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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Topics

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      Add a login location history

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      Brutus5000B
      We planned to do that in a new user control panel. The first (still unfinished) changes in that direction are more than 2 years old and basically since then we have no capaciiy to work on it anymore
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      Show last post from general discussion

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      @Brutus5000 Great, thank you
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      Add a single economy multiple armies option

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      Double Allied Tournament 5

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      The tournament is over. Thank everyone for participation and viewing. Also thanks to @FoleyBTS for stream coverage. The winners are: Team Wifi_ & FFF takes 1st place with 7 wins (including win in a match vs 2nd place) Team Nuggets & Deli takes 2nd place with 7 wins Team Lunyshko & Neytron takes 3nd place with 6 wins The money prizes are: 7/(7+7+6)*150~=55$ for Wifi & FFF 7/(7+7+6)*150~=55$ for Nuggets & Deli 150-55-55=40$ for Lunyshko & Neytron All money has been transferred. All avatars has been granted (Banani opted for Nomads faction icon)
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      Client doesn't start

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      This should be fixed in https://github.com/FAForever/downlords-faf-client/releases/tag/v2025.11.2
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      Double Allied Tournament 4

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      All avatars has been granted. Winners PayPal account addresses has been collected and transferred to the FAF treasurer. UPD. All prize money have been given.
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      Game version 3818

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      Unify TMM rankings & leagues

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      maudlin27M
      @Paradox_of_War In the games ive played Ie at the c.1k rating level 1v1 is basically just t1 tank spam managing multiple fronts at once; 3v3 is much more focused on ecoing earlier and managing your ‘lane’, and often can have a dedicated air slot. 2v2 usually has multiple ‘lanes’ to manage and requires t1 spam to fight them, and won’t lend itself to a dedicated air slot. overall 2v2 feels closer to 1v1 in terms of the playstyle required than it does to 3v3 So someone who plays well at 2v2 might play badly at 3v3 and vice versa, to such an extent that I think it would be unhelpful to merge 2v2 rating with 3v3. I don’t have the same objections for 3v3 and 4v4 being merged as they play much more similarly to each other than 2v2 does to 3v3
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      Add high unit cap lobby options

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      @Sainse Technically - the game can use up to 4GB of memory - but - due to the way that lua handles memory, the limit is about half of that. At some point, the number of units becomes the main reason that memory usage grows to that point (around 2GB) - and it will then simply crash to desktop. The size of the map, and the number of units in the game, and to a lesser degree, the number of wrecks and props, contribute to the overall memory usage, for the main part. After that, the AI (and the number of them involved) plays the largest role in how memory is used up.
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      Double Allied Tournament 3

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      All prizes & avatars has been gifted over a month ago. Since maximum allowed upload size is 4 MB the archive with all tournnament replays is divided into two parts. Archivator should easily handle it by default. DoubleAlliedTournament3AllReplays.part1.rar DoubleAlliedTournament3AllReplays.part2.rar I've also added all relevant info about tournament in the form of the table in the first post. Additionaly I've calculated performance for all teams participants. I believe this is the most detailed reported about any tournament so far, hope someone will find this very interesting. @Sainse said in Double Allied Tournament 3: Performance table Both stages. Rating at the moment of registration is taken into account. Rating is not re-evaluated after each tournament game. Forfeited, auto-won or byed games are not taken into account. Team Avg Opponent Rating Trueskill Performance Trueskill Performance - 3σ Player Average Score Nugt 4112.3 4362.3 4157.1 2078.6 7/9 Swat 4087.6 4237.6 4036.2 2018.1 6/9 Yudi 4167.4 4292.4 4088.5 2044.3 4/6 Bully 4154.6 4404.6 4253.7 2126.8 3/5 Arch 4038.3 4188.3 4044.5 2022.3 4/7 Nyx 3985.8 4110.8 3994.9 1997.4 1.5/3 Zlo 4034.5 4060.8 3938.2 1969.1 1.5/4 Resi 4086.5 4136.5 3969.1 1984.6 2/6 Wilo 4036.0 4061.0 3966.6 1983.3 1/5 Parad 4052.7 4027.7 3903.9 1952.0 1/5 Limez 3959.3 3659.3 3561.7 1780.8 0/3 UPD. Self-correction: i've messed up numbers. The updated table should be correct. I didn't account for 2 players per team in initial table. It caused the sigma to be way higher resulting in much lower performance per two players.
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      UI mod request: show ally overflow

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      @ctrl-k I would be happy with your scoreboard as well
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      Make Megalith’s recoil animation more pronounced

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      Make engineer mass storage stats consistent

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      Nerf Novax radar

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      ArranA
      Also, add an energy cost to the Satellite that increases as the Satellite gets further from its command centre. Reason: Teleportation range has been nerfed with a variable energy cost and charge time depending on range. This was because unlimited and unrestricted range was too strong. The Novax Satellite having unlimited range is a similar problem. Credit for the idea: https://forum.faforever.com/topic/7080/satellite-overperforming/44
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      Double Allied Tournament 2

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      Custom avatars has been given to the winners. Thanks for dev team for fixing broken avatars bug which persisted for several months. Payments of prize money has also been finalized.
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      Make obsidian shield regen useful

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      @sainserow said in Make obsidian shield regen useful: Alternative proposition for Nomander (copied from Discord). Losing 300 HP is also too much so we can try to go for something that keeps its HP but makes the regen more comparable to recharge: Shield Regen Rate: 2 -> 9 Honestly I think this idea is even better than my original one since cutting of 300 hp can be indeed too much even in spite of higher shield regen. Maybe it can be balanced with a little bit higher power drain but no hp/shield nerf.
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      Double Allied Tournament 2v2

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      DoubleAlliedTournament1Replays.zip