@mazornoob I just got this error in the game Inspektor_Kot VS silentNoob (16949778)
And for some reason lots of replays are not available (including this)
Posts made by Didvul
-
RE: Live replay "premature EOF" error
-
RE: Legend of The Stars 2021 Championship Tournament
@thomashiatt said in Legend of The Stars 2021 Championship Tournament:
Needs 3x as many 5x5 maps.
@Morax upvoted, but did nothing about it
-
RE: API access for legacy client
@brutus5000 said in API access for legacy client:
Of course it can. We can give it it's own OAuth client id.
Could you give legacy client its own
client_id
andclient_secret
to access the API like the Java client 1.4.7 does? -
RE: API access for legacy client
OK, understood. Thank you for your responses.
@brutus5000 said in API access for legacy client:
... but I wouldn't put any app to the old solution anymore just because it seems easier.
Anyway for python client this solution would be new.
@sheikah said in API access for legacy client:
I am not sure what error you are talking about. I haven't gotten any reports about failure to login.
Probably because no one tried to login to the test server. (You've already told that it is not functional right now, so it was to Askaholic who had skipped your message apparently)
-
RE: API access for legacy client
I'm sure i'm sending uid, it worked like week or two ago, but now you'll get the error in the Java client (1.4.7, for example), too.
-
RE: API access for legacy client
Oh, I see. It will kill the offline mod, which is one of the most advantageous features (and I am lazy, of course).
But will the current working authentication method work in the future (the one that the Java client 1.4.7 uses)?
And what about the test server? It sends "invalid" to my "hello" commands, and there are no login parameters in the Java client 1.5.0 RC2. Is it suspended forever?
-
API access for legacy client
Can the legacy client also have access to API (via OAuth or smth)? If so, how to organise this?
-
RE: Road to Glory! 1v1. 1000-1500 ladder rating. 50$ prize
Defessus
Ladder: 1215
Global: 1312@white_owl said in Road to Glory! 1v1. 1000-1500 ladder rating. 50$ prize:
- Never had more than 1500 ladder rating in all time in faf.
Why has this player been accepted? -
RE: Matchmaker Rotation/System Comments
Anyway you can see that Map Generator is generating a map at the bottom of the Java client, so there is no advantage as you can cancel match in lobby.
-
RE: Matchmaker Rotation/System Comments
@FtXCommando According to API Salembay and Adaptive Crateria are in the 800-1300 pool (2v2). Is it an API bug or something wrong with picture?
-
RE: Legacy client not working
- Forbid inviting those who are currently in game to party
- Do not send "stop search" command as party guest
- Display TMM ratings in the chatter's rank tooltip
- Append correct TMM rating at game launch
-
RE: Legacy client not working
I have not enough acquaintances to test it properly (and too dumb to write unit tests), so here it is:
Unofficial Python client 0.19.1 omega TMM
If it's OK, then I'll do a pull request a little bit later, because I had connection issues today (but also I had the same issues with 0.19.0, so It shouldn't be related to TMM).
Anyway, It needs further work. -
RE: Legacy client not working
- Display the leaderboards web page from the FAF website as leaderboards
- Newstab: display images and links
- Vaults tab: items' icons (known or unknown) are always shown
Unofficial Python client 0.18.13
Created a pull request so other people who might want to build on top of these changes are able to do this.
-
Remove infinite scroll
I don't know whether it annoys only me, but often the page view jums from message to message in an unpredictable way and you can't use browser slider properly, also you need to type the number of the message to move into a particular place when the entire thread is not loaded yet.
Is it possible to change this to a standard page-like view?
Looks like this forum uses the same software, and it is way more convenient to use pages at the bottom (but again, maybe it's just for me?)
-
RE: Legacy client not working
@Brutus5000 I mean I read the docs, and I'm sure my code is awful inconsistent in terms of these requirements, I didn't use logger as I'm not sure where it is needed, repetitions that probably could've summarized into some classes, etc.
I can do a pull request so someone who has expertise can review it if that is what you want from me.@ThomasHiatt I was thinking about using those internal 'Air scouts', 'Tech 1', ... tabs to rename them and asking api, since the playerDivisionInfo is available here, but probably adding the website would be easier.
-
RE: Legacy client not working
But they are on Github, aren't they? Because I'm not a programmer and, firstly, I don't want to spoil anything, and secondly, I don't know when I'll stop trying to fix it.
P.S. Updated the release binary of the previous post from here, so map search should start to work
-
RE: Legacy client not working
- Now it is possible to browse and search mods/maps by name in the vaults. Looks pretty ugly, but works! (i hope so)
-
RE: Legacy client not working
- The client now can keep game files in cache like the Java client.
- Fix fafbeta and fafdevelop updating issues.