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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    HotCheeseInRearH Offline
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    Topics

    • HotCheeseInRearH

      DropEngie Mod Showcase

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      HotCheeseInRearH
      @Firv All engies must have orders before boarding the transport. Send a clip of the issue. The order you drop them in does not matter, the engie with the build order closest to the mouse cursor when is selected to disembark next.
    • HotCheeseInRearH

      Improved Selection

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      No one has replied
    • HotCheeseInRearH

      T3 Mobile Arty & Spearhead Cost Adjustments

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      C
      Another way to show how broken spearheads are is dps per mass spent spearhead is 0.6 dps per mass harbinger which is the best dps per mass (direct fire) unit in the game is 0.38 almost half the spearhead percy for reference is 0.26 uef t1 bombers are 0.77 highest in the game T3 mobile arty is 0.09
    • HotCheeseInRearH

      Reduce Sparky GuardScanRadius from 26 -> 8

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      @hotcheese Sounds good to me. That way, when reclaiming wrecks, you can target specific areas instead of collecting piles of trees at the edge.
    • HotCheeseInRearH

      History of payback times for Mass Options and theoretical balance

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      SaverS
      @Nomander Thanks, and please excuse me, I phrased my question incorrectly. I wasn't asking about AI influence, but rather where the values ​​are displayed when an artillery piece is surrounded by power plants. But you're absolutely right, I can ask that question separately