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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Recent Best Controversial
    • RE: Discussion about stealth fields Cybran

      Suggestion for Deceiver:
      Increase energy drain from 40 to 60
      Reduce range from 38 to 32

      It's not how deceiver works. Learn unit stats before proposing to nerf them. Deceiver is 24 range.

      The other Mercy kamikaze unit has full command damage. Or remove the command damage for Mercy too, which would make them much more interesting to use

      Mercy cannot damage other mercy, beetles would damage other beetles with friendly fire. That's why it's the way it is. See this discussion for more info. I had similar opinion as you before but there are valid arguments against it.

      posted in Balance Discussion
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      Sainse
    • RE: Aeon gun upgrade needs a rework

      @waffelzNoob

      1. Cloak mazer is way better, more expensive but definitely better. Saying it’s worse is insane.
      2. Basically no one makes sensors already yet they’re gonna be nerfed more in the next patch.
      3. Producing extra 3k energy is easy, producing an extra ACU slot is impossible.
      posted in Balance Discussion
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      Sainse
    • RE: Aeon gun upgrade needs a rework

      @waffelzNoob

      Add to this the advantage that aeon's gun upgrades being split into two gives them more flexibility

      It’s much more of disadvantage than advantage. 3k e is not that big (12%). The big (100%) difference is that non-Aeon can combine up to two other combat upgrades with gun. Aeon can do only one more. Aeon are already worse than others.

      If aeon range + gun will have the same combined cost of other faction gun & range I don't see much point in keeping them separate upgrades. It's just worse for basically no reason. If go in this direction than just make first upgrade to be the same as everyone else (speed&range) and second upgrade to give advanced range

      posted in Balance Discussion
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      Sainse
    • RE: Discussion about stealth fields Cybran

      @Skrat said in Discussion about stealth fields Cybran:

      @Sainse Beetles do not damage each other with friendly fire

      Word would is hypothetical in English. If beetles get friendly fire, they would/will potentially kill the entire chain of 10 beetles with 8 beetles in the back dealing zero damage to the enemy. That's not a great idea, especially considering how clunky their pathfinding already is

      Cloaking drain isn't bad though

      posted in Balance Discussion
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      Sainse
    • RE: Please show rating changes in replay vault

      @balfron We have a few dozens of divisions, no reason to have a bloat of them. Rating is good for getting some innacurate but exact number, division is good as a milestone.

      @blackyps said in Please show rating changes in replay vault:

      Can someone in detail explain to me what you are getting from seeing the exact rating change please? Because I frankly don't get it

      Because outside of rating change I can immeditely see rating value. I can see that at the moment of the game 1 player was 1650 and other was a 1230 without need to open a replay. That's a hella important information whenever you're checking some replay, so it should be easily available.

      posted in Suggestions
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      Sainse
    • RE: Aeon gun upgrade needs a rework

      It is better vs ... than double nano splash or cloak laser are

      It's a different statement, this one is without any reference to the cost. I replied to it. I didn't miss anything, as for the cost my reply was

      more expensive but definitely better

      Of course provided you didn't miss it on purpose

      posted in Balance Discussion
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      Sainse
    • RE: Make modded games visible and ranked

      FAF has a problem with how modded games are treated

      It's not a problem. It's different opinions that lead to on/off checkbox. There is no problem with having different preferences to how play the game.

      FAF doesn't have a huge number of games or players

      So we shouldn't make it worse by forcing the players who don't want to play mods to use black magic to determine which mods are on. Especially when there are multiple of them.

      People's choice of whether to join a modded game or not isn't impacted (since the client would still show what mods are active)

      It's not. Client UI is buggy and the only way to do it for sure is use the filter. It's the case with many survival maps when you're using list game settings in client. The only hint to figure out is looking for "survival" keyword, but there is no guarantee that a modded game will game one.

      Maybe you're using tiles instead of table lobby listing? Then it's easier to determine mods. But I would not like to be forced to using tiles just because I don't like (most of the) mods (most of the time).

      they would lead to less community fragmentation

      The goal you are trying to achieve is exactly community fragmentation. If the more modded games will be hosted, the same amount of players will be sprayed among them. For the same reason why if 33% games were FAF, 33% games were FAF Develop and 33% games were FAF beta balance it would spread the small pool of players in a bunch of semi-empty lobbies that will take hours to fill.

      Community fragmentation is not pure evil per se. Matchmaking & custom are also splitting the lobby in half while playing only astrocrater approarch doesn't split anything at all. But it's foolish to propose exactly what will create more of splitting as something that will make create less of it.

      posted in Suggestions
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      Sainse