Let's go in opposite direction and nerf gun and oc for all factions so t2 unit can have some impact on the game and not get rolled over by acu that goes pew pew f your t2 for the fraction of the cost and time it gets for t2 unit to take hold, if ever.
Best posts made by The_Janitor
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RE: Aeon Gun ACU
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RE: yet another half baked mapgen queue idea
I think the ideas presented are intriguing, but I am concerned about the current player base for ladder and TMM. The number of people who play these modes is already quite low, and implementing features that allow players to choose which kind of map style they want to play could potentially harm the already small minority of players.
However, I do see potential for these ideas in the future. As the game evolves and attracts more players, these features could become more viable and beneficial. But for now, given the state of the game and its player base, I am not entirely convinced that implementing these features would be the best course of action.
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RE: Script finalization for YouTube tutorials
Video is out.
What is a gun upgrade? What is it for?
https://www.youtube.com/watch?v=mIO4xxHQlAE -
RE: How come you don't play ladder?
@zeldafanboy said in How come you don't play ladder?:
This thread is terrible and it's actually featured on the news page of the FAF client-- why? It gives the wrong impression that ladder is unpopular, which is totally not true, but some people might just see the title and figure it's not worth queueing since apparently nobody plays it.
Well, the reason why it was promoted on FAF news is because I asked them to. No bribes or special deals for me - I asked and I got it.
That being said, I wanted to obtain some data from normal average Joe players and veterans, and it is my best odds of reaching both sides.
Furthermore, this not only helps me get valuable data but also helps balance teams, map makers, client developers, and plenty of others to understand some underlying root causes of player diminishment from ranked games.
I am not saying that they are evaporating at a rapid pace, but understanding some problems at a larger scale helps with solving them as well.
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RE: faf easy ai not doing anything
@gamersbemad said in faf easy ai not doing anything:
@jip but what if i want to play against easy?
If you require help to learning the game so that you are more ready and capable of beating "normal" AI find me on discord i will help you out. Normal AI are quite easy to beat if that is your sole focus. There is a whole @trainer team dedicated to helping out and teaching new users, i advise you to at least give it a try.
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RE: What would make ladder less stressful, intense, or scary?
@ftxcommando said in What would make ladder less stressful, intense, or scary?:
Since lower rated (500ish) players play about as well as some of the best faf AIs
tbh, i seen m27 beat up to 1.1k players (and 1.3k rated players globaly rated) that is something to consider.
@maudlin27 has made quite good job of it, as well other AI devs.
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RE: How come you don't play ladder?
@rezy-noob said in How come you don't play ladder?:
my man, you are not playing bar, scouts literally do no damage whatsoever in this game
I am thinking he is talking about serra scouts.
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RE: Remove rating from (default) scoreboard
I have argued for position that rating should only be visible for the player and not the others since mental pressure and potential negativity from the peers makes it difficult to have a proper state of mind when playing. But my argument only comes from 1v1 2v2 and 4v4 matchmaking for global rating I would approve being seen in the lobby as it is needed for balancing but hiding it once the game starts.
Things that i have argued for the matchmaking:
Removing the name/s so you dont know versus who you are playing or playing with
Hiding the rating until end of the game where it can be previewed in the replayIt would increase more healthy mentality of the players and better altitude towards ongoing match
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RE: Script finalization for YouTube tutorials
This is the first public script for a video.
Why you should build frigates.
Did you know that frigates are the most mass efficient navy units? That is the number one reason why we build them. It's not because of the utility that they provide but rather the sheer amount of units on the field that they can present as themselves.
Although the firepower of a frigate is incomparable to the one of the battleship, yet get many of them on the same target and they will sink any ship in sight. They lack range, so you should avoid taking free damage from ships with superior range. Luckily though, the speed of frigates allows you to choose when to engage in a fight and when not to, allowing you to offset the range disadvantage.
