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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Posts

    Recent Best Controversial
    • RE: Disconnection but match Continues

      @Spy_Emanciator said:

      And now people are getting additional elo for knowing silly commands to give bot player bases to themselves to out-control opponents. That's not skill. No one wants to see a simple desync decay into an actual intentional system authorized full match cancel, but wait your in a bot match now, and its still ranked. I'm still fuming just thinking about it.

      What? Disconnected players are not bot controlled. If no one on the team does anything with their units/base, they'll just retain whatever last orders were given by the human player, but that's it.\

      I cannot in good faith believe that anyone thinks it's great to lose matches because of disconnections, but I guess we'll just have to agree to disagree.

      posted in Suggestions
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    • RE: Disconnection but match Continues

      Are you entirely unaware of what common control is and of the somewhat recent option that allows it to be enabled for disconnected players only? That's what's happening.

      If you use the default scoreboard, as the message says, you can just click on the disconnected player to give orders or gift units/bases to yourself/someone.

      I'm not sure what you got against this system that allows games to not be completely screwed over by random disconnections.

      To be clear, if you kill the coms, their bases will go Boom, as you say, which remains true for everything that was gifted to a different player.

      posted in Suggestions
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    • RE: FAF crash: EXCEPTION_ACCESS_VIOLATION attempted to write memory

      Search should work fine

      a3752a6c-c20c-4c81-a89e-8af4edc243b4-immagine.png

      posted in Game Issues and Gameplay questions
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    • RE: There was a good days

      It was joke man

      posted in General Discussion
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    • RE: There was a good days

      I see, to be a top player you need to have played less than 10 games and have a 0% win rate.

      posted in General Discussion
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    • RE: Problem where Supreme keeps crashing me

      I see XACT error, please refer to the FAQs

      posted in FAF support (client and account issues)
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    • RE: aeon t3 facs april fools too late?

      Saver went to the trouble of linking to the original thread; you can check the first post for the why and you'll find all the info you need there.

      posted in General Discussion
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    • RE: Is there a way to copy text from the lobby?

      Don't forget your phone can translate (also real-time)

      posted in General Discussion
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    • RE: Add popular maps to match search?

      This has already been discussed in the past, see here for the arguments everyone gave back then, pretty sure that's still the general consensus.

      posted in Suggestions
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    • RE: How to find a user's current name based on an old one?

      Also, if you added them as friends in the client, they'll appear in the list and you can look up their name history.

      posted in General Discussion
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    • RE: Sometimes impossible to select tech level or blueprints

      Perhaps some combination of changing resolution/monitor and ui scale?

      posted in Game Issues and Gameplay questions
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    • RE: Commander Survival Kit Project

      @cdrmv Fyi player name = forum name

      posted in Modding & Tools
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    • RE: Why would you have left FAF?

      I hope we'll eventually manage to do something about players getting their home net DDoS'd, after my last two games I stopped playing again because of that, I don't want to have to keep changing usernames just to play.

      I do realize that's easier said than done.

      posted in General Discussion
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    • RE: purpose of sera t3 subs?

      A rework of navy balance with a focus on subs/underwater layer was/is in the works but I don't know if it's going to be something like what Fixed in Equilibrium did or something else entirely.

      posted in Balance Discussion
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    • RE: The game crashes at 20+ minutes

      A quick look at your log reveals xact errors, have a look at our FAQs.

      posted in Game Issues and Gameplay questions
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    • RE: ReUI

      @Praxitele You must have done something else, this is a UI mod and won't cause deysncs (tested it myself over multiple games).

      posted in Modding & Tools
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    • RE: Game keeps crashing roughly 5 minutes in.

      First thing I did was check your log file and search for xact...now you know where to go.

      posted in Game Issues and Gameplay questions
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    • RE: Gray Screen on game launch. Cant Play!!!

      @magge please consider using environment variables

      %appdata%\Forged Alliance Forever
      
      posted in Game Issues and Gameplay questions
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    • RE: Games crashes after 15 minutes in

      @Black_Arrow said in Games crashes after 15 minutes in:

      I tried to read the logs

      That's good, but it would be better if you also posted those logs so others can have a look at them!

      posted in Game Issues and Gameplay questions
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    • RE: disable end game stats screen?

      @Newbie_recoverin
      bb70ede7-7e04-468c-a57f-e2a87bbfe74c-immagine.png

      posted in I need help
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