Based on number of sign ups the format is changed. DAT5 will be a single-day round-robin tournament still scheduled for 19th July. Prize distribution and tie breaks organized the same way as initially planned, but the Swiss stage is skipped now.
Posts
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RE: Double Allied Tournament 5
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RE: New account in FAF
@Jip said in New account in FAF:
@Skrat I don't see the need for such measures. Nicknames are meaningless (to me) to identify people since they get changed too often.
I can see the full history of their nicknames by one clicking any player profile. It’s pretty trackeable this way. And yes, it’s important for many players including me & Skrat. For me it helps since the impression about particular players is shaped over long period of time.
If old account nicknames history (or at least the last one) is transitioned to the new account (as a part of creating said account) it will resolve the issue.
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RE: Double Allied Tournament 5
As per the condition set in the last update, we currently have 7 registered teams with 2 more teams (Farms and Swato) unavailable on 28/29th June specifically. Since we didn't hit the 8-team minimum, unfortunately the Double Allied Tournament 5 is now officially postponed. Since 5/6th July and 13th July are already taken by Challengers Cup & Seton tournament respectively, Double Allied Tournament 5 is postponed by 3 weeks to Saturday 19th July / Sunday 20th July.
What happens now?
- Tournament game format is updated. I've received a few messages concerning decapitation being too OP as it allows to use ACUs agressively without any additional risks. Unfortunately it's impossible to setup decapitation+partial share (partial share won't work), so we're returning to union control + partial share instead.
- All existing team and player registrations will be carried over to the new date. If you know you cannot participate on the proposed new dates, please let me know.
- On the bright side, this means registration is open again! Hopefully we'll get more teams and get a competitive tournament in the nearest future
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RE: Double Allied Tournament 5
Map list has been updated based on tournament team member feedback.
I've received messages from around half a dozen people not being available on that particular date. Unless at least 8 teams are registered by the end of Friday, the tournament will be postponed. Since next week is already planned for a different tournament, the delay will be no less than 2 weeks, but possibly more.
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RE: SACU's in Water too hard to kill
Subs aren’t a good metric through. T2 sub should be relatively low in HP because otherwise it will kill destroyer and other naval units. SACU cannot do anything and cannot build anything that isn’t killable by direct naval fire (even HARMS are above water until they’re fully finished). They’re good at reclaiming and honestly there is the only thing they’re really good at.
As to your initial question there have been no SACU changes in the several last years, so maybe you just didn’t notice it previously
@Nuggets said in SACU's in Water too hard to kill:
If ras sacu becomes relevant in your navy fight, its because you made battleships only and refused to adapt.
Isn’t it any late t3 navy on seton, especially since people go into heavy frig spam much rarer these days? How good SACUs there? And how prevalent? Asking since I’m not that experienced
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RE: SACU's in Water too hard to kill
Why should they be easy to kill?
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RE: Double Allied Tournament 5
Standings
Teams
You could be here
- MimikZ & F-Odin (2284+2111=4395)
- Nuggets & Deli (2179+2205=4384)
- Neytron & Lunyshko aka Banani (2075+2280=4355)
- FFF & Wifi_ (1926+2363=4289)
- Swatoslav & JaggedAppliance (2132+2050=4182)
- Karateka & Skrat (1751+1742=3493)
- Aranei & XlebyLLIKoB (1762+1806=3478)
- Finisterre (1597) & Cunningfox (1799=3396)
Vacant players
You could be here
- Psalm-19-1 aka Yew (2150)
- TurboPuck (1600)
- Thorkan12 (300)
Map Pool
Legend:
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️ - Land
️ - Mixed
- Water
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🟢 - 10x10 km
🟡 - 15x15 km
- 20x20 km
Round robin
Round Map & Slots Size Type 1 Adaptive Ustalia. Playable: 5,6,7,8. Slots 1,2,3,4: spawn mex 10x10 🟢 ️
2 Daroza's Sanctuary 10x10 🟢 ️
3 Seton's Clutch. Mid & beach 20x20 4 Dark Wisdom. Playable slots: 1,2,3,4 15x15 🟡 ️
5 Adaptive sin. Playable: 5,6,7,8. Slots 1,2,9,10: spawn mex 20x20 ️
6 Mangrove Delta. Playable: 5,6,7,8 20x20 7 Project Tabula. Playable: 1, 2, 5, 6 15x15 🟡 ️
8 Diversity. Playable slots: 1,2,7,8 10x10 🟢 ️
9 Adaptive Pyramid. Playable slots: 9,10,13,14. Closed: 1,2. All other: spawn mex 10x10 🟢 ️
10 Mavy's Marsh. Playable slots: 1,2,5,6 10x10 🟢 ️
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Double Allied Tournament 5
Double Allied Tournament 5 is an official 150$ round robin 2v2 tournament scheduled for 19th July.
Prizes (150$ by FAF):
- 150$ split between top-3 teams based on round robin performance. Fractional numbers rounded up to be divisible by 5 in favor of top teams. For example, if top-3 teams score 6, 6 and 4 points, they get 6/16x150=56.25~=60$, 60$ and 30$ respectivaly
- 1st place custom avatar
- 2nd place custom avatar or faction face/faction logo avatar
- 3rd place custom avatar or faction logo avatar
Tournament date:
- Round robin. Saturday 19th July, 13.00 UTC. Convert to your local timezone here
- Tournament organizer & director: Sainse
Registration:
- Sign up here in pairs or single. Write your FAF nickname & rating here. Registration will end on 18th July 9:59 UTC.
- Combined rating cap for each team is 4400. No rounding.
