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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Posts

    Recent Best Controversial
    • RE: Chicken Storm

      Sorry to Necro. But where is this idea that "the storm is free" coming from? The storm has always been part of the chicken, and presumably balanced in the cost by GPG and the balance team over the last 19 years.

      posted in Balance Discussion
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      HotCheeseInRear
    • RE: purpose of sera t3 subs?

      @Prophet Disable torpedo retargeting for subs, and enable it for torp bombers IMO

      posted in Balance Discussion
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      HotCheeseInRear
    • RE: Where is the Disable Resource Sharing Button ??? It was under F4

      Disabling resource sharing piecemeal seems legitimate, not sure why it was removed. I want all my overflow to go to a friend, that seems reasonable to have control over.

      posted in General Discussion
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      HotCheeseInRear
    • RE: purpose of sera t3 subs?

      Anti-Torps on subs is not a fun, engaging or decisive game mechanic. It would be like if T3 air had "aa defense-flares" which let them ignore a SAM, T3AA or cruiser missile every 2 seconds.

      A unit is in a domain that only three (and a half) weapons can damage it- torpedos, depth charges, reclaim and ground fire.

      Of those four torpedo's is infinitely more prevalent and less micro intensive. Torp bombers should drop depth charges that are immune to torpedo defense like they did for years.

      Torpedo defense belongs on destroyers and torpedo boats.

      posted in Balance Discussion
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      HotCheeseInRear
    • RE: Reduce Sparky GuardScanRadius from 26 -> 8

      I'm not sure if you can disable GSR.
      But a super low GSR they will literally only reclaim things on the line of the attack move.

      GSR set to 2

      posted in Balance Discussion
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      HotCheeseInRear
    • Reduce Sparky GuardScanRadius from 26 -> 8

      Currently sparkies have equal GuardScanRadius (GSR) to engineers, which results in sparkies being worse at reclaiming when attack moving or patrolling when enemies are nearby.

      Guard scan radius is the distance a unit will initiate pursuit of enemies/reclaim from their patrol or attack move route. Its the reason why when you give an attack move engys may run backwards to get the trees behind them or branch off to get reclaim adjacent to the route.

      The issue with Sparkies and having an equivalent GSR to engys is that, the sparky will switch from reclaim mode, to attack mode. Once an enemy enters the 26 radius, and the sparky is not actively sucking up a prop for reclaim, it will beeline for the enemy to engage in combat and stop reclaiming.

      Reducing the GSR to 8, is a trade off, that makes the unit require more precision in patrol and A-move orders, but will not enter pursuit mode until a unit gets within 8 range.

      This leaves a nice 8-18 range where the sparky will defend itself from enemies while still reclaiming.

      The change makes sparkies worse at reclaiming uncontested, and with imprecise orders. Yet better at reclaiming when a enemies or engys are within 26-8 distance of it.

      Video of default 26 GSR

      Video of 8 GSR

      posted in Balance Discussion
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      HotCheeseInRear
    • RE: Another Novax conversation

      Remove the radar and reduce the vision to vanilla values.

      posted in Balance Discussion
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      HotCheeseInRear
    • RE: Another Novax conversation

      Can we just reduce some of its stats back to vanilla values?

      It used to do 3000 damage per beam now does 4860.
      It used to have 10 vision now it has 60 this is a 36x increase in vision area.
      It used to have 0 radar now it has 200.
      It used to cost 800m 8000e to rebuild now its 8000m 160000e.
      Air crash was 3000 now its 1000 (this nerf happened when air crash went through shields unreduced).

      I would say split the difference-
      Damage: 3900
      Vision: 35
      Radar: 100
      Rebuild: 4000m 80000e
      Air crash: 3000 (shields reduce air crash now)

      This unit is so annoying and upsetting to play against even if its not unbalanced or OP.

      posted in Balance Discussion
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      HotCheeseInRear
    • RE: UI Party Mod

      This is the fix/alternative just deleted uiparty thank god

      posted in Modding & Tools
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      HotCheeseInRear
    • RE: UI Party Mod

      Hello has anyone figured out the selection bug with factories/engineers and control groups.

      video of bug

      if you have a factory or engineer/ACU selected and then select a control group. The bottom bar does not update to the selection menu.

