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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Posts

    Recent Best Controversial
    • Reduce Sparky GuardScanRadius from 26 -> 8

      Currently sparkies have equal GuardScanRadius (GSR) to engineers, which results in sparkies being worse at reclaiming when attack moving or patrolling when enemies are nearby.

      Guard scan radius is the distance a unit will initiate pursuit of enemies/reclaim from their patrol or attack move route. Its the reason why when you give an attack move engys may run backwards to get the trees behind them or branch off to get reclaim adjacent to the route.

      The issue with Sparkies and having an equivalent GSR to engys is that, the sparky will switch from reclaim mode, to attack mode. Once an enemy enters the 26 radius, and the sparky is not actively sucking up a prop for reclaim, it will beeline for the enemy to engage in combat and stop reclaiming.

      Reducing the GSR to 8, is a trade off, that makes the unit require more precision in patrol and A-move orders, but will not enter pursuit mode until a unit gets within 8 range.

      This leaves a nice 8-18 range where the sparky will defend itself from enemies while still reclaiming.

      The change makes sparkies worse at reclaiming uncontested, and with imprecise orders. Yet better at reclaiming when a enemies or engys are within 26-8 distance of it.

      Video of default 26 GSR

      Video of 8 GSR

      posted in Balance Discussion
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      HotCheeseInRear
    • RE: purpose of sera t3 subs?

      Anti-Torps on subs is not a fun, engaging or decisive game mechanic. It would be like if T3 air had "aa defense-flares" which let them ignore a SAM, T3AA or cruiser missile every 2 seconds.

      A unit is in a domain that only three (and a half) weapons can damage it- torpedos, depth charges, reclaim and ground fire.

      Of those four torpedo's is infinitely more prevalent and less micro intensive. Torp bombers should drop depth charges that are immune to torpedo defense like they did for years.

      Torpedo defense belongs on destroyers and torpedo boats.

      posted in Balance Discussion
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      HotCheeseInRear
    • RE: ☆Favourite Supcom Unit/Faction☆

      @BlackJaguar This is frankly the only right answer. ACUs, GC & Salem are the poster children of the franchise.

      posted in General Discussion
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      HotCheeseInRear
    • RE: [MOD UI] NextUI.Icons

      This looks tremendous. Please offer them in 1440p and 4k friendly sizes! I know there is a console command/setting to scale the icons, but that tends to distort them.

      posted in Modding & Tools
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      HotCheeseInRear
    • RE: Reduce Sparky GuardScanRadius from 26 -> 8

      I'm not sure if you can disable GSR.
      But a super low GSR they will literally only reclaim things on the line of the attack move.

      GSR set to 2

      posted in Balance Discussion
      H
      HotCheeseInRear
    • RE: Redesign of all HQ and support factories

      This is amazing

      posted in Suggestions
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      HotCheeseInRear
    • RE: Where is the Disable Resource Sharing Button ??? It was under F4

      Disabling resource sharing piecemeal seems legitimate, not sure why it was removed. I want all my overflow to go to a friend, that seems reasonable to have control over.

      posted in General Discussion
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      HotCheeseInRear
    • T3 Mobile Arty & Spearhead Cost Adjustments

      #7188

      TLDR: T3 MArty goes from being 200% mass cost and 179% build time of a Spearhead. To 150% mass cost and build time of a Spearhead.

      T3 mobile arty:

      • 800->720M
      • 8000->7200E
      • 4300->3600BT

      Spearhead:

      • 400->480M
      • 3000->3600E

      Both units now have a 18m/s drain from a T3 factory.
      T3 MArty completes construction in 40 seconds instead of 47.78 seconds. Another way to look at it:

      Reduce T3 MArty cost by 10%.
      Reduce T3 MArty BT by 16.3%
      Increase Spearhead Cost by 20%.

      posted in Balance Discussion
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      HotCheeseInRear
    • RE: Content Creators Updated

      I'm a neophyte but working on tutorials:

      Creator Description Link
      Cheese's Cheese FAF Tutorials, Tricks. Focus on math. https://www.youtube.com/@CheesesCheeseFAF
      posted in General Discussion
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      HotCheeseInRear