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Well Selens Ghetto is just quite pointless because Selen has about twice less DPS than any LAB
So there's no problem to give them that ability, just one more useless option in the game
@advena said in Veterancy removal for most units:
Remove veterancy for all units but experimentals ACU As compensation buff hitpoints: Striker by 1 hp All T2 units by 10-20% All T3 units by 20-30% Reason: Sim speed (notably in ASF battles)
Remove veterancy for all units but
As compensation buff hitpoints:
Reason: Sim speed (notably in ASF battles)
it just will broke the game veterancy is the reward for good units usage and micro and all strategies with seraf regen aura will be dead from that change
and for what? to fix some lags in asf battles? which exist only in eco-global games? madness
it's better to buff vet instead of deleting it, this will bring more fun and skill-dependency to the game
Just reporting about a bug You can gain a win by killing enemy's com with Ctrl+K of your com Had 2 my games which ended like this And 1 game by ZLO In ZLO's case enemy's com died not even from explosion itself (died a bit later after ZLO suicided his ACU)
Replays: https://replay.faforever.com/12787548 https://replay.faforever.com/13054995 https://replay.faforever.com/12721133
Screens of rating change. All of these must be draw.
(All of these were ladder games)
@Tagada said in Sera can't deal with enemy's guncom push on t2 without a bunker:
build 1 t2 pd
and that's exactly what i'm talking about, have to build pds to counter and then must defend pds from missiles, for example, and that's how bunker is born just spending mass on something that can't even move, while enemy can make something more useful and then just go another way (depends on the map, yes), forcing you to wasting more mass (more pds) i guess?
nothas actually can do some job if my army has few mobile flaks
but then i need t2 land + t2 air, while enemy can focus only on t2 land need to think about that but still quite disappointing that a fraction which must be strong at t2 has to go t2 air just because has no any land/com overcharge counter will continue tomorrow maybe. 4 am for me...
he has gun, nanoregen and t2 spam. I have gun and spam on equal mass as his nanoregen+his army
@Deribus said in Sera can't deal with enemy's guncom push on t2 without a bunker:
Solutions: -Get your own gun, potentially with nano -Rush T3 land for sniper bots, they're basically guncom hard counters -Sera T2 air has the highest damage bombers. If the ACU is dodging bombs it isn't advancing as fast -Sera has the most flak resistant T2 gunships -Use zthuees to kill them during the upgrade -First regen field effectively gives T1 tanks 33% more HP vs gun ACU I'm sure there are plenty of others, but those are a few examples
Solutions: -Get your own gun, potentially with nano -Rush T3 land for sniper bots, they're basically guncom hard counters -Sera T2 air has the highest damage bombers. If the ACU is dodging bombs it isn't advancing as fast -Sera has the most flak resistant T2 gunships -Use zthuees to kill them during the upgrade -First regen field effectively gives T1 tanks 33% more HP vs gun ACU
I'm sure there are plenty of others, but those are a few examples
1)gun is no solution, because you can't OC his units as him. They're shielded. Yours - not. 2)t3 factory is not a thing that you can rush fast enough to play t3 units on mid t2 stage. If you're going to t3 that fast - you will have no t2 spam at all, and you dead again (check it's cost and buildtime) 3)to play t2 bombers you should win the air first. I consider equal situation. Nothas can't win a fight vs t1 interseptors on equal mass, so if enemy has air spam on equal mass - nothas gonna drop 1 bomb, and then air fight happens, and you loses air. 4) same as 3 5) ridicolous. zthuees gonna die from him spam. arty cannot fight vs tanks on early game. And he's gonna upgrade on his territorry, not on my base 6) t1 spam is uselles against his t2 spam. (And t1 field effectively gives T1 tanks 0% more HP vs UEF 200dmg. gun)
any other?
Keyser: nano+tml is op also Keyser: waiting for proofs of it from other people ??? you said that this is op, not i
@keyser said in Sera nano-regen sucks for its price:
yeah well that's good that you can't stack nano + tml, it would be way too op. In general upgrades that cost more, add less hp/regen in comparison. Look at shields upgrade for example. The efficiency is lowered. sera nano is a very good upgrade, that do shine for quite a big time on the battlefield.
yeah well that's good that you can't stack nano + tml, it would be way too op.
In general upgrades that cost more, add less hp/regen in comparison. Look at shields upgrade for example. The efficiency is lowered.
sera nano is a very good upgrade, that do shine for quite a big time on the battlefield.
nano+tml is way too op? so UEF com is OP. Good. How we gonna nerf it?
even with 2nd regen aura ilshas has only 3000 HP and enemy can oneshot them with just 1e storage and sorry, sera can't do anything with that, he has no units with 30+ range on t2 (except MML), no mobile shields, so build a bunker or suck. Nice balance tho.
