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Posts

Recent Best Controversial
  • RE: Aeon gun upgrade needs a rework

    @waffelzNoob I’ve seen cloak mazer killing t4 way more often than aeon acu doing the same. However that’s just my experience and unfortunately this data is not quantifiable
    UPD. You’ve never done double shield either btw, which isn’t surprising either

    posted in Balance Discussion
    S
    Sainse
    about an hour ago
  • RE: Aeon gun upgrade needs a rework

    It is better vs ... than double nano splash or cloak laser are

    It's a different statement, this one is without any reference to the cost. I replied to it. I didn't miss anything, as for the cost my reply was

    more expensive but definitely better

    Of course provided you didn't miss it on purpose

    posted in Balance Discussion
    S
    Sainse
    about 3 hours ago
  • RE: Aeon gun upgrade needs a rework

    @Sainse said in Aeon gun upgrade needs a rework:

    1. Basically no one makes sensors already yet they’re gonna be nerfed more in the next patch.

    It's funny to downvote this/upvote the opposite for people who didn't make sensors upgrade in TMM ever once a year

    Waffelz - 2 times sensor, 0 times sensors
    Jagged - 2 times speed, 0 times sensor
    Skrat - 6 times speed, 0 times sensor

    16 minutes is the best time to make speed but not even 25 minutes is good enough to switch to sensors.

    If speed isn't that important, why not be in favor of range -> range & speed -> adv range & speed? You're saying speed isn't a big deal later on anyways

    posted in Balance Discussion
    S
    Sainse
    about 3 hours ago
  • RE: Aeon gun upgrade needs a rework

    @waffelzNoob

    1. Cloak mazer is way better, more expensive but definitely better. Saying it’s worse is insane.
    2. Basically no one makes sensors already yet they’re gonna be nerfed more in the next patch.
    3. Producing extra 3k energy is easy, producing an extra ACU slot is impossible.
    posted in Balance Discussion
    S
    Sainse
    about 4 hours ago
  • RE: Aeon gun upgrade needs a rework

    @waffelzNoob

    Add to this the advantage that aeon's gun upgrades being split into two gives them more flexibility

    It’s much more of disadvantage than advantage. 3k e is not that big (12%). The big (100%) difference is that non-Aeon can combine up to two other combat upgrades with gun. Aeon can do only one more. Aeon are already worse than others.

    If aeon range + gun will have the same combined cost of other faction gun & range I don't see much point in keeping them separate upgrades. It's just worse for basically no reason. If go in this direction than just make first upgrade to be the same as everyone else (speed&range) and second upgrade to give advanced range

    posted in Balance Discussion
    S
    Sainse
    about 8 hours ago
  • RE: FAF Statistics Megathread 2 Statistics Boogaloo

    @Skrat cause it’s on the website

    posted in General Discussion
    S
    Sainse
    3 days ago
  • RE: T2 torpedo turrets are awful

    @Blade_Walker it would be annoying to micro

    posted in Balance Discussion
    S
    Sainse
    3 days ago
  • RE: Why don't we have a 20x20 map in 3x3?

    @Skrat I don't think this is true, I've simply recited the response I've got back then. Personally I like 3v3/4v4 not because of mapgen, and would like to see human maps there

    posted in Suggestions
    S
    Sainse
    3 days ago
  • RE: Why don't we have a 20x20 map in 3x3?

    @FtXCommando said in Why don't we have a 20x20 map in 3x3?:

    there’s probably like 35-40 that I’m willing to use for pools and I’d say half of those aren’t great for 3v3

    So there are at least 16-20 maps suitable for 3v3

    posted in Suggestions
    S
    Sainse
    3 days ago
  • RE: Why don't we have a 20x20 map in 3x3?

    @Skrat said in Why don't we have a 20x20 map in 3x3?:

    And I'd also like to discuss custom maps for 3x3

    This part I agree with, I've written about this in the past (July 2024) and basically he response by matchmaker team lead at that time was "well 1v1/2v2/4v4 have a lot of custom maps, 3v3 is mapgen only and it's most popular, so it's the reason why 3v3 will remain only mapgen".

    posted in Suggestions
    S
    Sainse
    3 days ago
  • RE: Why don't we have a 20x20 map in 3x3?

