I just want another thank you to @Jip and the rest of the contributors for all the work they've put in to keep improving the game!
Posts made by Sam-site
As a noob the main difficulty I have with TML is awareness. It can be very easy to miss incoming missile attacks for some time if my concentration is elsewhere.
One aware it's fairly easy to counter with static defenses. A relatively big investment for early snipe attempts which can be countered just by moving your ACU around frequently, if anything it encourages you to keep using the ACU rather than park them up.
A better or unique icon for the in-flight missiles might be nice or a unique explosion sounds. A ping when the TML first missile comes into vision range would be lovely but perhaps make it too easy.
Give engineers an auto dodge to help out decrypted old players with 0 awareness and 0 APM like me.
Also why not buff t1 maa range and damage to make it effective to build one to guard a key expansion area?
sorry for reviving a dead thread but this sounds like a great game mode for playing with my non-pvp playing friends when we play against the AI or a survival map.
Also in pvp both teams will have the same ability to com bomb and you can still be punished for it. If the rest of your team com bombs then your team is much more vulnerable to sniping.
I don't think there's any suggestion this would become a serious competitive game mode, so why focus on that so much?
Double all transporters capacity.
Double t2 transport health.
Make t1 and t2 ships transportable
Units can survive transport crash (but take damage)
Fast moving tender ships/subs that can repair and reclaim
All factions get commander leg upgrade options:
- Straight armour upgrade
- 'Overcharge' legs to move faster temporarily
- Blink ability for short range teleport for energy cost
- err... knee based SAM launchers?
Are noobs welcome? I only have about 150 ranked games played - and only played a handful of 2v2 ladder so my ranking is very, err, provisional.
This fix suggested in another thread worked for me when I tried it quickly just now:
Please open the ingame console and type:
d3d_windowscursor
I'll try it in a longer game tonight
@Uveso This seems to have fixed if for me in FAF. I'll try it out in a proper game tonight.
Yeah it's definitely related to the cursor. If you whip your cursor around you can effectively pause the game. Don't touch it and it seems to run pretty much fine. How annoying.