      Is there any fix for this? Sorry to necro but this seems to be the most recent UI party trouble shooting situation. I have enabled logging in UI party but it does not seem to go anywhere.

      Thank you for any support

      The problem seems to exist only with the "select similar assisters" option is turned on This is the only reason i use ui party is their an alternative?

      game_25955103.log

      game_25955142.log

      ['Party-UI Settings'] = {
      global = {
      modEnabled = true,
      doubleClickSelectsSimilarAssisters = true,
      xOffset = 237,
      yOffset = 1087,
      rearrangeBottomPanes = false,
      factoriesStartWithRepeatOn = false,
      logEnabled = true,
      showEcontrol = false,
      useAlternativeStartSequence = false,
      startSplitScreen = false,
      alertUpgradeFinished = false,
      setGroundFireOnAttack = false,
      enableUnitLock = false,
      alertIdleFac = false,
      hideMenusOnStart = false,
      smallerContructionTabWhenSplitScreen = false,
      moveAvatarsToLeftSplitScreen = false,
      watchUnits = false,
      zoomPopSpeed = 0.079999998211861,
      playerColors = false,
      moveMainMenuToRight = false,
      zoomPopOverride = false,
      showEcontrolResources = false,
      showAdornments = false
      }
      },

      posted in Modding & Tools
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      HotCheeseInRear
    • RE: History of payback times for Mass Options and theoretical balance

      @ZLO Yes In no sense would going anywhere close to vanilla be good or fun. But perhaps there is a discussion to make T3 mass fabs slightly more viable than T2mass fabs or SACU RAS

      posted in Balance Discussion
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      HotCheeseInRear
    • History of payback times for Mass Options and theoretical balance

      Sheet with payback times

      Paybacktime = Mass Cost-Energy upkeep * 1.3 /Mass Income. This is imperfect and not taking into account energy cost, build time, tech level or volatile.

      How would the game change with more viable mass fabs? Back in SC Vanilla t1 mass fabs had 0:52 payback time and T3 Mass Fabs had 1:55. Additionally T3 Mexs were only 12M/S for 1800M.

      Included are the old vanilla, Steam and FAF values. Along with a few hybrids splitting the difference between the two.

      This is not a balance suggestion this is a discussion!

      Namely if one can use the energy and the SACU w/o upgrades is reasonably costed, it seems RAS bois dominate T3 Mass Fabs (yes quantum gate cost and build times mess with this equation).

      Image attached incase one doesn't want to look at google sheet. 5943151d-c829-4e56-abf6-f55ea82c5a68-image.png

      posted in Balance Discussion
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      HotCheeseInRear
    • RE: [UI][Modification] UI-Party scaled EcoControl panel with mexs

      sorry to necro this thread but the download link is dead now

      posted in Modding & Tools
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      HotCheeseInRear
    • RE: Weekly Discussion #18 - Making Hydro more interesting

      The problem with Hydros is that GPG decided to overwhelming put them right by starting positions. Hydros Would be much cooler with a handful of them down the center of the map.

      posted in Weekly Discussions
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      HotCheeseInRear
    • RE: ☆Favourite Supcom Unit/Faction☆

      @BlackJaguar This is frankly the only right answer. ACUs, GC & Salem are the poster children of the franchise.

      posted in General Discussion
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      HotCheeseInRear
    • RE: Redesign of all HQ and support factories

      This is amazing

      posted in Suggestions
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      HotCheeseInRear
    • RE: The new colossus is a beast

      @thewheelie Hello, im coming back after being inactive since 2019 is there a list of patch notes available/unit wiki like on the old forum. Thank you.

      posted in Balance Discussion
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      HotCheeseInRear
    • RE: Opening Up Transport Accessibility

      This is actually gold.

      posted in Balance Discussion
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      HotCheeseInRear