    @Skrat said in Why don't we have a 20x20 map in 3x3?:

    This is an actual pool for 3x3. And there is not a single 20x20 map in it.

    Because map degenerator already creates the pass / dualgap with a 20-30% certainty and having to play this on 20x20 km map would be completely unbearable

    posted in Suggestions
    S
    Sainse
    3 days ago
  • RE: FAF Statistics Megathread 2 Statistics Boogaloo

    Great and long-waited work.

    To visualize this, in the graph below accounts are divided in 7 bins: the accounts with no steam or GOG link, accounts that are linked but played 0 games, and accounts that played at least 1, 10, 100, 1000, and 10000 games.

    Could you make the same graph but count only ranked (rated) games?

    posted in General Discussion
    S
    Sainse
    4 days ago
  • RE: T2 gunships hit inties

    @kdrafa91 beam deals 4x less damage to them

    posted in Balance Discussion
    S
    Sainse
    6 days ago
  • RE: ACU TML too strong for short-range combat

    @phong It is hidden properly. You can see if enemy is stalling mass, how much mass he has in storage, how much energy he has in storage, etc, etc. by visuals only. Never seen anyone complaining “I should be notified the enemy overflows mass” as automating everything like this is a legal map hack. The game has plenty of ways to get intel already.

    Think of all the stuff that usually shows up on text markers in team games

    Game does that for allies, not for enemies. For enemies players need to watch out for big gun acu themselves.

    posted in Balance Discussion
    S
    Sainse
    6 days ago
  • RE: ACU TML too strong for short-range combat

    You can calculate com upgrades from com HP and visuals

    posted in Balance Discussion
    S
    Sainse
    7 days ago
  • RE: T2 torpedo turrets are awful

    @rampeer Movable t2 torpedo is called destroyer/sub hunter. You cannot more torpedos for the same reasons you cannot move your PD

    The only way the could be movable is if they can either move or fire, similar to mobile t3 arty. But that’s unlikely to get implemented

    posted in Balance Discussion
    S
    Sainse
    7 days ago
  • RE: Thoughts on UEF doctrine and balance from a noob

    @AleksanderDerIch radar costs more than an engineer. snoop kills radar 2x better than spirit and 1000x better than mole

    posted in Balance Discussion
    S
    Sainse
    8 days ago
  • RE: Thoughts on UEF doctrine and balance from a noob

    @AleksanderDerIch then selen is nothing more than an invisible T1 radar. It has less vision and radar when it’s cloaked

    posted in Balance Discussion
    S
    Sainse
    8 days ago
  • RE: Thoughts on UEF doctrine and balance from a noob

    @AleksanderDerIch Selens are usually used to deny T1 mexes until enemy notices (which he will, since he cannot build on that mex). Otherwise it's a weak T1 radar (cloak selen cannot fire), which is cool but that's it

    posted in Balance Discussion
    S
    Sainse
    8 days ago
  • RE: Thoughts on UEF doctrine and balance from a noob

    @AleksanderDerIch

    Having both stealth and cloak, while having the ability to spot enemy units both with radar and direct line of vision, means that a Seraphim commander can spread a bunch of Selens across the map without enemy being able to do anything about that once the Selen stops moving and shooting. T1 technology that can only be countered by T3 technology - omnisensors. How is that not overpowered??

    They can be countered at T1 stage with any unit. Alt move engineer, ground fire with any unit (tank, artillery, t1 bomber).

    On the flip side Seraphim doesn’t have proper cheap t1 scout, as selen is closer to being a lab with a 20 mass cost (except it doesn’t shoot from transport like all other labs). Overall list of Selen disadvantages is very close to its advantages, it’s nowhere close to being op

    posted in Balance Discussion
    S
    Sainse
    8 days ago