Did I mention that it provides radar coverage? Since frigates are core of any navy army it also has the best radar coverage for a navy unit that can be used to detect and track enemy forces or structures.
You should still use higher tier navy factories to build higher tier units but frigates are useful all game long.
Frigates are strong because numbers are big. -
RE: Cheating in SupcomFA
I was hoping for some cheats. fake news
Yea what a bait...ffs.
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RE: Proper mute functions
@ftxcommando said in Proper mute functions:
Would wash the feet of the dev that lets me whitelist whose pings and markers I see
This to be honest.
Dont really care about banter in chat.
Pings... Pings where drama is at. -
Script finalization for YouTube tutorials
This is the place i am creating now for finalizing scripts for YouTube tutorials shorts.
These are meant to be "low in time but quality" effort content that are easy to digest, not many numbers or stats just a raw explanation of gameplay of what that thing is meant to do or how does it work.
I am creating these scripts myself with some help from other users but my English is what it is and my gameplay knowledge is not the greatest for those reasons i am looking for the help and advice from outside of Trainer Team sources to help me finalize the script before i approve it to be voice acted and turned into a video.
Key points before you start helping:
- Meant to be for a short video* (we are aiming for 1min~ long videos)
- Vaguely accurate information* (accept that some information will have to be left out for the sake of time)
- Not too divergent from the main topic* (we need to stay on point what is video about)
- No "it depends" information* (lets keep it "facts" as best as we can)
If you want to work with me personally you can find me on FAF Discrod under username HintHunter#4462 or you can comment under the topic for suggestions, advises, improvements, changes ect.
Thanks for your time.
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RE: Tutorial for new players with zero RTS experience
There is a FAF discord where we have a chat room for #gameplay-and-training where players can come and experienced players will help to best of their capabilities to introduce and help the new/old players to learn the game. That is the second only thing that is on the table outside of that document as far as i know.
Official discord invite: https://discord.gg/jj9yGUP
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RE: Fire beetle balance suggestion
Hot take on this topic
What if fire beetle fired a single projectile and then after that it killed itself... So that means there wouldn't be any issues with them coming up close kissing the enemy unit feet before it blows up and it would partly solve the issue of the unit. So it gets into the range fires a single charged explosive projectile that does some amount of dmg in a AOE and after that projectile only husk (reclaim) of that unit stays behind.So it is a different approach to a problem that gives them some utility in a fight and better micro potential.
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RE: TMM option to hide your opponent's name and rank
I asked for similar thing but for 1v1 as the way to reduce pressure on players and obsession over rank but to not much positive outcome as I was hoping.
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RE: Why would you have left FAF?
Close the thread, we are not getting any valuable info anymore, we are just deep diving into another layer of stupidity.
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RE: Atlantis
For me and my rank atlantis is there for me to deal with t3 sera torp spam.
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RE: TMM option to hide your opponent's name and rank
@rezy-noob said in TMM option to hide your opponent's name and rank:
Yeah you get banned for changing those manually, as long as it's not an "official" way of hiding your stuff it's not even remotely an argument, which bring back my original question.
So you don't want to acknowledge it, that is fine.
Tilt it changes your original question will have same awnser from me. -
RE: Collaborative Contribution in FAF
@morax no, I'm not trying to get moderator status with this post. I applied to become a moderator, but any information about this has died down. I would be happy to help sort out the reports with all the rigor of the law and complete composure.
Irony is i tried to sign up for a moderator so i can help them out with going over the reports in the games but many months passed and i heard no words from them.
If they declined me i would love to know.
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RE: Pending Balance Changes Feedback Thread
Sacu's are kind of a gray sheep sine there are only two valuable preset options, engineering and ras and engineering is just too good in navy support role both to scoop up the reclaim and to spam harms quickly... Now this is mostly DG problem with Setons here and there
What I trying to say give hrams slap on the wrist in the nerf department and figure out a way to make sacu more relevant and optimised for the mid t3 stage.