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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    R
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    Posts

    Recent Best Controversial
    • RE: Rebel's Rest and Overlord Surth-Velsok Missions not working

      Presumably because there's no volunteers to fix them

      posted in Game Issues and Gameplay questions
      R
      Reckless_Charger
    • RE: NextGen UI mods?

      @bronedooy That doesn't even require a mod. This from old forums: https://forums.faforever.com/viewtopic.php?f=2&t=8230
      Just edit your preferences file.
      If you can't work it out yourself ill post them later (but I'd prefer not to pollute Ctr-K's thread).

      e.g. add a block like this to UserKeyActions section of your prefs file:

                      ['Select T1 idle engis on screen'] = {
                          order = 2,
                          action = 'UI_SelectByCategory +inview +idle BUILTBYTIER1FACTORY TECH1 ENGINEER',
                          category = 'All land onscreen'
                      },
      

      Edit out "+idle", increment the order number (don't have two the same in the same category) and change the category as you see fit. The category affects how the definable key will appear in the key bind window. Amend the TECH level and BUILTBYTIERXFACTORY as appropriate. Oh and back up your prefs file first. Apologies for the hijack....nice mods!

      posted in Modding & Tools
      R
      Reckless_Charger
    • RE: An unexpected kept the client from loading the following mod

      I partially found the cause. I looked in the client log and found it was reporting corrupt mods. In each of the affected mod folders the mod_info.lua files had been renamed and the initial part of the file name appended with my computer name (so mod_info-COMPUTERNAME.lua). Why I'm not sure. It's only happened in my mods folder and nowhere else on my system. I back stuff up so restored from a backup and it's fine. No indication that it's a virus either so I'm suspecting an issue with backup software, one drive (which also copies my faf mods folder through a hard link) or the client itself. If anyone else has a clue I'd be interested to know.

      posted in FAF support (client and account issues)
      R
      Reckless_Charger
    • An unexpected kept the client from loading the following mod

      So I am suddenly getting loads of messages saying "An unexpected error kept the client from loading the following mod:" and then a list of almost all my UI mods (plus a couple of AI mods like M28, AI-uveso etc). Anyone else seeing this? Game will be pretty much unplayable for me since Ive got so used to my UI mods over the years.

      posted in FAF support (client and account issues)
      R
      Reckless_Charger
    • RE: Creating new Hotkeys / Shortcuts error

      For mine i have different order numbers for those in the same category. Can't remember if this was because it caused problems or not but worth a try.

      posted in Game Issues and Gameplay questions
      R
      Reckless_Charger
    • RE: M28AI Devlog (v302)

      Maybe 2 versions? One which uses all the annoying ranged units and kites alot (like it does presently) and one which is more human-like and restricts that behaviour to auroras, hoplites, bricks etc? And builds less MML (noticed this in particular for Seraphim).

      posted in AI development
      R
      Reckless_Charger
    • RE: SACU Rebalance

      So no Seraphim RAS then. Any changes to base mass/energy generation rates? If quantum gateway costs go down will RAS Bois be easier (for those factions which have it)?

      posted in Balance Discussion
      R
      Reckless_Charger
    • RE: Faction win rate?

      Is there a way for me to query the database?

      posted in General Discussion
      R
      Reckless_Charger
    • Faction win rate?

      Anyone got any data or visualizations of 1v1 faction win rate and if this differs at different trueskill levels? I'm having trouble finding replays of Seraphim winning much at high level.

      posted in General Discussion
      R
      Reckless_Charger
    • RE: Why does everything suck so much right now?

      @Dorset I would say disagreeing to the 'core of your being' might be over stating things a bit in the context of a computer game (or you might want to think about your priorities).

      posted in General Discussion
      R
      Reckless_Charger
    • RE: Why does everything suck so much right now?

      I think people should be allowed to be negative just there should be consequences if they're abusive. It's perfectly OK to say a change is bad because of x, y an z. Of course it's better if you have a solution or can point out why a perceived problem isn't one but that's not always easy. A lot of this comes down to idealogy and tribalism: to me Jip is trying to improve the game for everyone and ftx wants to improve things primarily for high level players (who are probably a bit cliquey) . The two approaches don't always result in agreement. Please correct me if I am wrong about these assumptions. The trick is disagreeing so everyone can live with it and not taking things personally (or being personal about it).

      posted in General Discussion
      R
      Reckless_Charger
    • RE: Why does everything suck so much right now?

      Jip I'm just a lurker who plays occasionally but from what I'm reading I would say take a break, do something else you really enjoy, and please come back. You've done so much for this game. And remember that RTSs are largely played by young men who aren't exactly known for being reasonable, well mannered or socially adjusted, I.e. there's a lot of d***s about (and we've probably all been guilty of it ourselves).

      posted in General Discussion
      R
      Reckless_Charger
    • RE: Game UI is not right

      I seem to remember one of the arrow keys moved the UI about

      posted in Game Issues and Gameplay questions
      R
      Reckless_Charger
    • RE: Enable / Disable recalling games

      🧌

      posted in Suggestions
      R
      Reckless_Charger
    • RE: What can be done to make 1v1 more popular?

      It's hard to manage everything on a large map when you are low skilled (like me)

      posted in General Discussion
      R
      Reckless_Charger
    • RE: Time to go

      Thanks for all your casts/streams. Really enjoyed them. Liked your style and tactical insight. Great stamina for those marathons as well.

      posted in General Discussion
      R
      Reckless_Charger
    • RE: What can be done to make 1v1 more popular?

      Can the ratings (or approximate ratings) of those queuing be shown beneath each queue?

      posted in General Discussion
      R
      Reckless_Charger
    • RE: M28AI Devlog (v302)

      I've noticed M28 not attacking when it has loads of Mantis or Thaams and trying to keep them at range (or retreating) when it would be much better charging them in. Haven't got a replay of for you atm though.

      posted in AI development
      R
      Reckless_Charger
    • RE: Why?

      Open an issue on github (for Downlords faf client) so volunteer devs can investigate. Ask if there's any way you can assist. Otherwise it's unlikely to magically stop.

      posted in I need help
      R
      Reckless_Charger
    • RE: sera t3 subs have become op?

      I think if you are thinking up off the wall unit abilities and interactions to spice up the game (like Mongooses firing in transports) it would be nice if you actually looked at the faction that has the least tactical options and unit diversity... Just saying

      posted in Balance Discussion
      R
      Reckless_Charger