And this is the proper link to Lu_Xun's post https://forums.faforever.com/viewtopic.php?f=2&t=5566&start=20
Posts made by Sheikah
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RE: What's the history of FAF?
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RE: What's the history of FAF?
Here is a potential starting place on the old forums https://forums.faforever.com/viewtopic.php?f=2&t=8569
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RE: Map Gen reclaim numbers
Reclaim density is relative to the prop generator used. If the prop generator is left as random then the reclaim density is less predictive.
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RE: I can't log in
The only reason the official client wouldn't start is if you are running a version of windows 10 before windows 10 build version 1803. There is an incompatibility with that old version of windows 10.
You can update your windows 10 or manually perform the fix detailed here. https://forum.faforever.com/topic/6240/new-client-2023-6-0/13?_=1724237238326
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RE: I can't log in
For those coming to help, this is an error in the python client.
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RE: Looking for New Client Maintainer
If you are interested then you should feel free to reach out to me or start by tackling some of the issues to get an introduction to the code base.
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RE: Pics for OnceHandsome
I am suspecting this map uses custom textures right? The red and black is the image used when the intended texture is missing. So that means that either the texture is missing from the zip file that is on the vault, or this particular user had an error when unzipping the map folder and the texture got corrupted on their system.
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RE: game won't start
Yeah some third party software is shutting down the game because from those logs the client launched everything just fine.
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RE: Please fix the MAP generator
Correct when the use custom style is ticked the end user is assuming all responsibility for the map generation and any "smart" behavior is turned off.
So anything not explicitly specified is chosen at random from all the options.
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RE: Please fix the MAP generator
When you use a custom style the prop generators and all the other generators are chosen with a uniform probability.
There are weights that come into play when you use the non custom styles to produce reasonable maps with reasonable frequency. But that all does not apply when you choose to customize the map yourself.
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RE: Please fix the MAP generator
In the games that you launched yourself with phong that was just created with the boulderfield prop generator which has the most reclaim. If you want full control over the prop generation then you need to select a prop generator as well as setting the reclaim density
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RE: FAF(default) mode alternative
@evildrew said in FAF(default) mode alternative:
My understanding is every time the game team f.ex. adds a new function like the 'display of how long it takes to capture an enemy unit' f.ex. I would have to change the file affected if I merge it or hook it in the correct way. Every time you add a new file for a new function I have to add an empty one to prevent it from passively hooking into the mod.
I would not really call what you are describing here as modding. Since you are talking about overriding every function in base FAF effectively to avoid it being used by your mod. Mods are expected to build on top of the base mod of FAF and the way the game team attempts backwards compatibility builds off that line of thinking.
What you describe is more akin to writing a mod that wholesale replaces FAF and then just using FAF's mod vault as a distribution mechanism, which is fine, but that then breaks all the assumptions of backwards compatibility and is just not something the FAF game team can support as has been previously stated.
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RE: New Map Generator Options
Yeah you can look at one of the vaults they have it for I think the replay leaderboards.
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RE: New Map Generator Options
- If biome as only has the option random then likely something is going wrong when the client is trying to get the options from the generator.
- The names try to be descriptive of what they are but full descriptions are just lacking at the moment.
- Prop generator is effectively reclaim
- The water slider was removed because it was incredibly unreliable. And it is easier to pick terrain styles that are low on water
- That is a good idea and will have to see if it can be done without cluttering the UI too much.
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RE: FAF Client crashes on launch / Startup error
I suspect it is a permissions issue where FAF is trying to create or read a folder but doesn't have the permission to do so.
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RE: Can someone tell me what going wrong here?
It is hard to truncate a number because all numbers in lua are represented as double floating pointvalues which will have the precision issues you are seeing. If you are just looking to see if two numbers are the same why not add in some tolerance? so just
a-b<epsilon
where epsilon is some value like1e-4
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RE: Looking for New Client Maintainer
For those who weren't able to join the recording can be found here https://youtu.be/j2LNWBdEiHU?feature=shared
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RE: "opponent AI on"
Is that related to the functionality that I think FAF added for having an AI take over an opponent when they disconnect?
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RE: Looking for New Client Maintainer
For those interested I will be discussing the client architecture and structure in the FAF discord this Saturday June 29th at 18:00 UTC
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RE: Looking for New Client Maintainer
Yeah no worries snoog of you want to take a cursory glance at the repo and then we could find some time to meet up in discord or something to talk over a good first issue.