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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Posts

    Recent Best Controversial
    • RE: Problem where Supreme keeps crashing me

      I see XACT error, please refer to the FAQs

      posted in FAF support (client and account issues)
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    • RE: aeon t3 facs april fools too late?

      Saver went to the trouble of linking to the original thread; you can check the first post for the why and you'll find all the info you need there.

      posted in General Discussion
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    • RE: Is there a way to copy text from the lobby?

      Don't forget your phone can translate (also real-time)

      posted in General Discussion
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    • RE: Add popular maps to match search?

      This has already been discussed in the past, see here for the arguments everyone gave back then, pretty sure that's still the general consensus.

      posted in Suggestions
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    • RE: How to find a user's current name based on an old one?

      Also, if you added them as friends in the client, they'll appear in the list and you can look up their name history.

      posted in General Discussion
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    • RE: Sometimes impossible to select tech level or blueprints

      Perhaps some combination of changing resolution/monitor and ui scale?

      posted in Game Issues and Gameplay questions
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    • RE: Commander Survival Kit (A new SIM Mod)

      @cdrmv Fyi player name = forum name

      posted in Modding & Tools
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    • RE: Why would you have left FAF?

      I hope we'll eventually manage to do something about players getting their home net DDoS'd, after my last two games I stopped playing again because of that, I don't want to have to keep changing usernames just to play.

      I do realize that's easier said than done.

      posted in General Discussion
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    • RE: purpose of sera t3 subs?

      A rework of navy balance with a focus on subs/underwater layer was/is in the works but I don't know if it's going to be something like what Fixed in Equilibrium did or something else entirely.

      posted in Balance Discussion
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    • RE: The game crashes at 20+ minutes

      A quick look at your log reveals xact errors, have a look at our FAQs.

      posted in Game Issues and Gameplay questions
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    • RE: ReUI

      @Praxitele You must have done something else, this is a UI mod and won't cause deysncs (tested it myself over multiple games).

      posted in Modding & Tools
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    • RE: Game keeps crashing roughly 5 minutes in.

      First thing I did was check your log file and search for xact...now you know where to go.

      posted in Game Issues and Gameplay questions
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    • RE: Gray Screen on game launch. Cant Play!!!

      @magge please consider using environment variables

      %appdata%\Forged Alliance Forever
      
      posted in Game Issues and Gameplay questions
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    • RE: Games crashes after 15 minutes in

      @Black_Arrow said in Games crashes after 15 minutes in:

      I tried to read the logs

      That's good, but it would be better if you also posted those logs so others can have a look at them!

      posted in Game Issues and Gameplay questions
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    • RE: disable end game stats screen?

      @Newbie_recoverin
      bb70ede7-7e04-468c-a57f-e2a87bbfe74c-immagine.png

      posted in I need help
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    • RE: disable end game stats screen?

      Might be this?

      14296e0b-6ac3-4c7f-b2b3-ae2bd6a2787e-immagine.png

      Edit: found it

      "%s" /exitongameover

      posted in I need help
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    • RE: Error in Game Please help

      I don't want to be rude, but if you want someone to help the bare minimum you should do is to first make sure you are sharing the relevant logs. In your case, you are lucky, as I see a warning SND XACT failed. That's a common error and you can find the possible solutions in the FAQs.

      Nuggets: no offense but don't feel you have to reply if you have nothing useful to say. Telling a random person to "close everything else" and to "maybe launch as admin" isn't helpful and might just end up doing more harm than good, especially when your main suggestion is to just google it.

      posted in Game Issues and Gameplay questions
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    • RE: Desync

      You got that right. But I urge to look on the forums, you'll find a few threads...there may be hope yet.

      posted in FAF support (client and account issues)
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    • RE: supreme commander forged alliance game not utilizing gpu.

      I have a old ass ryzen 5 3600x but a similar GPU to you and I can tell you that there is a noticeable difference in in-game FPS between windowed (no matter if maximized) and full screen. It might be because of my dual monitor setup (one being a older 60hz monitor and the other a newer 120hz one) but I have just accepted it as I found no easy fix. Maybe someone with more experience can pitch in.

      posted in Game Issues and Gameplay questions
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    • RE: Do not call gg BEFORE killing your opponent's ACU

      It's probably my fault for never being part of any competitive scene but I had no idea it was frowned upon to say gg when the game is over. This has been informative.

      posted in General Discussion
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