Its jover
Posts made by Nuggets
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RE: u1900 1v1 Tournament
@Paradox_of_War said in u1900 1v1 Tournament:
paradox_of_war 1770. Who dareth challenge me!?
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RE: Legend of the Stars 2024
@NOC said in Legend of the Stars 2024:
Blast_Chilled is the substitute in case of emergency
Denied, he lost in the qualifier.
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RE: Bug Report:SMD missing target
Well i agree that the game is simulated and these things can and should happens. But i definitly think this should be patched (as in use the examples you provided to "fix" this). As i said, there is a difference between losing a projectile that doesnt cost anything and losing an smd-missile that cost a lot of time and ressources
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RE: mass storage.
Why even generate ressources at all? Cant we just like.. get the units?? Why manage eco aswell?
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RE: Bug Report:SMD missing target
@IndexLibrorum My word usage of "feature" was because of jip saying:
@Jip said in Bug Report:SMD missing target:
That happens - and it's okay. Game is simulated, somethings things miss.
I know its a bug, but apparently its okay and also being ignored or thought to be not fixable = accepted over the years
This might not really have been a topic over the years because it appears to be happening quite frequently. Is it a coincidence the last time i saw this was over a year ago, and then suddenly after reading this it happened in a game yesterday to me? xd
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RE: Bug Report:SMD missing target
It makes no sense for there to be an argument to keep this "feature" of smd's missing. First of all, nukes are already incredibly strong (maybe there is a reason that nuke rushers get kicked from high rated lobbies?). Second of all, why does this not exist with other strategic things? Maybe add that a nuke is a dud or t3 shields randomly dont block things?
There is a difference between a projectile missing that doesnt cost anything and something not working that does cost quite a bit in time and ressources.
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RE: mass storage.
Hello.
I propose to remove the game.
This is not a secret and everyone plays it. Therefore, it is not needed at all.
It only forces you to play for no good reason at all.
There will be no need to write and maintain any code. You can just remove it all.I hope at least this proposal will pass.
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RE: Legend of the Stars 2024 Qualifier 2
Nuggets, signing up as Nuggets. Nuggets is 1293
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RE: Siren and Command missile defense
In an actual game it seems like the cybran cruiser tml or defelection doesnt exist. It MAYBE useful against 1 early tml or billy but thats it. What is even the point of redirecting missiles in a navy fight? You gonna redirect cruiser missiles at cruisers (while not even catching all), which just get destroyed?
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RE: oppressive T3 subs
I completly agree. In high ranked setons it is frowned upon to make t3 subs. People will leave the game for that. The only way they are accepted is if enemy makes Atlantis first, because thats how you counter them.
I also don't really think you can balance t3 subs, they will either be too strong or useless. Maybe they need a different mechanic or just have them work differently to be in a good balance situation -
RE: Reputation: cant write chat, cant vote
@miki1900 said in Reputation: cant write chat, cant vote:
@Nuggets he wrote: "I relaxed the rules for chat now "
True. But this is forum. FORUM!
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RE: I cri everytim
@Fremy_Speeddraw said in I cri everytim:
@ftxcommando said in I cri everytim:
The most popular map on FAF is sentons, 10% of all FAF games ever were sentons. Yet this is an anomaly and not sure how much can actually be learned about player preferences from it. I think sentons is so popular because it was “the supcom map” used in trailers, which combined with how ancient it is just kept old players playing it. Trying to just make a new sentons map won’t be popular because it lacks all the background surrounding sentons that made it popular and so people will just ignore it. Can’t even get people to use a version of sentons that removes the asymmetry between both sides because that’s apparently considered heretical.
Senton
Senton faf version
true
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RE: Check out a new mod
Battlehip having a close quarter gun, or rather a "anti-spam" gun, just removes their weakness. Quite a few of these changes make it so that you no longer need a unit mix and can instead just build one unit for each situation
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RE: Check out a new mod
First says "has little to do with balance at all", then throws out insanely imbalanced changes xd
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Feedback page design
The new feeback page has a.. suboptimal design.. can't read half of it + the comments
I think it would be great if it would have a separate button at the top of the client next to "Units"
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RE: 4z0t's ScoreBoard
Here's some feature I'd like to request. I'm basing these on the supreme scoreboard mod.
So here is supreme scoreboard.
Would be great if yours has:-
Name and Rating in the same Color. I like the color scheme like this but you could also make Name and rating in the player's color and have the background green or something for allies
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Average rating and "Team 1/" with the amount of players total and alive -> this is such a quality of life thing i cant really play without, even though its kind of redundant
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What your scoreboard has, which SSB doesnt, is that you can see income and storage at the same time. The only problem with it is that you see their amount in storage and total storage, which totally clutters the scoreboard. If you could only see the amount in storage and no total, that would be way better. Maybe Have a symbol in front of income and storage so a player knows which is which.
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