tournaments
      TheWeakieT
      TheWeakie