That happens - and it's okay. Game is simulated, somethings things miss.
Posts
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RE: Bug Report:SMD missing target
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RE: New update desyncr without error message
@miki1900 said in New update desyncr without error message:
Here:
#23313751
I destroy all his mexes, I rule the map, and he has double units than me.
Not descynr, just write up the software data?I don't get it - you won the game:
Nothing strange happened. He was reclaiming the wrecks, that is why he was able to make units with no extractors. What is the problem exactly?
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RE: Bug Report:SMD missing target
@Nomander said in Bug Report:SMD missing target:
SMD missing and having to fire a second time is unacceptable.
In your point of view it is unacceptable, and that is fine. I disagree.
It's been accepted for more than a decade now. And it's already been improved a while ago with #3893. Those changes at least prevents the many-to-many case being in strong favor of the attacker (multiple defense missiles colliding with the same strategic missile). Now that I think about it, it is a similar fix as #6532 but then specifically applied to missiles.
The game is simulated, this is part of it. The balance team can fix it by adjusting the turn rate of the anti missile.
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RE: Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?
@melanol said in Deceiver < Stinger < Atlantis / Czar Do you think this should be a bug or a feature?:
It is not breaking the game, it's just your interpretation.
Interpretation as game lead
And I agree with you, if it isn't intended then it should be fixed in the code when that is possible. Which I didn't have the time to do yet, but perhaps I'll push it up the agenda.