Game crash frequently
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Hello,
Recently the game is crashing more and more frequently (I would say once every 4 games).
Below is the latest error message:EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x005cbb6e attempted to write memory at 0x809e2000 Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Marco\AppData\Roaming\Forged Alliance Forever\logs\game_18496355.log /gpgnet 127.0.0.1:49533 /mean 1649.75 /deviation 99.792 /savereplay gpgnet://127.0.0.1:62871/18496355/freemp.SCFAreplay /country CH /clan FOE /numgames 2064 /numgames 2004 Callstack: Unknown symbol (address 0x005cbb6e) Unknown symbol (address 0x005c3a06) Unknown symbol (address 0x00929411) Last 100 lines of log... debug: (8892) Sending game result: 7 defeat -10 debug: Current gametime: 00:15:00 info: CWldSession::DoBeat() unknown entity id (0x2ff0007d) supplied in a pose update. info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: send Ptr: 7ACE0002 info: terminated info: CWldSession::DoBeat() unknown entity id (0x2ff00012) supplied in a pose update. debug: Current gametime: 00:15:30 warning: ACU kill detected. Rating for ranked games is now enforced. debug: Matchstate - defeated: Knaak debug: (9487) Sending game result: 11 defeat -10 info: CWldSession::DoBeat() unknown entity id (0x2ff0004d) supplied in a pose update. debug: Current gametime: 00:16:00 info: send Ptr: B4F10002 info: send Ptr: B4F10002 info: send Ptr: B4F10002 info: send Ptr: B4F10002 info: send Ptr: B4F10002 info: send Ptr: B4F10002 info: send Ptr: B4F10002 info: send Ptr: B4F10002 info: send Ptr: B4F10002 info: terminated debug: Current gametime: 00:16:30 debug: Current gametime: 00:17:00 debug: Current gametime: 00:17:30 info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(false) warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(101): Game object has been destroyed stack traceback: [C]: in function `Play' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(101): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:94> debug: Current gametime: 00:18:00 debug: Current gametime: 00:18:30 info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker") debug: Current gametime: 00:19:00 debug: Current gametime: 00:19:30 info: CWldSession::DoBeat() unknown entity id (0x2ff000c2) supplied in a pose update. debug: Current gametime: 00:20:00 debug: Current gametime: 00:20:30 debug: Current gametime: 00:21:00 warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(101): Game object has been destroyed stack traceback: [C]: in function `Play' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(101): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:94> info: CWldSession::DoBeat() unknown entity id (0x2ff000a0) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00034) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00051) supplied in a pose update. debug: Current gametime: 00:21:30 debug: Current gametime: 00:22:00 info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("move") debug: Current gametime: 00:22:30 info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker") debug: Current gametime: 00:23:00 info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("move") info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert") info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert") info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert") info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert") info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert") info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert") info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert") info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert") info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert") info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert") info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert") debug: Current gametime: 00:23:30 info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert") info: CWldSession::DoBeat() unknown entity id (0x2ff000f0) supplied in a pose update. debug: Current gametime: 00:24:00 debug: Current gametime: 00:24:30 debug: Current gametime: 00:25:00 debug: Current gametime: 00:25:30 debug: Current gametime: 00:26:00 debug: Current gametime: 00:26:30 info: CWldSession::DoBeat() unknown entity id (0x2ff000c3) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00143) supplied in a pose update. debug: Current gametime: 00:27:00 debug: Current gametime: 00:27:30 debug: Current gametime: 00:28:00 debug: Current gametime: 00:28:30 debug: Current gametime: 00:29:00 debug: Current gametime: 00:29:30 debug: Current gametime: 00:30:00 debug: Current gametime: 00:30:30
How can I solve this?
Thanks. -
As further info: when I want to relaunch the game without restarting my computer it tells me "unable to create direct 3D":
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It sounds like an issue related to your system setup, and not necessarily to the game. Can you share the complete logs? You can find it here:
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