@ThomasHiatt (also it is just a fact that it takes more than one energy storage to kill and obsidian or ilshavoh with overcharge dude, r u ok? what r u smoking guys? or we play in different games? watch that, i made a videotest SPECIAL for you https://youtu.be/HepP72K2HOM
maybe you was joking then its for @keyser
and i don't said that sera cannot counter t2 uef nanoguncom-landpush, i said that he cannot do it without bunkerbuilding or totally won air
if you guys gonna test it you also will see it. Give both players 3 t2 pgens, 1e storage, guns nano for uef and t2 army for both players (total mass equal) (if you want - give some upgrades to sera com instead of ilshas, just keep mass count equal) in this scenario sera loses in 100% cases, just after few OCes from UEF com uef com can just go, OC, and retreat until enough ilshas are dead. Sera com will shoot shields and got damaged by gatlings if tries the same
@herzer99 said in Sera can't deal with enemy's guncom push on t2 without a bunker:
I am welcoming every ACU with open arms, wich chooses to push into me when I have more then 4 Illshies.
lets 1v1 test? i'll kill your guncom and 5 ilshes with 1 UEF nanoguncom and 2 shields, if just have 3 t2 pgens on the base
just ez veterancy for UEF com
@keyser uef will already push with cheap nano-regen and shields while sera com wouldn't have nanoregen because too expensive no t2 turrets for sera = lose in that case (however, sera nano will be uselles too because UEF still can OC ilshas unless you have a bunker)
also, you're mistaken, ilshas have 2500 hp, so to OC them you need only 1 energy storage (6500E to OC). To OC pillars you still need 1 energy storage (without it you can't even overcharge)
pillars are covered with 3000HP shields. You can't even kill anyone with your OC while shields is up, while your expensive ilshas dying and you can do nothing. UEF com just needs to click one button when he got 6500e to make a lot of damage to your army, and you can't punish him for that. He just has 30 range, gonna kill ilshas and retreat to his spam if you dear to attack him. Attack with less army, because he already killed atleast 1 ilsh and gonna kill few again before you even can destroy shields
aeon can cover obsidians with shields too aeon can overcharge ilshas from 35 range (sera can do nothing with 35 range except bunker) and also may go chrono that will just destroy sera army, RIP sera
well, ok, cybran are not the main problem here
So i'll repeat myself UEF is the best faction to destroy sera on t2 and sera can do nothing with it except bunkerbuilding
@herzer99 i got 1400 ladder as sera main and EUF nanoregen guncom just destroys sera with no chance sera has no land answer except t2 bunker-PDs
@keyser how sera can push on t2 when his army dies from overcharges faster than any other? other factions have either sheilds or cheaper units or both of it overcharges are the reason why sera can push vs enemy com only on early t3, with some shields
until that sera has to avoid enemy com unless he has a way bigger army
@keyser you right, RAS takes different slot. Well tactical launcher then, for example
@Elusive you know, a difference in slots is not sera advantage. It is a double-edged blade. Yes, sera can use t2+nanoregen, but he cant use nanoregen+RAS, for example, while UEF can. Also UEF have t2 field engies, so there is no problem in making some stuff on the frontline for him
And yes, in the late game +70 or +50 regen on com is not a thing that can really change situation on the battlefield. It's useless against snipes (com will die too fast to +20 regen matters), and gives almost equal ability to survive as UEF com with his CHEAP +50 nanoregen and his veteranicies which he gained on t1-t2.
Lets consider a typical situation in context of 1v1 game mid t2, equal eco, sera against (any not-sera race)
consider that enemy has guncom and some t2 spam and he goes to push
Problem: Sera can't deal with it without a bunker Why, you ask? Because if sera makes ilshavohs, enemy got advantage in overcharge usage: every his overcharge will be more efficient, than yours, so sera loses If sera makes t2 hover - he loses, because hovers are weaker than profile land tanks if sera makes t1 spam - he loses, because t1 spam loses against enemy t2 spam
Ok, so just make a bunker, you say But on ladder maps there is a few ways to push, so you have to make few bunkers just to counter guncom with some spam. Even if you can do that, you will waste a lot of resourses on it and gonna lose as result
Ok, and what do you suggest? Possible solution: give regen aura unique effect - overcharge resist. Every unit in aura gains 25/50% (not sure about numbers, but enough big digitals to increase the requirements for the enemy's economy level to overcharge ilshas) resist to overcharge damage. So sera would be able to defend against that type of attack
So what do you think?
Also, aeon Chrono Dampener is cheaper than sera nanoregen Is this a joke? Just why? Just how? Chrono gives significantly greater advantage in battles than +70 regen on sera com
Ok. Lets compare UEF and Seraf. nano-regen ACU upgrade
UEF: 800m/24000e, +1500hp, hp regen +10->+50 (boosts regen +40) Sera: 1800m/56000e, +2000hp, hp regen +10->+70 (boost regen +60)
So WHY does it costs so much? Sera pays 2.25x of UEF regen's cost, but gains only +33% hp and +50% regen boost relative to it.
This kinda sucks, explain me please what balance team thought about when decided to write these numbers