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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Posts

    Recent Best Controversial
    • RE: Wish-A-Mod Foundation

      I think you didnt consider some things regarding balance.
      You cant just give an entire faction speed or damage. Balance needs to exist in every category for any match up or 1v1 is simply unplayable. You cant just give air units of one factions more speed and then say "well they are just better at that".
      Sure there are units that are better than others but a faction needs to have some kind of answer to things. One faction having more speed on their asf would be massively busted and playing that faction for air would be the meta.

      But if you do want to do something like this yourself you can check out my casino mod (to see how its done) which uses unit buffs such as health, speed and damage

      posted in Modding & Tools
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    • RE: MapGen Selection Tool/Website

      @sheppy great webiste! I have used it and honestly quite like it. But can you change the map size slider to display the size in km? I know 1024 is 20km and 512 is 10, but when wanting to generate sizes that are not standard it is a bit tedious

      posted in General Discussion
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    • RE: Is this a cheat or not?

      I simply downvoted because i disagreed, it has nothing to do with the board. It has nothing to do with me disliking what you said. I simply did not agree with your take on how "simple" it is to counter stacked subs.

      Obviously this is not cheating. Its simply a mechanic in the game. I just dont like the mechanic and consider it unbalanced.

      Also the argument of "find your own countermeasure" and "dont always be competitive" is fine, but when talking about balance we are obviously balancing about what is competitive and not around vibes.

      Edit: Also I disagree you "simply spoke the truth". Sure you are not wrong with the stats and uses of the units you mentioned, but I disagree a player can "simply" use them. It was already mentioned you dont always have land units nearby and on standby when subs are being stacked and I also dont keep bombers hovering behind my navy for the rare occasion the subs are stacked.

      posted in General Discussion
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    • RE: Is this a cheat or not?

      Ok i have found out that exodus can hit t1 subs. That is incredibly stupid as the destro is already the best against subs without that. If anything this needs to be a thing of all destros or none

      posted in General Discussion
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      Nuggets
    • RE: Is this a cheat or not?

      does it? I have never seen exodus damaging subs

      posted in General Discussion
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      Nuggets
    • RE: Is this a cheat or not?

      I'm honestly a bit confused by your arguments. Thats kinda how navy works right now. Batteships are so fat everything collides with them and gets stuck. It is only shift g that can circumvent this. Why cant normal move command do this then? According to that logic we should remove all collision from navy so that normal move command can do the same.

      posted in General Discussion
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      Nuggets
    • RE: Is this a cheat or not?

      Yeah so some with land facs you have to think how to place them to not create a jam.
      Also naval armies are usually smaller than land.

      posted in General Discussion
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      Nuggets
    • RE: Is this a cheat or not?

      You are talking like navy units have no collision at all. They prob have the worst collision. Its only the shift-g command that enabled them not suddenly move onto the same position. I very much doubt its kept for the reasoning its a good feature, but because there is no better alternative because especially navy pathfinding is fucked. That is fine to me as long as the reason isnt "its a good feature so we keep it"

      posted in General Discussion
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      Nuggets
    • RE: Is this a cheat or not?

      Is it a unit interaction that is intentionally kept? I hope not! I would think that if this is fixable it wouldnt be in the game for navy units. Why not have this for land units aswell then?

      posted in General Discussion
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      Nuggets
    • RE: Is this a cheat or not?

      I also wish this wasn't a thing. Not to mention not all units have aoe (take t2 destros) so its not even like you can always counter this. And its not like such a feature cant exist (i think) because land units have collision and cant "merge" into each other.

      posted in General Discussion
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      Nuggets
    • RE: The ReUI Slop department - minigames and other fun stuff

      Updated the ui mods Chess, Battleship and Minesweeper into a singular mod "Minigames" so its easier for me to potentially add more / update. The "Minigames" mod is compatible with the standalone versions when playing multiplayer.