- Rating calculated as of 15th June. Global/3v3 is taken, whichever is higher with at least 10 rated games this year. 1v1, 2v2, 4v4 are not counted.
- Rating cap per player is 2400.
Tournament Format:
- Games are played between teams of 2
- Round robin. Double round robin if 5 teams or less teams participate
- No ties in the first stage is possible. Ties in second stage are resolved by Bo1 for 1-3nd places (the only difference is avatars) and Bo3 for 3-4th places (the difference is money prize and avatar)
- If three or more teams tied, they are narrowed down to two best teams using Buccholz system first and then Bo played between them. Tie break wins do not increase points calculated in money prizes. Two teams with tie for 1/2nd place will get exactly the same money prize
- In-client channel is #tourney
- Additional guidance (maps & table) will be provided in a special Discord thread
Tournament rules:
- If the team is 30 minutes later after start of event, team gets disqualified.
- If one of team members cannot participate, it can be replaced during the tournament by any player that is not higher-rated than the original player
- Win = 1 score points, draw = 0.5, defeat = 0
- In case of uneven amount of teams in first stage, the lowest rated team gets a bye (free score)
- No one gets a bye more than once per stage
- Any conflict or critical bug should be immediately appealed to the organizer. This does include in-game pause. It means both pausing in case of critical problem and keeping game paused until official resolution.
In-game rules:
- Common control - multiple armies, union control
- Share conditions - partial share
- Do not transfer your entire base or entire army before your commander dies. Transfering some units is allowed; exchanging bases is also allowed
- Do not Alt+F2 to change view after your death and before your base is given to an ally. Wait around 30 seconds and then you can switch
- Odd vs even
- Unit cap: 1500
- Unlimited timeouts
- Games should have ranking enabled (be rated)
- No in-game spectators other than directors and streamers are allowed
- Name your lobby in format like "DAT5 ABC vs XYZ"
- It is recommended to not choose similar colors as your opponent (pink/red, light blue/dark blue); similar colors for allies are OK. Here is the tutorial
Description of union control & partial share:
If one of commanders dies, the player can switch via Alt+F2 to his ally and continue to help his ally. Alt+F2 won't allow do anything besides it (won't allow giving yourself Paragon or Mavor). So if one of teamates dies, both player will control all the units they have. For example, one can play land and other play air to divide responsibilities.
It essentially eliminates APM penalty for a commander's death. In order to compensate it, full share is changed to partial share. Partial share works as full share except it doesn't share military units, only buildings and engineers.
Stream coverage
TBD
Contact
PM me for any questions or suggestions in Discord @sainse.row. This includes organizational, stream coverage questions & prize contribution suggestions.
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RE: Setons Summer Slam Tournament!
1st place: FAF Exclusive Background Banner
How does it look?
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RE: 2025 Spring Invitational Open Qualifier
Qualifier ended, results as follows.
https://challonge.com/2025sioqCongratulations to the following players, who qualified to play in next stage:
- TheEmperorTime (Vena)
- Blast_Chilled
- Rhaelya
- ZLO
- Unknow
- Neytron
Thanks to all participants and viewers, including providers of stream coverage Razana & Strydxr, Grimplex and Robogear
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RE: New Mod: EventAlert FAF
Map hacking is banned so it's only for SIM mods
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RE: We need to reduce the time a game becomes a ranked game
@Nomander I meant since the beginning, my results were the same as for you
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RE: We need to reduce the time a game becomes a ranked game
Does this problem exist? What setting are you talking about? In my experience the only game type that can be decided by first 3 mins is 1v1 ladder. But it becomes ranked way before 3 minute mark. UPD: I’ve made a quick search, ladder is ranked minute 1.
I play mostly TMM 3v3/4v4 and I don’t see anyone resigning early (except disconnects ofc)
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RE: Discussion about ACUs and their volatile nature (i.e. possible Disconnect Share rules)
Giving bases for most high rated players is already pretty strong and sometimes even stronger than keeping the players. Transfer of ACU shouldn't be allowed, but disabling ACU explosion in case it wasn't in a fight is reasonable (example being seton air player 10st minute disconnect). One of possible implementations can be making an ACU a civilian.
Anything else should be avoided as it will stimulate abusive usage
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RE: Blocking players, dodge list in MM
You get mass blockers 50% in your time and 50% in the opposite team. If you can’t win with them surely you can’t lose against them
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RE: Discussion about stealth fields Cybran
@Skrat said in Discussion about stealth fields Cybran:
@Sainse Beetles do not damage each other with friendly fire
Word would is hypothetical in English. If beetles get friendly fire, they would/will potentially kill the entire chain of 10 beetles with 8 beetles in the back dealing zero damage to the enemy. That's not a great idea, especially considering how clunky their pathfinding already is
Cloaking drain isn't bad though
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RE: Discussion about stealth fields Cybran
Suggestion for Deceiver:
Increase energy drain from 40 to 60
Reduce range from 38 to 32It's not how deceiver works. Learn unit stats before proposing to nerf them. Deceiver is 24 range.
The other Mercy kamikaze unit has full command damage. Or remove the command damage for Mercy too, which would make them much more interesting to use
Mercy cannot damage other mercy, beetles would damage other beetles with friendly fire. That's why it's the way it is. See this discussion for more info. I had similar opinion as you before but there are valid arguments against it.
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RE: Aeon gun upgrade needs a rework
@waffelzNoob I’ve seen cloak mazer killing t4 way more often than aeon acu doing the same. However that’s just my experience and unfortunately this data is not quantifiable
UPD. You’ve never done double shield either btw, which isn’t surprising at this sample size honestly