F
Many old players leaving recently...
See you, Endranii.
F
Many old players leaving recently...
See you, Endranii.
I'd prefer the ability to tag someone like on steam rather than the implementation of this rule. It solves the problem of annoying renames for me and also allows people to rename as they please.
RedX, are you talking about the game you won? Your 1200 global teammate won against the 2k and 1,4k globals (both from DualGap of course). The game didn't look unbalanced, you just got killed fast because you overextended with your com. So pretty much a complaint, especially considering you even complained about your teammate in-game.
All they get are the older established users yelling at them all the time, but refusing to tell them what they are doing wrong, and how to improve. A lot of the higher ranks are guilty as sin for this
There are multiple channels on the Discord where you get feedback from better player and tips or discussions on how to improve, so this is just wrong.
tbh this is just laziness on account of the people complaining, all they had to do was actually read what pops up when they play, they don't even have to click a link or anything.
@ftxcommando Higher tech engineers got buffed in January this year, the one that also buffed Sparkies a bit.
Focus fire makes a big difference, in a 5 vs 10 3-4 subs should survive, which would be a pretty significant loss for the Sera player, and probably a full navy loss in the near future. Sera just loses T2 navy against Cyb without air support.
It's completely irrelevant that they can shoot stuff overwater; even if you managed to actually get to and kill the factory, you lose in the direct navy combat pretty significantly so the enemy can just do the same to you afterwards.
Overall T2 Sera navy is just much weaker than Cyb T2, and the only way to alleviate it is to get air support.
Basically none of the feedback here has been useful lol
It's extremely stupid to think a game is completely "balanced" at some point. Also meta changes over time even in games where the balance doesn't change. All good games that have lasted for many years have updates and balance changes, it's what keeps them interesting; stagnation kills them off.
All of them should be rated because I chose "Leaderboard:Global". It filters stuff like unranked maps automatically. Maybe desyncs are in there, but those would still have been rated if not for a bug. Also idc about the topic, I am just replying to the statement that the vast majority of games are not competitive multiplayer.
There are other ranked games that are not ladder.
That's about 233k global games in 2022. Almost 90k of those are DualGap. You can still assume that the AI games are probably around 2 or less players per game and the global games are at least like 7 or 8 players on average. The DualGaps alone should already come close to the playtime of AI games.
To everyone shitting on this idea, please keep in mind that a vast majority of FAF games are unrated.
I keep hearing this, but I am pretty sure playtime is much higher for rated games, the amount of games is a pretty irrelevant metric. A single DualGap game has 11 more players than a single player game vs AI.
"If someone disagreeing with you is toxic then theres not much I can do to help you."
"Its not up to me how people respond to feedback. If people want to take it that way then fine, I cant stop people from feeling however they want to make themselves feel when they read things."
His feedback:
-client stability is trash
-when it works its a laggy mess
-communication from dev team is inexistent
-Theres also a culture of denial
-Balance team seem to be on a diet of shrooms
massive moment
Not sure what's with all the sarcasm when they were clearly talking about how dying to a 20min strat is a skill issue, and not the fast strat at like 10 or 11 minutes like you are talking about.
dorset said in Players losing connection to each other:
has FAF transitioned to these new servers yet that we have all been expecting for many months now?
The move has already happened and it was only like a month after the announcement. Far from "many months".
It's not a bug, it was built in intentionally to reduce the amount of desynced replays and it works well for that. Pretty sure it halts the game for a short while though and doesn't just let it continue?
Here some comparisons:
old land:
new land:
old air:
new air:
old navy:
new navy:
The intro text is a bit long imo (around 15s until you see anything).
Also the last text "reimagined unit balance" disappears very fast and the Discord screen after doesn't show you anything related to it and is there for quite some time. I would completely remove that Discord screen and just pair it with the "Join Us".
I also think you should show more bases as examples of how it's different. Currently it's just 2 small bases for like 5s.
Overall I think there should be much more in-game footage that shows what makes the mod interesting. The trailer currently doesn't do a good job of showing what your mod does, I only saw that there is much more adjacency in base building apparently.
Obviously to himself he has a ping of 0ms. Also, this game is peer to peer and doesn't have hosts. In the screenshot you can see he is at +1 sim speed while others are -2 and -1, so he is not the bottleneck in that game.
Where do you even see this?
Also why do you think the balance team is super stupid and misses something as obvious as a base health nerf not just affecting RAS?