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    Topics

    • KaletheQuickK

      RECONQUISTA - Or how I named something to think about it better

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      RoweyR
      #news-worthy
    • KaletheQuickK

      Random unit ideas T1 (RP)

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      ValkiV
      "Dear cyborgs, I want to present my proposal. As you know, we are known for lasers, spikes, cloaking and stupid names for units. These qualities however are underrepresented in our immediately deployable arsenal. Therefore I am pleased to present the Catprince. This looks like a clamshell that moves with spikes. The spikes generate a cloaking field while unfortunately lighting it up as a beacon on radar, anyway... Yes, it uses a milliMegawatt laser, UEF would probably call it a kilowatt laser... Eh, a mM-laser with a short range that can cut down units as fast as a permanently cloaked dark psionic warrior that is raised in a Temple would with a psiblade. But as said, we prefer spikes and bad names like Catprince and Monkeylord, and the laser beam off course. "
    • KaletheQuickK

      Decrease air unit HP

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
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      KaletheQuickK
      @veteranashe TBH that seems fine to me. I don't think ASF fly low enough for that to be a common problem. And T1 Arty should be able to shred through landed ASF, just like how some guys with Tommy guns in a Jeep can take down the Luftwaffe.
    • KaletheQuickK

      Text data output from mods.

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      KaletheQuickK
      @softles Holy shit my dude, this is outstanding. I was driving myself mad trying to get io.open to do something. I'll be sure to check your code out and ask you a million questions!
    • KaletheQuickK

      Tell me your Shard stories!

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      ZLOZ
      keep in mind that shards were buffed. From my own experience i remember chasing air units with shards cause they are just THAT fast Edit: also not 100% sure but also running away from torpedos dodjing almost any projectile Edit2: Even if you don't manage to completely run away from torpedos, you still greatly prolong time before unit dies and usually at that time torps are right above your aa boats... tho they still kinda don't feel that great against t2 torp bombers, tho you really need to take unit costs in account if you want to understand how good they are