Economic overlay does have the nasty problem of no scaling whatsoever. Fine at a 1280 × 1024 19" LCD the game is designed for. Sort of unusable on modern high res monitors
Posts
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RE: Mystery power draws - how to pinpoint?
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RE: Disconnection but match Continues
Literally switch to the DC player by clicking the scoreboard (or alt+f2 and clicking their name) Shift box their whole army, and give it to yourself or whoever is their neighbor. 4z0t's scoreboard and SupremeScoreboardHC both support union control directly through the scoreboard aswell.
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RE: Wish-A-Mod Foundation
@FreadyFish Sorry to necro this but could you share this as a zip file?e
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T3 Mobile Arty & Spearhead Cost Adjustments
TLDR: T3 MArty goes from being 200% mass cost and 179% build time of a Spearhead. To 150% mass cost and build time of a Spearhead.
T3 mobile arty:
- 800->720M
- 8000->7200E
- 4300->3600BT
Spearhead:
- 400->480M
- 3000->3600E
Both units now have a 18m/s drain from a T3 factory.
T3 MArty completes construction in 40 seconds instead of 47.78 seconds. Another way to look at it:Reduce T3 MArty cost by 10%.
Reduce T3 MArty BT by 16.3%
Increase Spearhead Cost by 20%. -
RE: Do you think late T4 stage on land/navy maps is too short due to T3 arty or game enders?
Easy start to help the SMD vs SML issue.
SML:
1080->810bp
Anti Nuke Projectile:
259,200->194,400BT
This makes ten T3 engies assisting an SML reduce its reload time from:
240->184.5s (current balance)
To
240->171.3s (changed balance)Minor nudge in the right direction while not impacting, un assisted SMDs at all.
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RE: [MOD UI] NextUI.Icons
This looks tremendous. Please offer them in 1440p and 4k friendly sizes! I know there is a console command/setting to scale the icons, but that tends to distort them.
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RE: Experimental changes on 2026.06.25 Feedback
@Skrat you're argument comes from incredulity and false/extreme analogy.
An extreme change like 100x UEF ACU is much different from the multi faceted and wholistic changes being discussed in this thread.
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RE: Experimental changes on 2026.06.25 Feedback
@Skrat So no one surveyed played a game of FAF develop to test the changes?
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RE: Content Creators Updated
I'm a neophyte but working on tutorials:
Creator Description Link Cheese's Cheese FAF Tutorials, Tricks. Focus on math. https://www.youtube.com/@CheesesCheeseFAF -
RE: How to cap t3 Power gens and T3 mass fabricators?
Bind your context templates key.
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RE: Chicken Storm
Sorry to Necro. But where is this idea that "the storm is free" coming from? The storm has always been part of the chicken, and presumably balanced in the cost by GPG and the balance team over the last 19 years.
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RE: purpose of sera t3 subs?
@Prophet Disable torpedo retargeting for subs, and enable it for torp bombers IMO
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RE: Where is the Disable Resource Sharing Button ??? It was under F4
Disabling resource sharing piecemeal seems legitimate, not sure why it was removed. I want all my overflow to go to a friend, that seems reasonable to have control over.
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RE: purpose of sera t3 subs?
Anti-Torps on subs is not a fun, engaging or decisive game mechanic. It would be like if T3 air had "aa defense-flares" which let them ignore a SAM, T3AA or cruiser missile every 2 seconds.
A unit is in a domain that only three (and a half) weapons can damage it- torpedos, depth charges, reclaim and ground fire.
Of those four torpedo's is infinitely more prevalent and less micro intensive. Torp bombers should drop depth charges that are immune to torpedo defense like they did for years.
Torpedo defense belongs on destroyers and torpedo boats.
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RE: Reduce Sparky GuardScanRadius from 26 -> 8
I'm not sure if you can disable GSR.
But a super low GSR they will literally only reclaim things on the line of the attack move. -
Reduce Sparky GuardScanRadius from 26 -> 8
Currently sparkies have equal GuardScanRadius (GSR) to engineers, which results in sparkies being worse at reclaiming when attack moving or patrolling when enemies are nearby.
Guard scan radius is the distance a unit will initiate pursuit of enemies/reclaim from their patrol or attack move route. Its the reason why when you give an attack move engys may run backwards to get the trees behind them or branch off to get reclaim adjacent to the route.
The issue with Sparkies and having an equivalent GSR to engys is that, the sparky will switch from reclaim mode, to attack mode. Once an enemy enters the 26 radius, and the sparky is not actively sucking up a prop for reclaim, it will beeline for the enemy to engage in combat and stop reclaiming.
Reducing the GSR to 8, is a trade off, that makes the unit require more precision in patrol and A-move orders, but will not enter pursuit mode until a unit gets within 8 range.
This leaves a nice 8-18 range where the sparky will defend itself from enemies while still reclaiming.
The change makes sparkies worse at reclaiming uncontested, and with imprecise orders. Yet better at reclaiming when a enemies or engys are within 26-8 distance of it.
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RE: Another Novax conversation
Remove the radar and reduce the vision to vanilla values.
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RE: Another Novax conversation
Can we just reduce some of its stats back to vanilla values?
It used to do 3000 damage per beam now does 4860.
It used to have 10 vision now it has 60 this is a 36x increase in vision area.
It used to have 0 radar now it has 200.
It used to cost 800m 8000e to rebuild now its 8000m 160000e.
Air crash was 3000 now its 1000 (this nerf happened when air crash went through shields unreduced).I would say split the difference-
Damage: 3900
Vision: 35
Radar: 100
Rebuild: 4000m 80000e
Air crash: 3000 (shields reduce air crash now)This unit is so annoying and upsetting to play against even if its not unbalanced or OP.
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RE: UI Party Mod
This is the fix/alternative just deleted uiparty thank god
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RE: UI Party Mod
Hello has anyone figured out the selection bug with factories/engineers and control groups.
if you have a factory or engineer/ACU selected and then select a control group. The bottom bar does not update to the selection menu.
Is there any fix for this? Sorry to necro but this seems to be the most recent UI party trouble shooting situation. I have enabled logging in UI party but it does not seem to go anywhere.
Thank you for any support
The problem seems to exist only with the "select similar assisters" option is turned on This is the only reason i use ui party is their an alternative?
['Party-UI Settings'] = {
global = {
modEnabled = true,
doubleClickSelectsSimilarAssisters = true,
xOffset = 237,
yOffset = 1087,
rearrangeBottomPanes = false,
factoriesStartWithRepeatOn = false,
logEnabled = true,
showEcontrol = false,
useAlternativeStartSequence = false,
startSplitScreen = false,
alertUpgradeFinished = false,
setGroundFireOnAttack = false,
enableUnitLock = false,
alertIdleFac = false,
hideMenusOnStart = false,
smallerContructionTabWhenSplitScreen = false,
moveAvatarsToLeftSplitScreen = false,
watchUnits = false,
zoomPopSpeed = 0.079999998211861,
playerColors = false,
moveMainMenuToRight = false,
zoomPopOverride = false,
showEcontrolResources = false,
showAdornments = false
}
},