      Additionally I have created a new sim mod called "Game Master" with no dependencies with this panel when a player is in the observer slot:
      95279c09-7a03-40f3-b261-4c2d1ba76c88-image.jpeg
      Quick exaplanation:

      • Add income: Adds income to a player of your choice
      • Remove income: Removes income from a player (can make a player go negative)
      • Nuke Strike: Shoots a nuke from off map to the clicked location
      • Mavor Strike: Spawns a mavor shell in the air above the clicked location
      • Neutral drop: Spawns neutral (civilian) unit of your choice (list with search function)
      • Friendly drop: Same as neutral drop, except the spawned unit belongs to a player of your choice
      • Enemy drop: Same thing, but hostile civilian
      • Reclaim Rain: "Rains" reclaim to either a selected location, random location or everywhere on the map.
      • Destroy Unit: Destroy next clicked unit
      • Heal unit: Fully heals next clicked unit
      • Shrink map: Shrink the map in 10 seconds (an announcement appears) -> like claustrophobia
      • Buff player: Giff specific buffs (health / damage / speed / veterancy) to a player of your choice.
      • Remove buffs: Fully remove all buffs from a player
      • Annouce: Write a message that everyone sees at the top of their screen for a short duration

      All of this is possible without cheats as observer. No need to switch into any player PoV!

      posted in General Discussion
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      Nuggets
    • RE: Idea: Extended veterancy

      @cychwa_klaymberg said:

      @Nuggets
      Unfortunately, I haven't used Discord for over a year due to blocking.
      Maybe you could upload this to Google Drive, for example?

      Sent as pm

      posted in Suggestions
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      Nuggets
    • RE: Idea: Extended veterancy

      @cychwa_klaymberg said:

      send it to me pls 😉

      Sorry for the late reply... whats your discord name? I can send it there

      posted in Suggestions
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      Nuggets
    • RE: are UEF drone respawns free?

      f1dca383-d7c3-4118-94ec-0900a0fa9fad-image.jpeg
      depending on the drone

      posted in General Discussion
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      Nuggets
    • RE: Is there a way to copy text from the lobby?

      I use this: https://translate.yandex.com/en/ocr

      Screenshot hotkey -> ctrl v to paste on there

      posted in General Discussion
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      Nuggets
    • RE: ReUI

      @qazwer said:

      After yesterday's mod update, everything works fine, the buttons work right away.

      The bug was caused by the missile panel (which i made) and Azot patched the acu enhancemente mod to be compatible with how the missile panel works.

      A change for the missile panel is needed aswell (so it doesnt happen again in the future with some other mod), but I havent gotten to it yet.

      posted in Modding & Tools
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    • RE: Idea: Extended veterancy

      So I just wanted to post an update regarding this @dim-a-mid ... It is definitely doable, but honestly I was kind of overwhelmed with what buff to give what unit on vet, so I kinda just let it hang. If you want I can send you what I have and just have some placeholder buffs or just do damage for all and you can try to figure out yourself what buff to give what unit. But this (not really surprising) was too much effort for me to decide "yeah this units gets range as a buff, and this gets speed", so its either damage or you'll have to do it yourself (or use AI).

      posted in Suggestions
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    • RE: Wish-A-Mod Foundation

      @cychwa_klaymberg said:

      A mod that increases damage by +5% (or +10%) for each veterancy level, but not for all units, only for those added to the list or those whose Blueprints it's added.

      Let me explain. For example, the Total Mayhem mod has a lot of "experimental" T1-T2-T3 units, but their relevance quickly fades. This kind of damage bonus could greatly enhance them and encourage players to use and level them up wisely.

      Should be doable even with AI. If you take my "Casino" mod there are unit buffs in the shop, which could in theory also be tied to vet level (i think). So if you give my mod as input into the AI it will probably figure it out

      posted in Modding & Tools
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    • RE: The ReUI Slop department - minigames and other fun stuff

      @KnownSniper said:

      Did you know that on faflive during tourney streams lots of people gamble with chatpoints to bet on which player will win the match? Should we disallow that as well?

      Thats actually a good point. FAFLive has channel point gambling. AND faf moderators have previously said that things outside faf are relevant in faf (like streaming a private game makes it a public game and thus enforceable to the rules). I guess that means every game on the internet is fsk 18 because it can be streamed on twitch

      posted in General Discussion
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    • RE: The ReUI Slop department - minigames and other fun stuff

      Regarding why: Why not? Its supposed to be a fun mod where you can spend your mass and buff your units. Can we not talk about what people consider fun and what others don't? I know we already had disagreements there and we are not talking about gambling with money, but mass...

      Additionally this is not "real" gambling, but simulated gambling that mimics gambling. Plenty of FSK 12 games have something like this.
      Also its a mod, not the game base game...

      posted in General Discussion
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