I know this is a post about a much needed UI improvement but in the mean time you can reorder them by manually editing the order in your preferences file (create a backup first).
Posts made by Reckless_Charger
Better to just say that in one or two lines
The issue isn't with unit speed per se. You'd expect units in formation to move at the speed of the slowest unit It's with how they all backtrack to form up, and the pathfinding in forged alliance is so poor which basically causes a mess. Also formations at waypoints frequently stop and never get started again. Presumably this happens because units within the formation are not able to reach their final positions at each waypoint (due to terrain) and as a consequence never initiate the move to the next waypoint.
Also I don't see Cybran T3 land being that bad. Mass bricks are very strong.
The first post says this focuses on team games. How does it differ for 1v1?
Thomas I appreciate the reply. I still think that essentially you need 2 to be as effective as 1 lab and that costs more (and takes more apm). I will perhaps try building a few more and getting better at my micro
Yep I knew that. I was sort of replying to Thomas but I think it's likely he was just being contrary
Selens are rubbish compared to labs. You can stick them on mexes and hydros which can be annoying but they take so long to kill an engy it's laughable. Two of them together can work. Their radar range seems very short now too and AFAIK they can't shoot from transports either. So I'd prefer any of the other factions labs and a dedicated scout any time. I am pretty rubbish at faf so it could just be me though.
I will do but if it's based on UI-party, that doesn't support the map screen on the left hand monitor (which is my lower refresh, non gaming monitor).
Don't you know shouting at people gets things done...
Umm I'm sure FBI has better things to do than combating DDOS attacks on ancient multiplayer game (played by a couple of thousand people at best) based in foreign (non-US) country being attacked by actors likely from another foreign country.
They're artillery not direct fire units. I think units doing the opposite of what you instruct them to does not add character rather it detracts from the game. I've no idea about how the game physics is coded but I would have thought there must be values for turning rates or deceleration that could be chosen for hover units which would make them less agile and more 'realistic'
Why didn't they like it? It's a rubbish 'feature'
I tried UI-festival but the reclaim overlay was on the wrong monitor and hotbuild preview is also stuck in the middle, straddling the two displays. There seems to be no option for changing this.
So it happens exactly when you want them to retreat which is a massive pain as they suicide themselves. Would it help if I pressed stop then and then retreat my Zooees?
Anyone successfully got FAF working on dual monitors with the map on the left and the playing window on the right?
Not sure about ACUs but why do Zooes go forward sometimes when you click for them to retreat. Extremely annoying